Standard |
Lessons |
35.CS.01
Evaluate the features available on digital devices to perform a variety of classroom tasks.
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Introduction to micro:bit®
Drawing with micro:bit® and Scratch
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Create a Drawing App
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design a Car Sensor
Ozobot® Timeline
Ozobot® Cycle
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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35.CS.02
Model how computer hardware and software work together as a system to accomplish tasks.
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micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
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35.CS.03
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
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Introduction to micro:bit®
Computer Detectives: Hardware and Software Problems
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35.NI.01
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
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Networks, Packets, and the Internet
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35.NI.02
Explain your digital footprint and how personal information can be protected.
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Strong Usernames and Passwords
Passwords
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35.DA.01
Identify the type of data encoded in a file based on file extension.
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35.DA.02
Illustrate the process of file management and version control.
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35.DA.03
Organize and present collected data visually to highlight relationships and support a claim.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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35.DA.04
Communicate using data to highlight or predict outcomes.
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Research: Informational Programs
Scale of Planets in the Solar System
Training AI Using Data
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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35.AP.01
Create multiple algorithms for the same task to determine which is the most accurate and efficient.
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Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
Loops: Falling Objects
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.6 - The Rabbit Chase: Help
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35.AP.02
Create programs that use variables to store and modify data.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Skills Practice: Variables
Skills Practice: Operators
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
I-Spy with Lists
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Scout's Quest: Variables
Clones: Throwing Acorns Game
Lists: Shopping with Scout
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
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35.AP.03
Construct programs that include sequences.
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Introduction to Computer Science and Scratch
Game Mechanics with Comparison Operators
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Nutrition Maze
Exploring Heat
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Wave Generator
Multiple Algorithms
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with micro:bit® and Scratch
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Introduction to Finch Robot®
Modeling Perimeter with Finch Robot®
Storytelling with Finch Robot®
Makey Makey®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Pong Game
KA1.1.1 - Karel's Coding Environment: Example Program
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
KA1.2.1 - The Rabbit Chase: Time to Clean Up
KA1.2.2 - The Rabbit Chase: Riley the Troublemaker
KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1
KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2
KA1.2.4 - The Rabbit Chase: Tracking Riley
KA1.2.5 - The Rabbit Chase: Over the Wall
KA1.2.6 - The Rabbit Chase: Help
KA1.2.7 - The Rabbit Chase: Making Friends
KA1.3.1 - Lost in Space: A Call from Space
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field
KA1.3.2c - Lost in Space: Asteroid Field 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
KA1.4.2 - Evaluation: Create Karel Adventures
House Design with Area and Perimeter
KA1.1.2 - Karel's Coding Environment: Walk Around the Pond
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
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35.AP.04
Construct programs using simple loops.
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Adding with Loops
Loops (Unplugged)
3D Design: Codeblocks
Platform Game Design
Scratch Digital Greeting Card
Wave Generator
Loops
Animating Sprites with Multiplication
Game Effects
Constructive and Destructive Processes
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Area of a Rectangle with Tiles
Pair Programming: Create a Band
Seasonal Project (Spring): Create a Chase Game!
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Animation Loops Project
Pinball Game Project
Multiplying Fractions by Whole Numbers
Fossils and Past Environments
Punctuation Game
Evaluate Algebraic Equations
Balanced Ecosystems
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Scout's Scratch Expedition Part 3
Debugging: Events and Loops
Animating Poetry
Introduction to Clones
Loops: Catch the Ball
Clones: Throwing Acorns Game
Creating Turtle Graphics
Loops: Falling Objects
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5a - Lost in Space: Tracking Tracy Part 1
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
Unit Fractions with Variables
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Drawing Tools: Sea Creatures
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
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35.AP.05
Construct programs that implement conditionals.
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Utah Timeline with the BBC micro:bit®
Game Mechanics with Comparison Operators
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Drawing with micro:bit® and Scratch
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Punctuate a Title
micro:bit®: Animal Response to the Environment
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Pinball Game Project
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Fossils and Past Environments
Punctuation Game
Atoms and Molecules
Positive and Negative Numbers
Evaluate Algebraic Equations
micro:bit® Reaction Game
Create a Maze
Introduction to Clones
Snake Game
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Conditionals: Flying Bird
Operators: Coin Flip
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field
KA1.3.2c - Lost in Space: Asteroid Field 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5a - Lost in Space: Tracking Tracy Part 1
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Conditionals: Sphero® Shark Race
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35.AP.06
Decompose problems into smaller, manageable, subproblems to facilitate the program development process.
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Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create a Maze
Animating Poetry
Events: Dot in Space
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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35.AP.07
Modify, remix, or incorporate portions of an existing program into one's own work.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Animating Poetry
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Animating Poetry
Loops: Falling Objects
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35.AP.08
Apply an iterative process to the development of a program by including diverse perspectives and considering user preferences.
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Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Game Design Project
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35.AP.09
Give appropriate attribution when creating or remixing programs while respecting intellectual property rights.
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Giving Credit Through Attributions
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35.AP.10
Identify and debug erros in an algorithm or program to ensure it runs as intended.
|
Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Scratch Digital Greeting Card
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
KA1.2.1 - Karel Error Messages Part 1
KA1.2.2 - Karel Error Messages Part 2
KA1.2.3 - Karel Error Messages Part 3
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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35.AP.11
Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
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Dash® Robot Storytelling
Dash® Robot Mazes
Dash® Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
|
35.AP.12
Describe choices made during program development using code comments, presentations, and demonstrations.
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3D Design: Recreate an Animal
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Programming and Data Project
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
|
35.IC.01
Compare computing technologies that have changed the world and how they both influence and are influenced by cultural practices.
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Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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35.IC.02
Explore the tools that can be used to improve accessibility and usability of technology products for the diverse needs and wants of users.
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How Computing Systems Work
3D Design: Keyboard Accommodations
Design an App
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35.IC.03
Seek diverse perspectives with collaboration for the purpose of improving computational artifacts.
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3D Design: Recreate an Animal
Maze Game Project
Platform Game Design
Digital Pet Project
3D Design: Keyboard Accommodations
Design an App
Maze Game Project
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35.IC.04
Exhibit positive digital citizenship and social responsibility in online interactions.
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Online Collaboration
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35.IC.05
Utilize public domain or creative commons media, and refrain from copying or using material created by others without permission.
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Giving Credit Through Attributions
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