| Standard | 
                
                Lessons | 
                
                
            
            
            
                
                
                     3A-AP-13 
                     
                    Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
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                            2.1 Introduction to Programming With Karel
                            
                        
 
                        
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                            2.1 Introduction to Programming With Karel
                            
                        
 
                        
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                            2.2 More Basic Karel
                            
                        
 
                        
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                            2.2 More Basic Karel
                            
                        
 
                        
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                            2.3 Karel Can't Turn Right
                            
                        
 
                        
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                            2.3 Karel Can't Turn Right
                            
                        
 
                        
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                            2.4 Functions in Karel
                            
                        
 
                        
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                            2.4 Functions in Karel
                            
                        
 
                        
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                            2.5 The Start Function
                            
                        
 
                        
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                            2.5 The Start Function
                            
                        
 
                        
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                            2.6 Top Down Design and Decomposition in Karel
                            
                        
 
                        
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                            2.6 Top Down Design and Decomposition in Karel
                            
                        
 
                        
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                            2.7 Commenting Your Code
                            
                        
 
                        
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                            2.7 Commenting Your Code
                            
                        
 
                        
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                            2.8 Abstraction
                            
                        
 
                        
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                            2.8 Abstraction
                            
                        
 
                        
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                            2.10 For Loops
                            
                        
 
                        
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                            2.10 For Loops
                            
                        
 
                        
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                            2.11 If Statements
                            
                        
 
                        
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                            2.11 If Statements
                            
                        
 
                        
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                            2.12 If/Else Statements
                            
                        
 
                        
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                            2.12 If/Else Statements
                            
                        
 
                        
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                            2.13 While Loops in Karel
                            
                        
 
                        
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                            2.13 While Loops in Karel
                            
                        
 
                        
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                            2.14 Control Structures Example
                            
                        
 
                        
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                            2.14 Control Structures Example
                            
                        
 
                        
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                            2.15 More Karel Examples and Testing
                            
                        
 
                        
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                            2.15 More Karel Examples and Testing
                            
                        
 
                        
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                            2.16 How to Indent Your Code
                            
                        
 
                        
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                            2.16 How to Indent Your Code
                            
                        
 
                        
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                            2.17 Debugging Strategies
                            
                        
 
                        
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                            2.17 Debugging Strategies
                            
                        
 
                        
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                            5.1 Hello World
                            
                        
 
                        
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                            5.1 Hello World
                            
                        
 
                        
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                            5.2 Variables
                            
                        
 
                        
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                            5.2 Variables
                            
                        
 
                        
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                            5.3 User Input
                            
                        
 
                        
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                            5.3 User Input
                            
                        
 
                        
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                            5.4 Basic Math in JavaScript
                            
                        
 
                        
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                            5.4 Basic Math in JavaScript
                            
                        
 
                        
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                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
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                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
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                            5.6 Using RGB to Create Colors
                            
                        
 
                        
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                            5.6 Using RGB to Create Colors
                            
                        
 
                        
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                            7.1 Booleans
                            
                        
 
                        
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                            7.1 Booleans
                            
                        
 
                        
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                            7.2 Logical Operators
                            
                        
 
                        
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                            7.2 Logical Operators
                            
                        
 
                        
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                            7.3 Comparison Operators
                            
                        
 
                        
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                            7.3 Comparison Operators
                            
                        
 
                        
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                            7.4 If Statements
                            
                        
 
                        
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                            7.4 If Statements
                            
                        
 
                        
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                            7.5 For Loops in JavaScript
                            
                        
 
                        
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                            7.5 For Loops in JavaScript
                            
                        
 
                        
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                            7.6 General For Loops
                            
                        
 
                        
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                            7.6 General For Loops
                            
                        
 
                        
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                            7.7 For Loop Practice
                            
                        
 
                        
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                            7.7 For Loop Practice
                            
                        
 
                        
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                            7.9 While Loops
                            
                        
 
                        
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                            7.9 While Loops
                            
                        
 
                        
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                            7.10 Loop and a Half
                            
                        
 
                        
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                            7.10 Loop and a Half
                            
                        
 
                        
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                            9.1 Functions and Parameters 1
                            
                        
 
                        
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                            9.1 Functions and Parameters 1
                            
                        
 
                        
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                            9.2 Functions and Parameters 2
                            
                        
 
                        
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                            9.2 Functions and Parameters 2
                            
                        
 
                        
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                            9.3 Functions and Parameters 3
                            
                        
 
                        
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                            9.3 Functions and Parameters 3
                            
                        
 
                        
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                            9.7 Random Circles
                            
                        
 
                        
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                            9.7 Random Circles
                            
                        
 
                        
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                            9.8 Random Ghosts
                            
                        
 
                        
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                            9.8 Random Ghosts
                            
                        
 
                        
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                            9.9 Bouncing Ball
                            
                        
 
                        
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                            9.9 Bouncing Ball
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            17.1 Intro to Objects/Maps
                            
                        
 
                        
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                            17.1 Intro to Objects/Maps
                            
                        
 
                        
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                            17.4 When Do I Use an Object?
                            
                        
 
                        
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                            17.4 When Do I Use an Object?
                            
                        
 
                        
                     
                    
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                     3A-AP-14 
                     
                    Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
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                            9.11 Intro to Lists/Arrays
                            
                        
 
                        
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                            9.11 Intro to Lists/Arrays
                            
                        
 
                        
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                            9.12 Adding/Removing From an Array
                            
                        
 
                        
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                            9.12 Adding/Removing From an Array
                            
                        
 
                        
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                            9.13 Array Length and Looping Through Arrays
                            
                        
 
                        
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                            9.13 Array Length and Looping Through Arrays
                            
                        
 
                        
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                            9.14 Iterating Over an Array
                            
                        
 
                        
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                            9.14 Iterating Over an Array
                            
                        
 
                        
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                            16.1 Indexing Into an Array
                            
                        
 
                        
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                            16.1 Indexing Into an Array
                            
                        
 
                        
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                            16.2 Finding an Element in a List
                            
                        
 
                        
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                            16.2 Finding an Element in a List
                            
                        
 
                        
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                            16.3 Removing an Element From an Array
                            
                        
 
                        
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                            16.3 Removing an Element From an Array
                            
                        
 
                        
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                            17.1 Intro to Objects/Maps
                            
                        
 
                        
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                            17.1 Intro to Objects/Maps
                            
                        
 
                        
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                            17.2 Basics of Objects
                            
                        
 
                        
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                            17.2 Basics of Objects
                            
                        
 
                        
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                            17.3 Iterating Over an Object
                            
                        
 
                        
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                            17.3 Iterating Over an Object
                            
                        
 
                        
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                            17.4 When Do I Use an Object?
                            
                        
 
                        
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                            17.4 When Do I Use an Object?
                            
                        
 
                        
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                            17.5 Intro to Sets
                            
                        
 
                        
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                            17.5 Intro to Sets
                            
                        
 
                        
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                            17.6 Intro to Grids
                            
                        
 
                        
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                            17.6 Intro to Grids
                            
                        
 
                        
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                            17.7 Looping Over a Grid
                            
                        
 
                        
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                            17.7 Looping Over a Grid
                            
                        
 
                        
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                            17.8 Grid Example: Get a Row
                            
                        
 
                        
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                            17.8 Grid Example: Get a Row
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
                     
                    
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                     3A-AP-15 
                     
                    Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
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                            7.4 If Statements
                            
                        
 
                        
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                            7.4 If Statements
                            
                        
 
                        
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                            7.5 For Loops in JavaScript
                            
                        
 
                        
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                            7.5 For Loops in JavaScript
                            
                        
 
                        
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                            7.6 General For Loops
                            
                        
 
                        
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                            7.6 General For Loops
                            
                        
 
                        
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                            7.7 For Loop Practice
                            
                        
 
                        
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                            7.7 For Loop Practice
                            
                        
 
                        
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                            7.9 While Loops
                            
                        
 
                        
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                            7.9 While Loops
                            
                        
 
                        
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                            7.10 Loop and a Half
                            
                        
 
                        
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                            7.10 Loop and a Half
                            
                        
 
                        
                     
                    
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                     3A-AP-16 
                     
                    Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
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                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
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                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
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                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
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                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
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                            15.3 Key Events
                            
                        
 
                        
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                            15.3 Key Events
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
                     
                    
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                     3A-AP-17 
                     
                    Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
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                            2.4 Functions in Karel
                            
                        
 
                        
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                            2.4 Functions in Karel
                            
                        
 
                        
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                            2.5 The Start Function
                            
                        
 
                        
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                            2.5 The Start Function
                            
                        
 
                        
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                            2.6 Top Down Design and Decomposition in Karel
                            
                        
 
                        
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                            2.6 Top Down Design and Decomposition in Karel
                            
                        
 
                        
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                            2.7 Commenting Your Code
                            
                        
 
                        
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                            2.7 Commenting Your Code
                            
                        
 
                        
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                            2.8 Abstraction
                            
                        
 
                        
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                            2.8 Abstraction
                            
                        
 
                        
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                            2.9 Super Karel
                            
                        
 
                        
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                            2.9 Super Karel
                            
                        
 
                        
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                            2.10 For Loops
                            
                        
 
                        
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                            2.10 For Loops
                            
                        
 
                        
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                            2.11 If Statements
                            
                        
 
                        
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                            2.11 If Statements
                            
                        
 
                        
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                            2.12 If/Else Statements
                            
                        
 
                        
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                            2.12 If/Else Statements
                            
                        
 
                        
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                            2.13 While Loops in Karel
                            
                        
 
                        
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                            2.13 While Loops in Karel
                            
                        
 
                        
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                            2.14 Control Structures Example
                            
                        
 
                        
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                            2.14 Control Structures Example
                            
                        
 
                        
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                            2.15 More Karel Examples and Testing
                            
                        
 
                        
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                            2.15 More Karel Examples and Testing
                            
                        
 
                        
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                            2.16 How to Indent Your Code
                            
                        
 
                        
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                            2.16 How to Indent Your Code
                            
                        
 
                        
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                            3.2 Challenge Problems
                            
                        
 
                        
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                            3.2 Challenge Problems
                            
                        
 
                        
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                            5.1 Hello World
                            
                        
 
                        
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                            5.1 Hello World
                            
                        
 
                        
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                            5.2 Variables
                            
                        
 
                        
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                            5.2 Variables
                            
                        
 
                        
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                            5.3 User Input
                            
                        
 
                        
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                            5.3 User Input
                            
                        
 
                        
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                            5.4 Basic Math in JavaScript
                            
                        
 
                        
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                            5.4 Basic Math in JavaScript
                            
                        
 
                        
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                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
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                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
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                            7.1 Booleans
                            
                        
 
                        
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                            7.1 Booleans
                            
                        
 
                        
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                            7.2 Logical Operators
                            
                        
 
                        
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                            7.2 Logical Operators
                            
                        
 
                        
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                            7.3 Comparison Operators
                            
                        
 
                        
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                            7.3 Comparison Operators
                            
                        
 
                        
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                            7.4 If Statements
                            
                        
 
                        
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                            7.4 If Statements
                            
                        
 
                        
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                            7.5 For Loops in JavaScript
                            
                        
 
                        
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                            7.5 For Loops in JavaScript
                            
                        
 
                        
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                            7.6 General For Loops
                            
                        
 
                        
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                            7.6 General For Loops
                            
                        
 
                        
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                            7.7 For Loop Practice
                            
                        
 
                        
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                            7.7 For Loop Practice
                            
                        
 
                        
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                            7.9 While Loops
                            
                        
 
                        
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                            7.9 While Loops
                            
                        
 
                        
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                            7.10 Loop and a Half
                            
                        
 
                        
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                            7.10 Loop and a Half
                            
                        
 
                        
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                            9.1 Functions and Parameters 1
                            
                        
 
                        
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                            9.1 Functions and Parameters 1
                            
                        
 
                        
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                            9.2 Functions and Parameters 2
                            
                        
 
                        
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                            9.2 Functions and Parameters 2
                            
                        
 
                        
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                            9.3 Functions and Parameters 3
                            
                        
 
                        
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                            9.3 Functions and Parameters 3
                            
                        
 
                        
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                            9.4 Functions and Return Values 1
                            
                        
 
                        
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                            9.4 Functions and Return Values 1
                            
                        
 
                        
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                            9.5 Functions and Return Values 2
                            
                        
 
                        
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                            9.5 Functions and Return Values 2
                            
                        
 
                        
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                            9.6 Timers
                            
                        
 
                        
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                            9.6 Timers
                            
                        
 
                        
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                            9.7 Random Circles
                            
                        
 
                        
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                            9.7 Random Circles
                            
                        
 
                        
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                            9.8 Random Ghosts
                            
                        
 
                        
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                            9.8 Random Ghosts
                            
                        
 
                        
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                            9.9 Bouncing Ball
                            
                        
 
                        
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                            9.9 Bouncing Ball
                            
                        
 
                        
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                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
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                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
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                            9.11 Intro to Lists/Arrays
                            
                        
 
                        
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                            9.11 Intro to Lists/Arrays
                            
                        
 
                        
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                            9.12 Adding/Removing From an Array
                            
                        
 
                        
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                            9.12 Adding/Removing From an Array
                            
                        
 
                        
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                            9.13 Array Length and Looping Through Arrays
                            
                        
 
                        
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                            9.13 Array Length and Looping Through Arrays
                            
                        
 
                        
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                            9.14 Iterating Over an Array
                            
                        
 
                        
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                            9.14 Iterating Over an Array
                            
                        
 
                        
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                            12.1 Extra Karel Practice
                            
                        
 
                        
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                            12.1 Extra Karel Practice
                            
                        
 
                        
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                            14.1 Functions and Parameters Practice
                            
                        
 
                        
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                            14.1 Functions and Parameters Practice
                            
                        
 
                        
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                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
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                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
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                            15.2 Drawing Lines
                            
                        
 
                        
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                            15.2 Drawing Lines
                            
                        
 
                        
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                            15.3 Key Events
                            
                        
 
                        
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                            15.3 Key Events
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            16.1 Indexing Into an Array
                            
                        
 
                        
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                            16.1 Indexing Into an Array
                            
                        
 
                        
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                            16.2 Finding an Element in a List
                            
                        
 
                        
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                            16.2 Finding an Element in a List
                            
                        
 
                        
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                            16.3 Removing an Element From an Array
                            
                        
 
                        
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                            16.3 Removing an Element From an Array
                            
                        
 
                        
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                            17.1 Intro to Objects/Maps
                            
                        
 
                        
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                            17.1 Intro to Objects/Maps
                            
                        
 
                        
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                            17.2 Basics of Objects
                            
                        
 
                        
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                            17.2 Basics of Objects
                            
                        
 
                        
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                            17.3 Iterating Over an Object
                            
                        
 
                        
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                            17.3 Iterating Over an Object
                            
                        
 
                        
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                            17.4 When Do I Use an Object?
                            
                        
 
                        
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                            17.4 When Do I Use an Object?
                            
                        
 
                        
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                            17.5 Intro to Sets
                            
                        
 
                        
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                            17.5 Intro to Sets
                            
                        
 
                        
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                            17.6 Intro to Grids
                            
                        
 
                        
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                            17.6 Intro to Grids
                            
                        
 
                        
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                            17.7 Looping Over a Grid
                            
                        
 
                        
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                            17.7 Looping Over a Grid
                            
                        
 
                        
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                            17.8 Grid Example: Get a Row
                            
                        
 
                        
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                            17.8 Grid Example: Get a Row
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
                     
                    
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                     3A-AP-18 
                     
                    Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
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                            2.1 Introduction to Programming With Karel
                            
                        
 
                        
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                            2.1 Introduction to Programming With Karel
                            
                        
 
                        
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                            2.2 More Basic Karel
                            
                        
 
                        
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                            2.2 More Basic Karel
                            
                        
 
                        
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                            2.3 Karel Can't Turn Right
                            
                        
 
                        
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                            2.3 Karel Can't Turn Right
                            
                        
 
                        
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                            2.4 Functions in Karel
                            
                        
 
                        
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                            2.4 Functions in Karel
                            
                        
 
                        
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                            2.5 The Start Function
                            
                        
 
                        
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                            2.5 The Start Function
                            
                        
 
                        
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                            2.6 Top Down Design and Decomposition in Karel
                            
                        
 
                        
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                            2.6 Top Down Design and Decomposition in Karel
                            
                        
 
                        
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                            2.7 Commenting Your Code
                            
                        
 
                        
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                            2.7 Commenting Your Code
                            
                        
 
                        
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                            2.8 Abstraction
                            
                        
 
                        
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                            2.8 Abstraction
                            
                        
 
                        
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                            2.9 Super Karel
                            
                        
 
                        
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                            2.9 Super Karel
                            
                        
 
                        
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                            2.10 For Loops
                            
                        
 
                        
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                            2.10 For Loops
                            
                        
 
                        
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                            2.11 If Statements
                            
                        
 
                        
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                            2.11 If Statements
                            
                        
 
                        
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                            2.12 If/Else Statements
                            
                        
 
                        
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                            2.12 If/Else Statements
                            
                        
 
                        
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                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
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                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
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                            9.6 Timers
                            
                        
 
                        
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                            9.6 Timers
                            
                        
 
                        
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                            9.7 Random Circles
                            
                        
 
                        
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                            9.7 Random Circles
                            
                        
 
                        
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                            9.8 Random Ghosts
                            
                        
 
                        
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                            9.8 Random Ghosts
                            
                        
 
                        
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                            9.9 Bouncing Ball
                            
                        
 
                        
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                            9.9 Bouncing Ball
                            
                        
 
                        
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                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
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                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
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                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
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                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
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                            15.2 Drawing Lines
                            
                        
 
                        
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                            15.2 Drawing Lines
                            
                        
 
                        
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                            15.3 Key Events
                            
                        
 
                        
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                            15.3 Key Events
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            15.4 Crazy Ball Game
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
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                            17.9 Data Structures Challenges
                            
                        
 
                        
                     
                    
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                     3A-AP-19 
                     
                    Systematically design and develop programs for broad audiences by incorporating feedback from users.
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                            10.1 Intro to Design Thinking
                            
                        
 
                        
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                            10.1 Intro to Design Thinking
                            
                        
 
                        
                        - 
                            
                            10.2 Prototype
                            
                        
 
                        
                        - 
                            
                            10.2 Prototype
                            
                        
 
                        
                        - 
                            
                            10.3 Test
                            
                        
 
                        
                        - 
                            
                            10.3 Test
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-AP-20 
                     
                    Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.10 Creative Credit & Copyright
                            
                        
 
                        
                        - 
                            
                            1.10 Creative Credit & Copyright
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-AP-21 
                     
                    Evaluate and refine computational artifacts to make them more usable and accessible.
                 | 
                
                    
                    
                        
                        - 
                            
                            10.1 Intro to Design Thinking
                            
                        
 
                        
                        - 
                            
                            10.1 Intro to Design Thinking
                            
                        
 
                        
                        - 
                            
                            10.2 Prototype
                            
                        
 
                        
                        - 
                            
                            10.2 Prototype
                            
                        
 
                        
                        - 
                            
                            10.3 Test
                            
                        
 
                        
                        - 
                            
                            10.3 Test
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-AP-22 
                     
                    Design and develop computational artifacts working in team roles using collaborative tools.
                 | 
                
                    
                    
                        
                        - 
                            
                            3.1 Collaborative Programming
                            
                        
 
                        
                        - 
                            
                            3.1 Collaborative Programming
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-AP-23 
                     
                    Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
                 | 
                
                    
                    
                        
                        - 
                            
                            2.7 Commenting Your Code
                            
                        
 
                        
                        - 
                            
                            2.7 Commenting Your Code
                            
                        
 
                        
                        - 
                            
                            2.9 Super Karel
                            
                        
 
                        
                        - 
                            
                            2.9 Super Karel
                            
                        
 
                        
                        - 
                            
                            2.10 For Loops
                            
                        
 
                        
                        - 
                            
                            2.10 For Loops
                            
                        
 
                        
                        - 
                            
                            2.11 If Statements
                            
                        
 
                        
                        - 
                            
                            2.11 If Statements
                            
                        
 
                        
                        - 
                            
                            2.12 If/Else Statements
                            
                        
 
                        
                        - 
                            
                            2.12 If/Else Statements
                            
                        
 
                        
                        - 
                            
                            2.13 While Loops in Karel
                            
                        
 
                        
                        - 
                            
                            2.13 While Loops in Karel
                            
                        
 
                        
                        - 
                            
                            2.14 Control Structures Example
                            
                        
 
                        
                        - 
                            
                            2.14 Control Structures Example
                            
                        
 
                        
                        - 
                            
                            2.15 More Karel Examples and Testing
                            
                        
 
                        
                        - 
                            
                            2.15 More Karel Examples and Testing
                            
                        
 
                        
                        - 
                            
                            2.16 How to Indent Your Code
                            
                        
 
                        
                        - 
                            
                            2.16 How to Indent Your Code
                            
                        
 
                        
                        - 
                            
                            3.2 Challenge Problems
                            
                        
 
                        
                        - 
                            
                            3.2 Challenge Problems
                            
                        
 
                        
                        - 
                            
                            5.1 Hello World
                            
                        
 
                        
                        - 
                            
                            5.1 Hello World
                            
                        
 
                        
                        - 
                            
                            5.2 Variables
                            
                        
 
                        
                        - 
                            
                            5.2 Variables
                            
                        
 
                        
                        - 
                            
                            5.3 User Input
                            
                        
 
                        
                        - 
                            
                            5.3 User Input
                            
                        
 
                        
                        - 
                            
                            5.4 Basic Math in JavaScript
                            
                        
 
                        
                        - 
                            
                            5.4 Basic Math in JavaScript
                            
                        
 
                        
                        - 
                            
                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
                        - 
                            
                            5.5 Using Graphics in JavaScript
                            
                        
 
                        
                        - 
                            
                            7.1 Booleans
                            
                        
 
                        
                        - 
                            
                            7.1 Booleans
                            
                        
 
                        
                        - 
                            
                            7.2 Logical Operators
                            
                        
 
                        
                        - 
                            
                            7.2 Logical Operators
                            
                        
 
                        
                        - 
                            
                            7.3 Comparison Operators
                            
                        
 
                        
                        - 
                            
                            7.3 Comparison Operators
                            
                        
 
                        
                        - 
                            
                            7.4 If Statements
                            
                        
 
                        
                        - 
                            
                            7.4 If Statements
                            
                        
 
                        
                        - 
                            
                            7.5 For Loops in JavaScript
                            
                        
 
                        
                        - 
                            
                            7.5 For Loops in JavaScript
                            
                        
 
                        
                        - 
                            
                            7.6 General For Loops
                            
                        
 
                        
                        - 
                            
                            7.6 General For Loops
                            
                        
 
                        
                        - 
                            
                            7.7 For Loop Practice
                            
                        
 
                        
                        - 
                            
                            7.7 For Loop Practice
                            
                        
 
                        
                        - 
                            
                            7.9 While Loops
                            
                        
 
                        
                        - 
                            
                            7.9 While Loops
                            
                        
 
                        
                        - 
                            
                            7.10 Loop and a Half
                            
                        
 
                        
                        - 
                            
                            7.10 Loop and a Half
                            
                        
 
                        
                        - 
                            
                            9.1 Functions and Parameters 1
                            
                        
 
                        
                        - 
                            
                            9.1 Functions and Parameters 1
                            
                        
 
                        
                        - 
                            
                            9.2 Functions and Parameters 2
                            
                        
 
                        
                        - 
                            
                            9.2 Functions and Parameters 2
                            
                        
 
                        
                        - 
                            
                            9.3 Functions and Parameters 3
                            
                        
 
                        
                        - 
                            
                            9.3 Functions and Parameters 3
                            
                        
 
                        
                        - 
                            
                            9.4 Functions and Return Values 1
                            
                        
 
                        
                        - 
                            
                            9.4 Functions and Return Values 1
                            
                        
 
                        
                        - 
                            
                            9.5 Functions and Return Values 2
                            
                        
 
                        
                        - 
                            
                            9.5 Functions and Return Values 2
                            
                        
 
                        
                        - 
                            
                            9.6 Timers
                            
                        
 
                        
                        - 
                            
                            9.6 Timers
                            
                        
 
                        
                        - 
                            
                            9.7 Random Circles
                            
                        
 
                        
                        - 
                            
                            9.7 Random Circles
                            
                        
 
                        
                        - 
                            
                            9.8 Random Ghosts
                            
                        
 
                        
                        - 
                            
                            9.8 Random Ghosts
                            
                        
 
                        
                        - 
                            
                            9.9 Bouncing Ball
                            
                        
 
                        
                        - 
                            
                            9.9 Bouncing Ball
                            
                        
 
                        
                        - 
                            
                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
                        - 
                            
                            9.10 Mouse Events: Mouse Clicked
                            
                        
 
                        
                        - 
                            
                            9.11 Intro to Lists/Arrays
                            
                        
 
                        
                        - 
                            
                            9.11 Intro to Lists/Arrays
                            
                        
 
                        
                        - 
                            
                            9.12 Adding/Removing From an Array
                            
                        
 
                        
                        - 
                            
                            9.12 Adding/Removing From an Array
                            
                        
 
                        
                        - 
                            
                            9.13 Array Length and Looping Through Arrays
                            
                        
 
                        
                        - 
                            
                            9.13 Array Length and Looping Through Arrays
                            
                        
 
                        
                        - 
                            
                            9.14 Iterating Over an Array
                            
                        
 
                        
                        - 
                            
                            9.14 Iterating Over an Array
                            
                        
 
                        
                        - 
                            
                            12.1 Extra Karel Practice
                            
                        
 
                        
                        - 
                            
                            12.1 Extra Karel Practice
                            
                        
 
                        
                        - 
                            
                            13.1 Extra Karel Puzzles
                            
                        
 
                        
                        - 
                            
                            13.1 Extra Karel Puzzles
                            
                        
 
                        
                        - 
                            
                            14.1 Functions and Parameters Practice
                            
                        
 
                        
                        - 
                            
                            14.1 Functions and Parameters Practice
                            
                        
 
                        
                        - 
                            
                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
                        - 
                            
                            15.1 Mouse Events: Mouse Moved
                            
                        
 
                        
                        - 
                            
                            15.2 Drawing Lines
                            
                        
 
                        
                        - 
                            
                            15.2 Drawing Lines
                            
                        
 
                        
                        - 
                            
                            15.3 Key Events
                            
                        
 
                        
                        - 
                            
                            15.3 Key Events
                            
                        
 
                        
                        - 
                            
                            15.4 Crazy Ball Game
                            
                        
 
                        
                        - 
                            
                            15.4 Crazy Ball Game
                            
                        
 
                        
                        - 
                            
                            16.1 Indexing Into an Array
                            
                        
 
                        
                        - 
                            
                            16.1 Indexing Into an Array
                            
                        
 
                        
                        - 
                            
                            16.2 Finding an Element in a List
                            
                        
 
                        
                        - 
                            
                            16.2 Finding an Element in a List
                            
                        
 
                        
                        - 
                            
                            16.3 Removing an Element From an Array
                            
                        
 
                        
                        - 
                            
                            16.3 Removing an Element From an Array
                            
                        
 
                        
                        - 
                            
                            17.1 Intro to Objects/Maps
                            
                        
 
                        
                        - 
                            
                            17.1 Intro to Objects/Maps
                            
                        
 
                        
                        - 
                            
                            17.2 Basics of Objects
                            
                        
 
                        
                        - 
                            
                            17.2 Basics of Objects
                            
                        
 
                        
                        - 
                            
                            17.3 Iterating Over an Object
                            
                        
 
                        
                        - 
                            
                            17.3 Iterating Over an Object
                            
                        
 
                        
                        - 
                            
                            17.4 When Do I Use an Object?
                            
                        
 
                        
                        - 
                            
                            17.4 When Do I Use an Object?
                            
                        
 
                        
                        - 
                            
                            17.5 Intro to Sets
                            
                        
 
                        
                        - 
                            
                            17.5 Intro to Sets
                            
                        
 
                        
                        - 
                            
                            17.6 Intro to Grids
                            
                        
 
                        
                        - 
                            
                            17.6 Intro to Grids
                            
                        
 
                        
                        - 
                            
                            17.7 Looping Over a Grid
                            
                        
 
                        
                        - 
                            
                            17.7 Looping Over a Grid
                            
                        
 
                        
                        - 
                            
                            17.8 Grid Example: Get a Row
                            
                        
 
                        
                        - 
                            
                            17.8 Grid Example: Get a Row
                            
                        
 
                        
                        - 
                            
                            17.9 Data Structures Challenges
                            
                        
 
                        
                        - 
                            
                            17.9 Data Structures Challenges
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-CS-01 
                     
                    Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
                 | 
                
                    
                    
                        
                        - 
                            
                            2.8 Abstraction
                            
                        
 
                        
                        - 
                            
                            2.8 Abstraction
                            
                        
 
                        
                        - 
                            
                            2.9 Super Karel
                            
                        
 
                        
                        - 
                            
                            2.9 Super Karel
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-CS-02 
                     
                    Compare levels of abstraction and interactions between application software, system software, and hardware layers.
                 | 
                
                    
                    
                        
                        - 
                            
                            2.8 Abstraction
                            
                        
 
                        
                        - 
                            
                            2.8 Abstraction
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-CS-03 
                     
                    Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
                 | 
                
                    
                    
                        
                        - 
                            
                            2.2 More Basic Karel
                            
                        
 
                        
                        - 
                            
                            2.2 More Basic Karel
                            
                        
 
                        
                        - 
                            
                            2.17 Debugging Strategies
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-DA-09 
                     
                    Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
                 | 
                
                    
                    
                        
                        - 
                            
                            5.6 Using RGB to Create Colors
                            
                        
 
                        
                        - 
                            
                            5.6 Using RGB to Create Colors
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-DA-10 
                     
                    Evaluate the tradeoffs in how data elements are organized and where data is stored.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-DA-11 
                     
                    Create interactive data visualizations using software tools to help others better understand real-world phenomena.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.8 Visualizing and Interpreting Data
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-DA-12 
                     
                    Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.8 Visualizing and Interpreting Data
                            
                        
 
                        
                        - 
                            
                            1.9 Data Collection & Limitations
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-IC-24 
                     
                    Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.4 Cyberbullying
                            
                        
 
                        
                        - 
                            
                            1.4 Cyberbullying
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.7 Information Literacy
                            
                        
 
                        
                        - 
                            
                            1.7 Information Literacy
                            
                        
 
                        
                        - 
                            
                            1.10 Creative Credit & Copyright
                            
                        
 
                        
                        - 
                            
                            1.10 Creative Credit & Copyright
                            
                        
 
                        
                        - 
                            
                            1.11 Hacking Ethics
                            
                        
 
                        
                        - 
                            
                            1.11 Hacking Ethics
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-IC-25 
                     
                    Test and refine computational artifacts to reduce bias and equity deficits.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.4 Cyberbullying
                            
                        
 
                        
                        - 
                            
                            1.4 Cyberbullying
                            
                        
 
                        
                        - 
                            
                            1.7 Information Literacy
                            
                        
 
                        
                        - 
                            
                            1.7 Information Literacy
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            11.1 Computer Science Careers
                            
                        
 
                        
                        - 
                            
                            11.1 Computer Science Careers
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-IC-26 
                     
                    Demonstrate ways a given algorithm applies to problems across disciplines.
                 | 
                
                    
                    
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                        - 
                            
                            11.1 Computer Science Careers
                            
                        
 
                        
                        - 
                            
                            11.1 Computer Science Careers
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-IC-27 
                     
                    Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
                 | 
                
                    
                    
                        
                        - 
                            
                            3.1 Collaborative Programming
                            
                        
 
                        
                        - 
                            
                            3.1 Collaborative Programming
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-IC-28 
                     
                    Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.7 Information Literacy
                            
                        
 
                        
                        - 
                            
                            1.7 Information Literacy
                            
                        
 
                        
                        - 
                            
                            1.10 Creative Credit & Copyright
                            
                        
 
                        
                        - 
                            
                            1.10 Creative Credit & Copyright
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-IC-29 
                     
                    Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.9 Data Collection & Limitations
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-IC-30 
                     
                    Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.9 Data Collection & Limitations
                            
                        
 
                        
                        - 
                            
                            1.11 Hacking Ethics
                            
                        
 
                        
                        - 
                            
                            1.11 Hacking Ethics
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                        - 
                            
                            4.7 The Impact of the Internet
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-NI-04 
                     
                    Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
                 | 
                
                    
                    
                        
                        - 
                            
                            4.1 Intro to the Internet
                            
                        
 
                        
                        - 
                            
                            4.1 Intro to the Internet
                            
                        
 
                        
                        - 
                            
                            4.2 Internet Hardware
                            
                        
 
                        
                        - 
                            
                            4.2 Internet Hardware
                            
                        
 
                        
                        - 
                            
                            4.3 Internet Addresses
                            
                        
 
                        
                        - 
                            
                            4.3 Internet Addresses
                            
                        
 
                        
                        - 
                            
                            4.4 DNS
                            
                        
 
                        
                        - 
                            
                            4.4 DNS
                            
                        
 
                        
                        - 
                            
                            4.5 Routing
                            
                        
 
                        
                        - 
                            
                            4.5 Routing
                            
                        
 
                        
                        - 
                            
                            4.6 Packets and Protocols
                            
                        
 
                        
                        - 
                            
                            4.6 Packets and Protocols
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-NI-05 
                     
                    Give examples to illustrate how sensitive data can be affected by malware and other attacks.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-NI-06 
                     
                    Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.1 What is Cybersecurity?
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.5 Internet Safety
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-NI-07 
                     
                    Compare various security measures, considering tradeoffs between the usability and security of a computing system.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                        - 
                            
                            1.2 The CIA Triad
                            
                        
 
                        
                     
                    
                 | 
                
                
            
            
            
                
                
                     3A-NI-08 
                     
                    Explain tradeoffs when selecting and implementing cybersecurity recommendations.
                 | 
                
                    
                    
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.3 Digital Footprint and Reputation
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.6 Privacy & Security
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                        - 
                            
                            1.12 Project: Public Service Announcement
                            
                        
 
                        
                     
                    
                 |