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Elementary Standards Mapping

for NV CS K

8

Standards in this Framework

Standard Lessons
K.AP.A.1
Model daily processes by creating and following sets of step-by-step instructions (algorithms) to complete tasks.
    Introduction to Computer Science and Scratch Comparing Organisms Sequences (Unplugged) Introduction to Message Events Properties of Matter Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Counting with Mazes Light and Shadows Story Problems: Add and Subtract within 100 Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Adding within 20 and Sequences (Unplugged) Loops Original Story Animations - Fiction Story Cardinal Directions Events and Money Wildlife Scene Project Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Weather with Bee-Bot® Introduction to Kibo® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Punctuation: Write a Great Sentence! Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Preventing Erosion Geographic Effects on Early Civilizations Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Programming a Cycle Message Events: Scout Plays in the Forest Growing Garden Message Events: Simon Says Maze Game Project Grid: Arctic Animation Sequences: Digital Responsibilities Grid: Solving Mazes Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Introduction to Events Sequences: Snowball Fight Acting with Events Bowling Game All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines Careers in CS: Coding for Fashion-Retail Winter Celebrations Around the World
K.AP.PD.1
Identify and fix (debug) errors in a sequence of instructions (algorithms) that includes loops.
    Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Introduction to Speed Blocks Forever Loop Dance Party Code Block Review Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Mad Libs Project Flower Garden Functions Project Patterns and Music Punctuation Game State Project micro:bit® Reaction Game Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Debugging: Events and Sequences Debugging: Message Events and Loops Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
K.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware). For example: monitor, keyboard, mouse, earbuds, headphones, printer.
    Input Devices Computer Basics Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Introduction to Kibo® Computer Detectives: Computer Problems Mouse Practice Keyboard Introduction
K.CS.HS.2
Recognize some computing devices (e.g., computer, smartphone) can perform a variety of tasks and some computing devices are specialized (e.g., navigation system, game controller).
    Input Devices Computer Basics
K.DA.S.1
Recognize that data can be collected and stored on different computing devices over time.
    Data Storage and Variables Get Organized with Files Data Storage with Symbols Variables: Keeping Score
K.IC.C.1
Understand how computing devices have changed people’s lives.
    Impacts of Technology in Our World Training AI Using Data Machine Learning: AutoDraw Machine Learning: Teachable Machine
K.IC.SI.1
Exhibit good digital citizenship using technology safely, responsibly, and ethically.
    Impacts of Technology in Our World Passwords Giving Credit Through Attributions Training AI Using Data Sequences: Digital Responsibilities Online Etiquette
K.NI.C.1
Explain that a password helps protect the privacy of information.
    Passwords