Standards in this Framework
Standard | Lessons |
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CS.AP.K.1
Follow step-by-step instructions |
Introduction to Message Events Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
CS.AP.K.2
Recognize that numbers and symbols represent information |
Data Storage and Variables Training AI Using Data Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
CS.CS.K.1
Identify computing devices |
Training AI Using Data Get Organized with Files |
CS.CS.K.2
Iidentify examples of common hardware and software |
Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Introduction to Kibo® Computer Detectives: Computer Problems Mouse Practice Ozobot® Timeline Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations |
CS.DA.K.1
Collect and categorize data |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions |
CS.DA.K.2
Retrieve information |
Digital Research 1: Guided Research Digital Research 2: Choice Research Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
CS.DA.K.3
Identify patterns in data |
Data Patterns and Predictions Training AI Using Data Basic Data and Programming Project Basic Data and Programming Project |
CS.IC.K.1
Work respectfully and responsibly in groups |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette |
CS.IC.K.2
Keep login information private and log off devices appropriately |
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