Texas Computer Science 2 2022
- Level High School
- Contact Hours 170
- Timeframe Year
This course is designed to foster students' creativity and innovation by presenting opportunities to design, implement, and present meaningful programs through a variety of media.
Students learn the importance of application security, investigate security options, and implement user accounts to enforce authentication and authorization.
Students explore the structure and design of the internet and networks, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Introduction to Programming in Java with Karel the Dog
Students learn the basics of java commands, control structures, and problem solving by solving puzzles with Karel.
Students learn the basics of the Java programming language, including printing, variables, types, and basic control structures.
Students learn how to define and test methods in their Java programs.
Classes and Object-Oriented Programming
Students learn how objects store data and interact with each other in Java programs.
Students learn basic data structures in Java including arrays, ArrayLists, 2 dimensional arrays and HashMaps.
Students use the code from Picture Lab to explore the concepts of steganography and 2D arrays, hiding images or text inside of other images.
Algorithms and Recursion
Students learn fundamental searching and sorting algorithms, as well as the important concept of recursion.
Students discuss class design as it relates to the game Celebrity, where a person or team tries to guess the name of a celebrity from a given clue or set of clues.
Students create a website of their own choosing, go through a feedback process, and learn about making their websites more accessible to a wide array of users.
Explore programs that your students will build throughout this course!
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