for New York 4-6 Computer Science and Digital Fluency — New York Computer Science and Digital Fluency: 4th Grade
Total Standards: 34Mapped: 33Completion: 97%
4-6.CT.1
Develop a computational model of a system that shows changes in output when there are changes in inputs.
New York Computer Science and Digital Fluency: 4th Grade
2.1 Exploring Computing Systems
6.3 Inquiry Project: Data Bar Graph
New York Computer Science and Digital Fluency: 5th Grade
2.1 Practicing with Computing Systems
6.4 Inquiry Project: Line Graph
8.1 House Design with Area and Perimeter
4-6.CT.10
Describe the steps taken and choices made to design and develop a solution using an iterative design process.
New York Computer Science and Digital Fluency: 4th Grade
2.2 Computational Thinking: Design a School
3.2 Pair Programming: Create a Band
8.2 Designing Solutions for Accessibility
New York Computer Science and Digital Fluency: 5th Grade
2.2 Computational Thinking: Design a Neighborhood
7.2 Classes and Objects in Games
8.2 Design an App
4-6.CT.2
Collect digital data related to a reallife question or need.
New York Computer Science and Digital Fluency: 4th Grade
6.3 Inquiry Project: Data Bar Graph
New York Computer Science and Digital Fluency: 5th Grade
6.4 Inquiry Project: Line Graph
4-6.CT.3
Visualize a simple data set in order to highlight relationships and persuade an audience.
New York Computer Science and Digital Fluency: 4th Grade
6.3 Inquiry Project: Data Bar Graph
New York Computer Science and Digital Fluency: 5th Grade
6.4 Inquiry Project: Line Graph
4-6.CT.4
Decompose a problem into smaller named tasks, some of which can themselves be decomposed into smaller steps.
New York Computer Science and Digital Fluency: 4th Grade
2.2 Computational Thinking: Design a School
3.2 Pair Programming: Create a Band
3.3 Broadcast Messages: Tell a Joke
3.6 Choose Your Own Path: Elements of Culture
6.1 Scout's Quest: Variables
7.2 Scout's Quest: Functions with Boolean Inputs
7.3 Scout's Quest: Functions with Number Inputs
8.1 Click-a-Mole
8.2 Designing Solutions for Accessibility
New York Computer Science and Digital Fluency: 5th Grade
2.2 Computational Thinking: Design a Neighborhood
4.1 Creating Turtle Graphics
5.2 Operators: Coin Flip
6.2 Game Mechanics with Comparison Operators
7.2 Classes and Objects in Games
8.1 House Design with Area and Perimeter
8.2 Design an App
4-6.CT.5
Identify and name a task within a problem that gets performed multiple times while solving that problem, but with slightly different concrete details each time.
New York Computer Science and Digital Fluency: 4th Grade
7.2 Scout's Quest: Functions with Boolean Inputs
7.3 Scout's Quest: Functions with Number Inputs
New York Computer Science and Digital Fluency: 5th Grade
8.1 House Design with Area and Perimeter
4-6.CT.6
Compare two or more algorithms and discuss the advantages and disadvantages of each for a specific task.
New York Computer Science and Digital Fluency: 4th Grade
3.1 Creating Algorithms
New York Computer Science and Digital Fluency: 5th Grade
3.1 Compare and Refine Algorithms
4-6.CT.7
Identify pieces of information that might change as a program or process runs.
New York Computer Science and Digital Fluency: 4th Grade
6.1 Scout's Quest: Variables
7.1 Introduction to Clones
9.8 File Management and Data in Action
New York Computer Science and Digital Fluency: 5th Grade
6.1 Variables in Dance
7.1 Clones: Throwing Acorns Game
7.2 Classes and Objects in Games
8.1 House Design with Area and Perimeter
9.8 File Management and Data Exploration
4-6.CT.8
Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
New York Computer Science and Digital Fluency: 4th Grade
3.2 Pair Programming: Create a Band
5.1 Conditionals: Underwater Exploration
5.2 Create a Drawing App
5.3 Scout's Quest: Conditionals
6.1 Scout's Quest: Variables
7.1 Introduction to Clones
7.2 Scout's Quest: Functions with Boolean Inputs
8.1 Click-a-Mole
8.2 Designing Solutions for Accessibility
New York Computer Science and Digital Fluency: 5th Grade
5.1 Conditionals: Mazes
5.2 Operators: Coin Flip
6.2 Game Mechanics with Comparison Operators
7.1 Clones: Throwing Acorns Game
7.2 Classes and Objects in Games
8.1 House Design with Area and Perimeter
8.2 Design an App
4-6.CT.9
Explain each step of an algorithm or program that includes repetition and conditionals for the purposes of debugging.
New York Computer Science and Digital Fluency: 4th Grade
8.1 Click-a-Mole
8.2 Designing Solutions for Accessibility
New York Computer Science and Digital Fluency: 5th Grade
6.2 Game Mechanics with Comparison Operators
8.2 Design an App
4-6.CY.1
Explain why different types of information might need to be protected.
New York Computer Science and Digital Fluency: 4th Grade
9.6 Cybersecurity Policies and Laws
9.10 Ethical and Responsible Use of Generative AI
New York Computer Science and Digital Fluency: 5th Grade
9.3 Cybersecurity & Privacy
9.9 AI Products: Ethical and Responsible Choices
4-6.CY.2
Describe common safeguards for protecting personal information.
New York Computer Science and Digital Fluency: 4th Grade
9.6 Cybersecurity Policies and Laws
9.10 Ethical and Responsible Use of Generative AI
New York Computer Science and Digital Fluency: 5th Grade
9.2 Digital Reputation and Identity
9.3 Cybersecurity & Privacy
9.9 AI Products: Ethical and Responsible Choices
4-6.CY.3
Describe trade-offs between allowing information to be public and keeping information private and secure.
New York Computer Science and Digital Fluency: 4th Grade
9.4 Managing Digital Footprints
9.6 Cybersecurity Policies and Laws
New York Computer Science and Digital Fluency: 5th Grade
9.2 Digital Reputation and Identity
9.3 Cybersecurity & Privacy
4-6.CY.4
Model and explain the purpose of simple cryptographic methods.
New York Computer Science and Digital Fluency: 4th Grade
9.5 Exploring Cryptography
New York Computer Science and Digital Fluency: 5th Grade
9.5 Cryptography Escape Room
4-6.CY.5
Explain suspicious activity of applications and devices.
New York Computer Science and Digital Fluency: 4th Grade
9.6 Cybersecurity Policies and Laws
New York Computer Science and Digital Fluency: 5th Grade
9.3 Cybersecurity & Privacy
4-6.DL.1
Type on a keyboard while demonstrating proper keyboarding technique.
4-6.DL.2
Select appropriate digital tools to communicate and collaborate while learning with others.
New York Computer Science and Digital Fluency: 4th Grade
9.2 Exploring Digital Etiquette and Communication
New York Computer Science and Digital Fluency: 5th Grade
8.3 Collaborating Globally
4-6.DL.3
Conduct and refine advanced multicriteria digital searches to locate content relevant to varied learning goals.
New York Computer Science and Digital Fluency: 4th Grade
9.7 Give Credit When You Use It
New York Computer Science and Digital Fluency: 5th Grade
9.6 Use and Search the Right Way
4-6.DL.4
Use a variety of digital tools and resources to create and revise digital artifacts.
New York Computer Science and Digital Fluency: 4th Grade
1.2 Introduction to Computer Science
1.3 The Coordinate Plane
3.1 Creating Algorithms
3.2 Pair Programming: Create a Band
3.3 Broadcast Messages: Tell a Joke
3.6 Choose Your Own Path: Elements of Culture
4.1 Loops: Catch the Ball
5.1 Conditionals: Underwater Exploration
5.2 Create a Drawing App
5.3 Scout's Quest: Conditionals
7.1 Introduction to Clones
7.2 Scout's Quest: Functions with Boolean Inputs
7.3 Scout's Quest: Functions with Number Inputs
8.2 Designing Solutions for Accessibility
New York Computer Science and Digital Fluency: 5th Grade
1.2 Introduction to Computer Science
1.3 The Coordinate Plane
1.4 Drawing Tools
3.1 Compare and Refine Algorithms
4.1 Creating Turtle Graphics
5.1 Conditionals: Mazes
5.2 Operators: Coin Flip
6.1 Variables in Dance
6.2 Game Mechanics with Comparison Operators
7.1 Clones: Throwing Acorns Game
7.2 Classes and Objects in Games
8.1 House Design with Area and Perimeter
8.2 Design an App
4-6.DL.5
Identify common features of digital technologies.
New York Computer Science and Digital Fluency: 4th Grade
2.1 Exploring Computing Systems
New York Computer Science and Digital Fluency: 5th Grade
2.1 Practicing with Computing Systems
4-6.DL.6
Describe persistence of digital information and explain how actions in online spaces can have consequences.
New York Computer Science and Digital Fluency: 4th Grade
9.3 Standing Up to Cyberbullying
9.4 Managing Digital Footprints
New York Computer Science and Digital Fluency: 5th Grade
9.1 Reporting Cyberbullying
9.2 Digital Reputation and Identity
4-6.DL.7
Identify and describe actions in online spaces that could potentially be unsafe or harmful.
New York Computer Science and Digital Fluency: 4th Grade
9.3 Standing Up to Cyberbullying
9.4 Managing Digital Footprints
9.10 Ethical and Responsible Use of Generative AI
New York Computer Science and Digital Fluency: 5th Grade
9.1 Reporting Cyberbullying
9.2 Digital Reputation and Identity
9.9 AI Products: Ethical and Responsible Choices
4-6.IC.1
Describe computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
New York Computer Science and Digital Fluency: 4th Grade
3.4 Technology Timeline
9.1 Impacts of Computing: Exploration
9.10 Ethical and Responsible Use of Generative AI
New York Computer Science and Digital Fluency: 5th Grade
9.4 Impacts of Computing: Innovation
9.9 AI Products: Ethical and Responsible Choices
4-6.IC.2
Explain how laws impact the use of computing technologies and digital information.
New York Computer Science and Digital Fluency: 4th Grade
3.6 Choose Your Own Path: Elements of Culture
9.6 Cybersecurity Policies and Laws
9.7 Give Credit When You Use It
New York Computer Science and Digital Fluency: 5th Grade
5.3 Giving Credit Through Attributions
9.6 Use and Search the Right Way
4-6.IC.3
Explain current events that involve computing technologies.
New York Computer Science and Digital Fluency: 4th Grade
3.5 Careers in CS: Major League Baseball
9.1 Impacts of Computing: Exploration
9.10 Ethical and Responsible Use of Generative AI
New York Computer Science and Digital Fluency: 5th Grade
9.4 Impacts of Computing: Innovation
9.9 AI Products: Ethical and Responsible Choices
4-6.IC.4
Explain who has access to data in different digital spaces.
New York Computer Science and Digital Fluency: 4th Grade
9.6 Cybersecurity Policies and Laws
9.8 File Management and Data in Action
New York Computer Science and Digital Fluency: 5th Grade
9.2 Digital Reputation and Identity
9.3 Cybersecurity & Privacy
4-6.IC.5
Explain how computer systems play a role in human decision-making
New York Computer Science and Digital Fluency: 4th Grade
3.5 Careers in CS: Major League Baseball
9.10 Ethical and Responsible Use of Generative AI
New York Computer Science and Digital Fluency: 5th Grade
3.2 CS Innovators Research Project
9.9 AI Products: Ethical and Responsible Choices
4-6.IC.6
Identify and explain ways to improve the accessibility and usability of a computing device or software application for the diverse needs and wants of users.
New York Computer Science and Digital Fluency: 4th Grade
8.2 Designing Solutions for Accessibility
New York Computer Science and Digital Fluency: 5th Grade
8.2 Design an App
4-6.IC.7
Identify a diverse range of role models in computer science.
New York Computer Science and Digital Fluency: 4th Grade
3.5 Careers in CS: Major League Baseball
New York Computer Science and Digital Fluency: 5th Grade
3.2 CS Innovators Research Project
4.2 Careers in CS: Mobile Apps
4-6.NSD.1
Propose improvements to the design of a computing technology based on an analysis of user interactions with that technology.
New York Computer Science and Digital Fluency: 4th Grade
8.2 Designing Solutions for Accessibility
New York Computer Science and Digital Fluency: 5th Grade
8.2 Design an App
4-6.NSD.2
Model how computer hardware and software work together as a system to accomplish tasks.
New York Computer Science and Digital Fluency: 4th Grade
2.1 Exploring Computing Systems
New York Computer Science and Digital Fluency: 5th Grade
2.1 Practicing with Computing Systems
4-6.NSD.3
Determine potential solutions to solve hardware and software problems using common troubleshooting strategies.
New York Computer Science and Digital Fluency: 4th Grade
2.1 Exploring Computing Systems
New York Computer Science and Digital Fluency: 5th Grade
2.1 Practicing with Computing Systems
4-6.NSD.4
Model how data is structured to transmit through a network.
New York Computer Science and Digital Fluency: 4th Grade
9.9 Networks, Packets, and the Internet
New York Computer Science and Digital Fluency: 5th Grade
9.7 Network Connections
4-6.NSD.5
Describe that data can be stored locally or remotely in a network.
New York Computer Science and Digital Fluency: 4th Grade
9.8 File Management and Data in Action
New York Computer Science and Digital Fluency: 5th Grade