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Standards Mapping

for New York K-1 Computer Science and Digital Fluency

30

Standards in this Framework

17

Standards Mapped

56%

Mapped to Course

Standard Lessons
K-1.IC.1
Identify and discuss how tasks are accomplished with and without computing technology.
K-1.IC.2
Identify and explain classroom and home rules related to computing technologies.
  1. 8.4 Introduction to Responsible Technology Use
K-1.IC.3
Identify computing technologies in the classroom, home, and community. 
K-1.IC.4
Identify public and private spaces in our daily lives.
K-1.IC.6
With teacher support, identify different ways people interact with computers and computing devices.
  1. 8.1 Computer Basics: Introduction
K-1.IC.7
Identify multiple jobs that use computing technologies.
  1. 3.8 Careers in CS: Coding for Fashion-Retail
  2. 8.1 Computer Basics: Introduction
K-1.CT.1
Identify and describe one or more patterns (found in nature or designed), and examine the patterns to find similarities and make predictions.
  1. 1.5 Computational Thinking: Morning Routines
  2. 6.1 Loops
  3. 8.5 Sorting with Decision Trees
K-1.CT.2
Identify different kinds of data that can be collected from everyday life.
  1. 8.5 Sorting with Decision Trees
K-1.CT.3
Identify ways to visualize data, and collaboratively create a visualization of data.
K-1.CT.4
Identify a problem or task and discuss ways to break it into multiple smaller steps.
  1. 1.1 Sequences (Unplugged)
  2. 1.6 Unplugged Introduction to ScratchJr: Part 1
  3. 1.7 Unplugged Introduction to ScratchJr: Part 2
  4. 2.5 Scout Adventures 4: Scout Explores the Forest
  5. 2.6 Scout Adventures 5: Scout and Bluebird Help
  6. 2.7 Scout Adventures 6: Scout Celebrates with Friends
  7. 3.4 Events: Submarine Sequences
  8. 3.8 Careers in CS: Coding for Fashion-Retail
  9. 4.3 Using the Go To Page Block
  10. 5.1 Introduction to Speed Blocks
  11. 5.3 Transportation Speeds and Sounds
  12. 5.4 All About Me!
  13. 5.5 Debugging: Events and Motion
  14. 6.1 Loops
  15. 7.2 Wildlife Scene Project
K-1.CT.5
Recognize that the same task can be described at different levels of detail.
  1. 1.1 Sequences (Unplugged)
K-1.CT.6
Follow an algorithm to complete a task.
  1. 1.1 Sequences (Unplugged)
  2. 1.2 Coding Card Game: Sequences
  3. 1.3 Coding Card Game: Sequences 2
  4. 1.4 Acting with Events
  5. 1.6 Unplugged Introduction to ScratchJr: Part 1
  6. 1.7 Unplugged Introduction to ScratchJr: Part 2
  7. 3.2 Introduction to Events
  8. 3.3 Sequences: Snowball Fight
  9. 3.4 Events: Submarine Sequences
  10. 3.5 Introduction to Show and Hide Blocks
  11. 3.7 Growing Garden
  12. 3.8 Careers in CS: Coding for Fashion-Retail
  13. 5.1 Introduction to Speed Blocks
  14. 5.3 Transportation Speeds and Sounds
  15. 5.4 All About Me!
  16. 5.6 Bowling Game
  17. 6.1 Loops
  18. 7.1 Chicken Crossing Game
  19. 7.2 Wildlife Scene Project
K-1.CT.7
Identify terms that refer to different concrete values over time.
K-1.CT.8
Identify a task consisting of steps that are repeated, and recognize which steps are repeated.
  1. 6.1 Loops
  2. 6.2 Loops: Frog and Rabbit
  3. 6.3 Forever Loops: Fireworks
  4. 6.4 Loops: Play in the Park
K-1.CT.9
Identify and fix (debug) errors within a simple algorithm.
  1. 3.3 Sequences: Snowball Fight
  2. 3.4 Events: Submarine Sequences
  3. 5.5 Debugging: Events and Motion
  4. 5.6 Bowling Game
  5. 6.1 Loops
  6. 7.1 Chicken Crossing Game
  7. 7.2 Wildlife Scene Project
K-1.CT.10
Collaboratively create a plan that outlines the steps needed to complete a task.
  1. 1.2 Coding Card Game: Sequences
  2. 1.3 Coding Card Game: Sequences 2
K-1.NSD.1
Identify ways people provide input and get output from computing devices.
  1. 8.1 Computer Basics: Introduction
K-1.NSD.2
Identify basic hardware components that are found in computing devices.
  1. 8.1 Computer Basics: Introduction
  2. 8.3 Keyboard Introduction
K-1.NSD.3
Identify basic hardware and/or software problems.
  1. 8.1 Computer Basics: Introduction
K-1.NSD.4
Identify how protocols/rules help people share information over long distances.
K-1.NSD.5
Identify physical devices that can store information.
K-1.CY.1
Identify reasons for keeping information private.
K-1.CY.2
Identify simple ways to help keep accounts secure.
K-1.CY.4
Decode a word or short message using a simple code.
K-1.CY.5
Identify when it is appropriate to open and/or click on links or files.
K-1.DL.1
Identify and explore the keys on a keyboard.
  1. 8.3 Keyboard Introduction
K-1.DL.2
Communicate and work with others using digital tools.
K-1.DL.3
Conduct a basic search based on a provided keyword.
K-1.DL.4
Use a least one digital tool to create a digital artifact.
  1. 3.1 Drawing Tools: Fairy Tale Painting
  2. 3.3 Sequences: Snowball Fight
  3. 3.5 Introduction to Show and Hide Blocks
  4. 3.8 Careers in CS: Coding for Fashion-Retail
  5. 4.1 Introduction to Pages
  6. 4.2 Pages: Dragon Story
  7. 4.3 Using the Go To Page Block
  8. 5.1 Introduction to Speed Blocks
  9. 5.2 Animal Sounds
  10. 5.3 Transportation Speeds and Sounds
  11. 5.4 All About Me!
  12. 5.6 Bowling Game
  13. 7.1 Chicken Crossing Game
  14. 7.2 Wildlife Scene Project
K-1.DL.7
Identify actions that promote good digital citizenship and those that do not.
  1. 8.4 Introduction to Responsible Technology Use