In this lesson students learn about Unity’s interface and GameObjects. Students will create a GameObject, add a material, and transform it.
Students will be able to:
In this lesson, students learn about scene design and develop their own unique scene using a collection of polygon prefab assets.
Students will be able to:
In this lesson, students dive into rigidbodies and colliders, learning more about the Unity’s built-in physics engine.
Students will be able to: