Standards in this Framework
Standard | Lessons |
---|---|
K-2.1.A
Apply prior knowledge to develop new ideas, products, and processes. |
|
K-2.1.B
Create original products using a variety of resources. |
Designing Solutions from Nature Introduction to Message Events Maze Game Project Creating Shapes Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Who Keeps Us Safe? Storytelling Animations Create Your Own Story Problem Original Story Animations - Personal Story Digital Research 2: Choice Research Storytelling Animations Part 2 Introduction to ScratchJr Advanced Data and Programming Wildlife Scene Project Skills Practice: ScratchJr Drawing Tools Space Travel Project Moving Targets Game Punctuation: Write a Great Sentence! Introduction to the Wait Block End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Hide and Seek Game Digital Greeting Card Tap-a-Mole Game Design an Adventure Game Patterns and Music Preventing Erosion Basic Data and Programming Project Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Garden Project Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Grid: Solving Mazes Animal Sounds Moving Targets Game Drawing Tools: Nature Walk Choice Research |
K-2.1.C
Explore virtual environments, simulations, models, and programming languages to enhance learning. |
Create a Map |
K-2.1.D
Create and execute steps to accomplish a task. |
Who Keeps Us Safe? VEX 123®: Defining Shape Attributes CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Introduction to the Wait Block Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Loops: Predator and Prey Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Pages: Create a Tapping Game Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Sequences (Unplugged) Acting with Events Two-Step Dance & Feedback |
K-2.1.E
Evaluate and modify steps to accomplish a task. |
Garden Project Create a Map Tap-a-Mole Game Design an Adventure Game Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Garden Project Debugging: Events and Motion |
K-2.2.A
Use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally. |
|
K-2.2.B
Participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures. |
|
K-2.2.C
Format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium. |
|
K-2.2.D
Select, store, and deliver products using a variety of media, formats, devices, and virtual environments. |
|
K-2.3.A
Use search strategies to access information to guide inquiry. |
|
K-2.3.B
Use research skills to build a knowledge base regarding a topic, task, or assignment. |
|
K-2.3.C
Evaluate the usefulness of acquired digital content. |
Guided Research Introduction to Research |
K-2.4.A
Identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem. |
|
K-2.4.B
Evaluate the appropriateness of a digital tool to achieve the desired product. |
|
K-2.4.C
Evaluate products prior to final submission. |
Original Story Animations - Personal Story Original Story Animations - Fiction Story Wildlife Scene Project Forever Loop Dance Party Maze Game Project |
K-2.4.D
Collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages. |
Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Guided Research Introduction to Research Choice Research |
K-2.5.A
Adhere to acceptable use policies reflecting appropriate behavior in a digital environment. |
|
K-2.5.B
Comply with acceptable digital safety rules, fair use guidelines, and copyright laws. |
|
K-2.5.C
Practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video. |
Online Etiquette |
K-2.6.A
Use appropriate terminology regarding basic hardware, software applications, programs, networking, virtual environments, and emerging technologies. |
Networks and the Internet Using Networks to Connect Exploring Computer Networks |
K-2.6.B
Use appropriate digital tools and resources for storage, access, file management, collaboration, and designing solutions to problems. |
|
K-2.6.C
Perform basic software application functions, including opening an application and creating, modifying, printing, and saving files. |
|
K-2.6.D
Use a variety of input, output, and storage devices. |
Computer Basics |
K-2.6.E
Use proper keyboarding techniques such as ergonomically correct hand and body positions appropriate for Kindergarten-Grade 2 learning. |
|
K-2.6.F
Demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning. |
|
K-2.6.G
Use the help feature online and in applications. |
|