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Elementary Standards Mapping

for TX K-2 CS [OLD]

26

Standards in this Framework

Standard Lessons
K-2.1.A
Apply prior knowledge to develop new ideas, products, and processes.
K-2.1.B
Create original products using a variety of resources.
    Adaptations and Survival: Camouflage
    Designing Solutions from Nature
    Introduction to Message Events
    Maze Game Project
    Creating Shapes
    Loops Part 2
    Counting with Mazes
    Build a Sentence
    Research Presentations
    Who Keeps Us Safe?
    Storytelling Animations
    Create Your Own Story Problem
    Original Story Animations - Personal Story
    Digital Research 2: Choice Research
    Storytelling Animations Part 2
    Introduction to ScratchJr
    Advanced Data and Programming
    Wildlife Scene Project
    Skills Practice: ScratchJr Drawing Tools
    Space Travel Project
    Moving Targets Game
    Punctuation: Write a Great Sentence!
    Introduction to the Wait Block
    End Block: Program a Race
    Chicken Crossing Game
    Garden Project
    River Crossing Game
    Create a Map
    Hide and Seek Game
    Digital Greeting Card
    Tap-a-Mole Game
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Basic Data and Programming Project
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Create a Mini Golf Game
    Message Events: Scout Plays in the Forest
    Garden Project
    Message Events: Simon Says
    Maze Game Project
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Basic Data and Programming
    Grid: Solving Mazes
    Animal Sounds
    Moving Targets Game
    Drawing Tools: Nature Walk
    Choice Research
K-2.1.C
Explore virtual environments, simulations, models, and programming languages to enhance learning.
    Minecraft: Education Edition® - Trailblazer
    Create a Map
K-2.1.D
Create and execute steps to accomplish a task.
    Sequences (Unplugged)
    Who Keeps Us Safe?
    VEX 123®: Defining Shape Attributes
    CodeHS Coding Card Game: Sequences
    CodeHS Coding Card Game: Sequences 2
    CodeHS Coding Card Game: Loops
    CodeHS Coding Card Game: Loops 2
    CodeHS Coding Card Game: Conditionals
    CodeHS Coding Card Game: Conditionals 2
    Code Block Review
    Introduction to the Wait Block
    Racing Game
    Create a Map
    3D Shapes
    Digital Greeting Card
    Design an Adventure Game
    Patterns and Music
    Preventing Erosion
    Loops: Predator and Prey
    Loops: Follow the Path
    Speed Block: Bouncy Ball
    Message Events: Scout Plays in the Forest
    Pages: Create a Tapping Game
    Message Events: Simon Says
    Loops: Frog and Rabbit
    Forever Loops: Fireworks
    Loops: Play in the Park
    Sequences (Unplugged)
    Acting with Events
    Two-Step Dance & Feedback
K-2.1.E
Evaluate and modify steps to accomplish a task.
    Debugging
    Garden Project
    Create a Map
    Tap-a-Mole Game
    Design an Adventure Game
    Introduction to Debugging
    Debugging: Events and Sequences
    Debugging: Message Events and Loops
    Garden Project
    Debugging: Events and Motion
K-2.2.A
Use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally.
K-2.2.B
Participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures.
K-2.2.C
Format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium.
K-2.2.D
Select, store, and deliver products using a variety of media, formats, devices, and virtual environments.
K-2.3.A
Use search strategies to access information to guide inquiry.
K-2.3.B
Use research skills to build a knowledge base regarding a topic, task, or assignment.
K-2.3.C
Evaluate the usefulness of acquired digital content.
    Digital Research 1: Guided Research
    Guided Research
    Introduction to Research
K-2.4.A
Identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem.
K-2.4.B
Evaluate the appropriateness of a digital tool to achieve the desired product.
K-2.4.C
Evaluate products prior to final submission.
    Maze Game Project
    Original Story Animations - Personal Story
    Original Story Animations - Fiction Story
    Wildlife Scene Project
    Forever Loop Dance Party
    Maze Game Project
K-2.4.D
Collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming
    Guided Research
    Introduction to Research
    Choice Research
K-2.5.A
Adhere to acceptable use policies reflecting appropriate behavior in a digital environment.
K-2.5.B
Comply with acceptable digital safety rules, fair use guidelines, and copyright laws.
    Online Etiquette
K-2.5.C
Practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video.
    Giving Credit Through Attributions
    Online Etiquette
K-2.6.A
Use appropriate terminology regarding basic hardware, software applications, programs, networking, virtual environments, and emerging technologies.
    Computer Basics
    Networks and the Internet
    Using Networks to Connect
    Exploring Computer Networks
K-2.6.B
Use appropriate digital tools and resources for storage, access, file management, collaboration, and designing solutions to problems.
K-2.6.C
Perform basic software application functions, including opening an application and creating, modifying, printing, and saving files.
K-2.6.D
Use a variety of input, output, and storage devices.
    Input Devices
    Computer Basics
K-2.6.E
Use proper keyboarding techniques such as ergonomically correct hand and body positions appropriate for Kindergarten-Grade 2 learning.
    Keyboard Introduction
K-2.6.F
Demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning.
K-2.6.G
Use the help feature online and in applications.