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Elementary Standards Mapping

for TX K-2 CS [OLD]

26

Standards in this Framework

Standard Lessons
K-2.1.A
Apply prior knowledge to develop new ideas, products, and processes.
K-2.1.B
Create original products using a variety of resources.
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Creating Shapes
    Counting with Mazes
    Build a Sentence
    Who Keeps Us Safe?
    Storytelling Animations
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Storytelling Animations Part 2
    Introduction to ScratchJr
    Advanced Data and Programming
    Wildlife Scene Project
    Space Travel Project
    Punctuation: Write a Great Sentence!
    Introduction to the Wait Block
    End Block: Program a Race
    Chicken Crossing Game
    River Crossing Game
    Create a Map
    Hide and Seek Game
    Digital Greeting Card
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Garden Project
    Message Events: Simon Says
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming
    Grid: Solving Mazes
    Animal Sounds
    Moving Targets Game
    Drawing Tools: Nature Walk
    Choice Research
K-2.1.C
Explore virtual environments, simulations, models, and programming languages to enhance learning.
    Minecraft: Education Edition® - Trailblazer
    Create a Map
K-2.1.D
Create and execute steps to accomplish a task.
    Who Keeps Us Safe?
    VEX 123®: Defining Shape Attributes
    Coding Card Game: Sequences
    Coding Card Game: Sequences 2
    Coding Card Game: Loops
    Coding Card Game: Loops 2
    Coding Card Game: Conditionals
    Coding Card Game: Conditionals 2
    Code Block Review
    Introduction to the Wait Block
    Racing Game
    Create a Map
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Loops: Predator and Prey
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Pages: Create a Tapping Game
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Sequences (Unplugged)
    Acting with Events
    Two-Step Dance & Feedback
K-2.1.E
Evaluate and modify steps to accomplish a task.
    Debugging
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Introduction to Debugging
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Garden Project
    Debugging: Events and Motion
K-2.2.A
Use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally.
K-2.2.B
Participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures.
K-2.2.C
Format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium.
K-2.2.D
Select, store, and deliver products using a variety of media, formats, devices, and virtual environments.
K-2.3.A
Use search strategies to access information to guide inquiry.
K-2.3.B
Use research skills to build a knowledge base regarding a topic, task, or assignment.
K-2.3.C
Evaluate the usefulness of acquired digital content.
    Guided Research
    Introduction to Research
K-2.4.A
Identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem.
K-2.4.B
Evaluate the appropriateness of a digital tool to achieve the desired product.
K-2.4.C
Evaluate products prior to final submission.
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Wildlife Scene Project
    Forever Loop Dance Party
    Maze Game Project
K-2.4.D
Collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages.
    Advanced Data and Programming
    Basic Data and Programming
    Guided Research
    Introduction to Research
    Choice Research
K-2.5.A
Adhere to acceptable use policies reflecting appropriate behavior in a digital environment.
K-2.5.B
Comply with acceptable digital safety rules, fair use guidelines, and copyright laws.
K-2.5.C
Practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video.
    Giving Credit Through Attributions
K-2.6.A
Use appropriate terminology regarding basic hardware, software applications, programs, networking, virtual environments, and emerging technologies.
    Networks and the Internet
    Using Networks to Connect
    Exploring Computer Networks
K-2.6.B
Use appropriate digital tools and resources for storage, access, file management, collaboration, and designing solutions to problems.
K-2.6.C
Perform basic software application functions, including opening an application and creating, modifying, printing, and saving files.
K-2.6.D
Use a variety of input, output, and storage devices.
K-2.6.E
Use proper keyboarding techniques such as ergonomically correct hand and body positions appropriate for Kindergarten-Grade 2 learning.
    Keyboard Introduction
K-2.6.F
Demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning.
K-2.6.G
Use the help feature online and in applications.