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Standards Mapping

for Texas Computer Science I (NEW)

62

Standards in this Framework

62

Standards Mapped

100%

Mapped to Course

Standard Lessons
127.789.d.1.a
identify job and internship opportunities and accompanying job duties and tasks and contact one or more companies or organizations to explore career opportunities
  1. 15.1 Careers and Internships
127.789.d.1.b
examine the role of certifications, resumes, and portfolios in the computer science profession
  1. 15.2 CS Career Preparation
127.789.d.1.c
employ effective technical reading and writing skills
  1. 2.13 Debugging Strategies
  2. 8.7 The Break Statement
  3. 10.2 Testing Your Programs
  4. 10.5 Variable Scopes
  5. 15.1 Careers and Internships
127.789.d.1.d
employ effective verbal and non-verbal communication skills
  1. 4.7 Project: Public Service Announcement
  2. 14.5 Project Prep and Development
  3. 15.1 Careers and Internships
  4. 15.3 Legal and Ethical Responsibilities
127.789.d.1.e
solve problems and think critically
  1. 3.1 Challenge Problems
  2. 7.1 Graphics Challenges
  3. 9.1 Control Structures Challenges
  4. 12.1 Breakout
  5. 14.5 Project Prep and Development
127.789.d.1.f
demonstrate leadership skills and function effectively as a team member
  1. 14.2 Project Overview
  2. 15.1 Careers and Internships
127.789.d.1.g
communicate an understanding of legal and ethical responsibilities in relation to the field of computer science
  1. 15.3 Legal and Ethical Responsibilities
127.789.d.1.h
demonstrate planning and time-management skills
  1. 14.5 Project Prep and Development
127.789.d.1.i
compare university computer science programs
  1. 15.2 CS Career Preparation
127.789.d.2.a
participate in learning communities as a learner, initiator, contributor, and teacher/mentor
  1. 15.3 Legal and Ethical Responsibilities
127.789.d.2.b
seek and respond to advice from peers, educators, or professionals when evaluating quality and accuracy of the student's product
  1. 14.4 Test
127.789.d.3.a
create and properly label and display output
  1. 5.1 Hello World
  2. 5.2 Variables
  3. 5.3 User Input
  4. 10.5 Variable Scopes
127.789.d.3.b
create interactive input interfaces, with relevant user prompts, to acquire data from a user such as console displays or Graphical User Interfaces (GUIs)
  1. 5.3 User Input
  2. 11.4 Mouse Click Events
  3. 11.5 More Mouse Events
  4. 11.6 Key Events
127.789.d.3.c
write programs with proper programming style to enhance the readability and functionality of a code by using descriptive identifiers, internal comments, white space, spacing, indentation, and a standardized program style
  1. 2.1 Introduction to Programming With Karel
  2. 2.4 Functions in Karel
  3. 2.7 Commenting Your Code
  4. 2.14 How to Indent Your Code
  5. 5.2 Variables
127.789.d.3.d
format data displays using standard formatting styles
  1. 4.5 Visualizing and Interpreting Data
127.789.d.3.e
display simple vector graphics using lines, circles, and rectangles
  1. 6.1 Intro to the Canvas and Graphics
  2. 6.2 More Graphics Objects
  3. 6.3 Positioning Graphics Objects
  4. 7.1 Graphics Challenges
127.789.d.4.a
use program design problem-solving strategies such as flowchart or pseudocode to create program solutions
  1. 14.5 Project Prep and Development
127.789.d.4.b
create a high-level program plan using a visual tool such as a flowchart or graphic organizer
  1. 2.15 Control Structures Example
  2. 7.1 Graphics Challenges
127.789.d.4.c
identify the tasks and subtasks needed to solve a problem
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 3.1 Challenge Problems
  3. 14.5 Project Prep and Development
127.789.d.4.d
identify the data types and objects needed to solve a problem
  1. 5.2 Variables
  2. 5.3 User Input
  3. 7.1 Graphics Challenges
127.789.d.4.e
identify reusable components from existing code
  1. 10.1 Parameters
127.789.d.4.f
design a solution to a problem
  1. 7.1 Graphics Challenges
  2. 9.1 Control Structures Challenges
  3. 12.1 Breakout
  4. 14.5 Project Prep and Development
127.789.d.4.g
code a solution from a program design
  1. 3.1 Challenge Problems
  2. 7.1 Graphics Challenges
  3. 9.1 Control Structures Challenges
  4. 14.5 Project Prep and Development
127.789.d.4.h
identify error types, including syntax, lexical, run time, and logic
  1. 2.13 Debugging Strategies
127.789.d.4.i
test program solutions with valid and invalid test data and analyze resulting behavior
  1. 10.2 Testing Your Programs
127.789.d.4.j
debug and solve problems using error messages, reference materials, language documentation, and effective strategies
  1. 2.13 Debugging Strategies
127.789.d.4.k
create and implement common algorithms such as finding greatest common divisor, finding the biggest number out of three, finding primes, making change, and finding the average
  1. 5.4 Basic Math
  2. 10.1 Parameters
  3. 10.3 Return Values
  4. 10.4 Default Parameter Values
127.789.d.4.l
create program solutions that address basic error handling such as preventing division by zero and type mismatch
  1. 10.4 Default Parameter Values
  2. 11.4 Mouse Click Events
  3. 12.1 Breakout
127.789.d.4.m
select the most appropriate construct for a defined problem
  1. 2.15 Control Structures Example
  2. 2.16 More Karel Examples and Testing
  3. 3.1 Challenge Problems
  4. 9.1 Control Structures Challenges
127.789.d.4.n
create program solutions by using the arithmetic operators to create mathematical expressions, including addition, subtraction, multiplication, real division, integer division, and modulus division
  1. 5.4 Basic Math
  2. 6.3 Positioning Graphics Objects
  3. 8.10 For Loops and Graphics
  4. 10.1 Parameters
  5. 10.3 Return Values
127.789.d.4.o
create program solutions to problems using available mathematics library functions or operators, including absolute value, round, power, square, and square root
  1. 5.4 Basic Math
127.789.d.4.p
develop program solutions that use assignment
  1. 5.2 Variables
  2. 5.3 User Input
  3. 6.1 Intro to the Canvas and Graphics
127.789.d.4.q
develop sequential algorithms to solve non-branching and non-iterative problems
  1. 2.1 Introduction to Programming With Karel
  2. 2.2 More About Karel
  3. 2.3 Karel Can't Turn Right
  4. 5.4 Basic Math
  5. 5.6 Random Numbers
127.789.d.4.r
develop algorithms to decision-making problems using branching control statements
  1. 2.10 If Statements and Conditionals
  2. 2.11 If/Else Statements
  3. 8.2 If/Else Statements
  4. 8.3 Logical Operators
  5. 8.4 Comparison Operators
  6. 8.5 Graphics and Conditionals
127.789.d.4.s
develop iterative algorithms and code programs to solve practical problems
  1. 2.9 For Loops
  2. 2.12 While Loops
  3. 8.6 While Loops
  4. 8.7 The Break Statement
  5. 8.9 For Loops
  6. 8.10 For Loops and Graphics
127.789.d.4.t
demonstrate the appropriate use of the relational operators
  1. 8.4 Comparison Operators
127.789.d.4.u
demonstrate the appropriate use of the logical operators
  1. 8.3 Logical Operators
127.789.d.4.v
generate and use random numbers
  1. 5.6 Random Numbers
127.789.d.5.a
discuss and explain intellectual property, privacy, sharing of information, copyright laws, and software licensing agreements
  1. 1.7 Software Licenses
  2. 4.6 Creative Credit & Copyright
127.789.d.5.b
practice ethical acquisition and use of digital information
  1. 1.7 Software Licenses
  2. 4.6 Creative Credit & Copyright
127.789.d.5.c
demonstrate proper digital etiquette, responsible use of software, and knowledge of acceptable use policies
  1. 1.7 Software Licenses
  2. 4.2 Cyberbullying
  3. 4.3 Internet Safety
127.789.d.5.d
investigate privacy and security measures, including strong passwords, pass phrases, and other methods of authentication and virus detection and prevention
  1. 4.4 Privacy & Security
127.789.d.5.e
investigate computing and computing-related advancements and the social and ethical ramifications of computer usage
  1. 1.8 Future of Computing
  2. 4.1 Digital Footprint and Reputation
  3. 4.2 Cyberbullying
  4. 4.3 Internet Safety
127.789.d.6.a
identify and describe the function of major hardware components, including primary and secondary memory, a central processing unit (CPU), and peripherals
  1. 1.4 Computer Organization
  2. 1.6 Hardware
127.789.d.6.b
differentiate between current programming languages, discuss the general purpose for each language, and demonstrate knowledge of specific programming terminology and concepts and types of software development applications
  1. 8.1 Booleans
127.789.d.6.c
differentiate between a high-level compiled language and an interpreted language
  1. 8.1 Booleans
127.789.d.6.d
identify and use concepts of object-oriented design
  1. 7.1 Graphics Challenges
127.789.d.6.e
differentiate between local and global scope access variable declarations
  1. 10.5 Variable Scopes
127.789.d.6.f
encapsulate data and associated subroutines into an abstract data type
  1. 13.1 Intro to Arrays
  2. 13.2 Adding & Removing from an Array
  3. 13.3 Iterating Through an Array
  4. 13.4 Array Iteration with Graphics
  5. 13.5 Array Methods
127.789.d.6.g
create subroutines that do not return values with and without the use of arguments and parameters
  1. 5.7 Basic Functions
  2. 10.1 Parameters
127.789.d.6.h
create subroutines that return typed values with and without the use of arguments and parameters
  1. 10.3 Return Values
127.789.d.6.i
create calls to processes passing arguments that match parameters by number, type, and position
  1. 10.1 Parameters
127.789.d.6.j
compare data elements using logical and relational operators
  1. 8.3 Logical Operators
  2. 8.4 Comparison Operators
127.789.d.6.k
identify and convert binary representation of numeric and nonnumeric data in computer systems using American Standard Code for Information Interchange (ASCII) or Unicode
  1. 1.2 Number Systems
  2. 1.3 Encoding Text with Binary
127.789.d.6.l
identify finite limits of numeric data such as integer wrap around and floating point precision
  1. 5.4 Basic Math
127.789.d.6.m
perform numerical conversions between the decimal and binary number systems and count in the binary number system
  1. 1.2 Number Systems
127.789.d.6.n
choose, identify, and use the appropriate data types for integer, real, and Boolean data when writing program solutions
  1. 5.2 Variables
  2. 5.3 User Input
  3. 10.2 Testing Your Programs
127.789.d.6.o
analyze the concept of a variable, including primitives and objects
  1. 5.2 Variables
  2. 7.1 Graphics Challenges
127.789.d.6.p
represent and manipulate text data, including concatenation and other string functions
  1. 5.2 Variables
  2. 13.6 Strings and String Manipulation
127.789.d.6.q
identify and use the structured data type of one-dimensional arrays to traverse, search, and modify data
  1. 13.2 Adding & Removing from an Array
  2. 13.3 Iterating Through an Array
  3. 13.4 Array Iteration with Graphics
  4. 13.5 Array Methods
127.789.d.6.r
choose, identify, and use the appropriate data type or structure to properly represent the data in a program problem solution
  1. 5.2 Variables
  2. 5.3 User Input
  3. 13.1 Intro to Arrays
127.789.d.6.s
compare strongly typed and un-typed programming languages
  1. 8.1 Booleans