Standards in this Framework
| Standard | Lessons | 
|---|---|
| K.1(A) Apply mathematics to problems arising in everyday life, society, and the workplace. | 
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| K.1(B) Use a problem-solving model that incorporates analyzing given information, formulating a plan or strategy, determining a solution, justifying the solution, and evaluating the problem-solving process and the reasonableness of the solution. |  | 
| K.1(C) Select tools, including real objects, manipulatives, paper and pencil, and technology as appropriate, and techniques, including mental math, estimation, and number sense as appropriate, to solve problems. |  | 
| K.1(D) Communicate mathematical ideas, reasoning, and their implications using multiple representations, including symbols, diagrams, graphs, and language as appropriate. | 
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| K.1(E) Create and use representations to organize, record, and communicate mathematical ideas. | 
 Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story | 
| K.1(F) Analyze mathematical relationships to connect and communicate mathematical ideas. | 
 Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story | 
| K.1(G) Display, explain, and justify mathematical ideas and arguments using precise mathematical language in written or oral communication. |  | 
| K.2(A) Count forward and backward to at least 20 with and without objects. | 
 Counting and Sequences (Unplugged) | 
| K.2(B) Read, write, and represent whole numbers from 0 to at least 20 with and without objects or pictures. | 
 Place Value: Adding Up to 20 | 
| K.2(C) Count a set of objects up to at least 20 and demonstrate that the last number said tells the number of objects in the set regardless of their arrangement or order. | 
 Counting and Sequences (Unplugged) | 
| K.2(D) Recognize instantly the quantity of a small group of objects in organized and random arrangements. |  | 
| K.2(E) Generate a set using concrete and pictorial models that represents a number that is more than, less than, and equal to a given number up to 20. | 
 Place Value: Adding Up to 20 | 
| K.2(F) Generate a number that is one more than or one less than another number up to at least 20. | 
 Adding within 20 and Sequences (Unplugged) | 
| K.2(G) Compare sets of objects up to at least 20 in each set using comparative language. | 
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| K.2(H) Use comparative language to describe two numbers up to 20 presented as written numerals. | 
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| K.2(I) Compose and decompose numbers up to 10 with objects and pictures. | 
 Making Ten with Bee-Bot® | 
| K.3(A) Model the action of joining to represent addition and the action of separating to represent subtraction. | 
 Story Problems: Add and Subtract within 10 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® | 
| K.3(B) Solve word problems using objects and drawings to find sums up to 10 and differences within 10. | 
 Story Problems: Add and Subtract within 10 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem VEX 123®: Math Word Problems Kibo®: Adding and Subtracting | 
| K.3(C) Explain the strategies used to solve problems involving adding and subtracting within 10 using spoken words, concrete and pictorial models, and number sentences. | 
 Story Problems: Add and Subtract within 10 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem | 
| K.4(A) Identify U.S. coins by name, including pennies, nickels, dimes, and quarters. | 
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| K.5(A) Recite numbers up to at least 100 by ones and tens beginning with any given number. | 
 Patterns and Music | 
| K.6(A) Identify two-dimensional shapes, including circles, triangles, rectangles, and squares as special rectangles. | 
 Shapes with Bee-Bot® | 
| K.6(B) Identify three-dimensional solids, including cylinders, cones, spheres, and cubes, in the real world. | 
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| K.6(C) Identify two-dimensional components of three-dimensional objects. |  | 
| K.6(D) Identify attributes of two-dimensional shapes using informal and formal geometric language interchangeably. | 
 Divide Shapes into Equal Parts Shapes with Bee-Bot® Identify Shapes by Attributes | 
| K.6(E) Classify and sort a variety of regular and irregular two- and three-dimensional figures regardless of orientation or size. |  | 
| K.6(F) Create two-dimensional shapes using a variety of materials and drawings. |  | 
| K.7(A) Give an example of a measurable attribute of a given object, including length, capacity, and weight. | 
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| K.7(B) Compare two objects with a common measurable attribute to see which object has more of/less of the attribute and describe the difference. | 
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| K.8(A) Collect, sort, and organize data into two or three categories. |  | 
| K.8(B) Use data to create real-object and picture graphs. |  | 
| K.8(C) Draw conclusions from real-object and picture graphs. |  | 
| K.9(A) Identify ways to earn income. |  | 
| K.9(B) Differentiate between money received as income and money received as gifts. |  | 
| K.9(C) List simple skills required for jobs. |  | 
| K.9(D) Distinguish between wants and needs and identify income as a source to meet one's wants and needs. |  |