Standards in this Framework
Standard | Lessons |
---|---|
CS.AP.1.1
Retell step-by-step instructions to complete a task |
Introduction to Message Events Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
CS.AP.1.2
Use numbers and symbols to represent information |
Data Storage and Variables Training AI Using Data Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
CS.AP.1.3
Arrange sequences and simple loops in correct order |
Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create an Original Story Animation Pong Game Debugging: Events and Loops Click-a-Mole Debugging: Mazes Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Sequences: Snowball Fight Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Bowling Game Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions AI Chatbots |
CS.CS.1.1
Identify tasks that can be performed by computing devices |
Training AI Using Data Get Organized with Files |
CS.CS.1.2
Use appropriate terminology in identifying common hardware and software problems |
Computer Detectives: Computer Problems |
CS.CS.1.3
Identify simple hardware and software problems |
Computer Detectives: Computer Problems |
CS.DA.1.1
Collect and categorize data in up to three categories |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Training AI Using Data Basic Data and Programming Project Machine Learning: AutoDraw Machine Learning: Teachable Machine Basic Data and Programming Project |
CS.DA.1.2
Retrieve, arrange, and modify information |
Digital Research 1: Guided Research Digital Research 2: Choice Research Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail |
CS.DA.1.3
Identify patterns in data |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Training AI Using Data Basic Data and Programming Project Machine Learning: AutoDraw Machine Learning: Teachable Machine Basic Data and Programming Project |
CS.IC.1.1
Work respectfully and responsibly in groups |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette |
CS.IC.1.2
Keep login information private and log off devices appropriately |
Password Protectors Responsible Digital Citizens |