Standards in this Framework
| Standard | Lessons | 
|---|---|
| K.1(A) Ask questions and define problems based on observations or information from text, phenomena, models, or investigations. | 
 How Living Things Survive LEGO® SPIKE Essential: Design for Changing Weather Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse Changing Environments with Bee-Bot® | 
| K.1(B) Use scientific practices to plan and conduct simple descriptive investigations and use engineering practices to design solutions to problems. | 
 LEGO® SPIKE Essential: Design for Changing Weather Preventing Erosion Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse Introduction to the Design Process | 
| K.1(C) Identify, describe, and demonstrate safe practices during classroom and field investigations as outlined in Texas Education Agency-approved safety standards. |  | 
| K.1(D) Use tools (e.g., hand lenses, goggles) to observe, measure, test, and compare. |  | 
| K.1(E) Collect observations and measurements as evidence. | 
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| K.1(F) Record and organize data using pictures, numbers, words, symbols, and simple graphs. |  | 
| K.1(G) Develop and use models to represent phenomena, objects, and processes or design a prototype for a solution to a problem. | 
 Designing Solutions from Nature Animal Life Cycles Introduction to the Design Process | 
| K.2(A) Identify basic advantages and limitations of models such as their size, properties, and materials. |  | 
| K.2(B) Analyze data by identifying significant features and patterns. | 
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| K.2(C) Use mathematical concepts to compare two objects with common attributes. | 
 Comparing Length with Bee-Bot® Comparing Length with Code & Go® Robot Mouse | 
| K.2(D) Evaluate a design or object using criteria to determine if it works as intended. | 
 Park Cleanup STEM Project with Code & Go® Robot Mouse Introduction to the Design Process | 
| K.3(A) Develop explanations and propose solutions supported by data and models. | 
 LEGO® SPIKE Essential: Design for Changing Weather Preventing Erosion | 
| K.3(B) Communicate explanations and solutions individually and collaboratively in a variety of settings and formats. |  | 
| K.3(C) Listen actively to others' explanations to identify important evidence and engage respectfully in scientific discussion. |  | 
| K.4(A) Explain how science or an innovation can help others. | 
 LEGO® SPIKE Essential: Design for Changing Weather Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse | 
| K.4(B) Identify scientists and engineers (e.g., Isaac Newton, Mae Jemison) and explore their roles. |  | 
| K.5(A) Identify and use patterns to describe phenomena or design solutions. | 
 Sun and Moon, Day and Night VEX 123®: Patterns of Living Things | 
| K.5(B) Investigate and predict cause-and-effect relationships in science. | 
 Types of Motion Push and Pull with Bee-Bot® Push and Pull with Code & Go® Robot Mouse | 
| K.5(C) Describe the properties of objects in terms of relative size (scale) and relative quantity. | 
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| K.5(D) Examine the parts of a whole to define or model a system. | 
 Ozobot® Cycle | 
| K.5(E) Identify forms of energy and properties of matter. | 
 Sound and Pitch | 
| K.5(F) Describe the relationship between the structure and function of objects, organisms, and systems. | 
 Adaptations and Survival: Camouflage Designing Solutions from Nature Seed Dispersal | 
| K.5(G) Describe how factors or conditions can cause objects, organisms, and systems to either change or stay the same. | 
 Adaptations and Survival: Camouflage Needs of Plants Changes in the Environment Needs of Living Things with Bee-Bot® LEGO® SPIKE Essential: Design for Changing Weather Needs of Living Things with Code & Go® Robot Mouse Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse | 
| K.6 Identify and record observable physical properties of objects, including shape, color, texture, and material. | 
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| K.7 Describe and predict how a magnet interacts with various materials and how magnets can be used to push or pull. | 
 Push and Pull with Bee-Bot® Push and Pull with Code & Go® Robot Mouse | 
| K.8(A) Communicate the idea that objects can only be seen when a light source is present and compare the effects of different amounts of light on the appearance of objects. | 
 Kibo®: Communicating Across Distances (Light and Sound) | 
| K.8(B) Demonstrate and explain that light travels through some objects and is blocked by other objects, creating shadows. | 
 Kibo®: Communicating Across Distances (Light and Sound) | 
| K.9(A) Identify, describe, and predict the patterns of day and night and their observable characteristics. | 
 Sun and Moon, Day and Night | 
| K.9(B) Observe, describe, and illustrate the Sun, Moon, stars, and objects in the sky such as clouds. | 
 Sun and Moon, Day and Night | 
| K.10(A) Describe and classify rocks by the observable properties of size, shape, color, and texture. | 
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| K.10(B) Observe and describe weather changes from day to day and over seasons. | 
 Seasons with Bee-Bot® Weather with Bee-Bot® LEGO® SPIKE Essential: Design for Changing Weather Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse | 
| K.10(C) Identify evidence that supports the idea that air is all around us and demonstrate that wind is moving air using items such as a windsock, pinwheel, or ribbon. |  | 
| K.11 Observe and generate examples of practical uses for rocks, soil, and water. | 
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| K.12(A) Observe and identify the dependence of plants on air, sunlight, water, nutrients in the soil, and space to grow. | 
 Living and Nonliving Needs of Plants Needs of Living Things with Bee-Bot® Seed Dispersal Needs of Living Things with Code & Go® Robot Mouse | 
| K.12(B) Observe and identify the dependence of animals on air, water, food, space, and shelter. | 
 Adaptations and Survival: Camouflage Living and Nonliving Communities Modify Their Environment Changes in the Environment Needs of Living Things with Bee-Bot® Seed Dispersal Needs of Living Things with Code & Go® Robot Mouse Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse | 
| K.13(A) Identify the structures of plants, including roots, stems, leaves, flowers, and fruits. | 
 VEX 123®: Patterns of Living Things | 
| K.13(B) Identify different structures that animals have for interaction with their environment such as seeing, hearing, moving, and grasping objects. | 
 How Living Things Survive Adaptations and Survival: Camouflage Designing Solutions from Nature Changes in the Environment VEX 123®: Patterns of Living Things Seed Dispersal | 
| K.13(C) Identify and record the changes from seed, seedling, plant, flower, and fruit in a simple plant life cycle. | 
 Needs of Plants | 
| K.13(D) Identify ways that young plants resemble the parent plant. |  |