Standards in this Framework
Standard | Lessons |
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CS.AP.K.1
Follow step-by-step instructions |
Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Forever Loop Dance Party Coding Card Game: Sequences Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines Choice Research |
CS.AP.K.2
Recognize that numbers and symbols represent information |
Basic Data and Programming Variables: Keeping Score What Can Data Tell Us? What Is a Variable? |
CS.CS.K.1
Identify computing devices |
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CS.CS.K.2
Iidentify examples of common hardware and software |
Ozobot® Programming 2: More Color Codes Introduction to Kibo® Mouse Practice Ozobot® Timeline Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations Introduction to Spreadsheets Exploring Spreadsheets Computer Basics: Introduction |
CS.DA.K.1
Collect and categorize data |
Data Patterns and Predictions What Can Data Tell Us? |
CS.DA.K.2
Retrieve information |
Careers in CS: Coding for Fashion-Retail Guided Research Introduction to Research Introduction to Data Storage and Files Choice Research What Can Data Tell Us? |
CS.DA.K.3
Identify patterns in data |
Data Patterns and Predictions Basic Data and Programming What Can Data Tell Us? |
CS.IC.K.1
Work respectfully and responsibly in groups |
Minecraft: Education Edition® Basic Gameplay Sequences: Digital Responsibilities |
CS.IC.K.2
Keep login information private and log off devices appropriately |
Positive Online Behavior |