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Elementary Standards Mapping

for Georgia CS K-2

63

Standards in this Framework

Standard Lessons
CSS.EL.K-2.1
Recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning.
  1. Training AI Using Data
CSS.KC.K-2.2
Use digital tools (e.g. computers, tablets, cameras, software, 3D printers, etc.…) to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.
  1. Impacts of Technology in Our World
  2. How Living Things Survive
  3. Adaptations and Survival: Camouflage
  4. Designing Solutions from Nature
  5. Story Problems: Add and Subtract within 20
  6. Greater Than and Less Than: Single-Digit Numbers
  7. Animal Life Cycles
  8. Place Value: Ones, Tens, and Hundreds
  9. Build a Sentence
  10. Light and Shadows
  11. Research Presentations
  12. Who Keeps Us Safe?
  13. Math Story Problems: Add and Subtract within 100
  14. Create Your Own Story Problem
  15. Weather and Seasons
  16. Decompose Numbers Up to 10
  17. Sun and Moon, Day and Night
  18. Ozobot® Programming 2: More Color Codes
  19. Changes in the Environment
  20. Seasons with Bee-Bot®
  21. 3D Design: Introduction
  22. Comparing Length with Bee-Bot®
  23. Introduction to Coding with LEGO® Spike Essential
  24. VEX 123®: Math Word Problems
  25. Weather with Bee-Bot®
  26. Introduction to Kibo®
  27. Communicating Across Distances with Kibo® Robot
  28. Needs of Living Things with Bee-Bot®
  29. Push and Pull with Bee-Bot®
  30. Minecraft® Coding Fundamentals - Basic Moves
  31. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  32. Skills Practice: ScratchJr Drawing Tools
  33. Data Storage and Variables
  34. Design Project with LEGO® Spike Essential: Moving Statue
  35. Space Travel Project
  36. 3D Design: Create a Bubble Wand
  37. Divide Shapes into Equal Parts
  38. Moving Targets Game
  39. Punctuation: Write a great sentence!
  40. VEX 123®: Patterns of Living Things
  41. Seed Dispersal
  42. LEGO® Spike Essential: Design for Changing Weather
  43. Kibo®: Adding and Subtracting
  44. Shapes with Bee-Bot®
  45. Seasonal Project (Summer): Pop the Balloons
  46. Making Ten with Bee-Bot®
  47. Seasonal Project (Spring): Create a Chase Game
  48. Seasonal Project (Fall): Gathering Apples Game
  49. Using the Go To Page Block
  50. Introduction to Grid/Coordinate Plane
  51. Identify Shapes by Attributes
  52. Minecraft: Education Edition® - Trailblazer
  53. Introduction to Speed Blocks
  54. VEX 123®: Defining Shape Attributes
  55. Introduction to Show and Hide Blocks
  56. Introduction to Grow and Shrink Blocks
  57. Forever Loop Dance Party
  58. Coding Class: Block Basics
  59. Catching Butterflies
  60. Greater Than and Less Than: Two-Digit Numbers
  61. Greater Than and Less Than: Three-Digit Numbers
  62. Introduction to Pages
  63. Program a Race
  64. About Me Project
  65. Create a Chicken Crossing Game
  66. River Crossing Game
  67. Racing Game
  68. Create a Map
  69. Hide and Seek Game
  70. Digital Greeting Card Project
  71. Algebraic Thinking: Finding a Two-Digit Unknown
  72. Patterns and Music
  73. Preventing Erosion
  74. Drawing Tools: Fairy Tale Painting
  75. ScratchJr Drawing Tools: Farm Scene
  76. Training AI Using Data
  77. Seasons with Robot Mouse
  78. Weather with Robot Mouse
  79. Counting with Robot Mouse
  80. Comparing Length with Robot Mouse
  81. Needs of Living Things with Robot Mouse
CSS.KC.K-2.2.1
Recognize the letters, numbers, and basic functions of a keyboard, touchpad/trackpad, mouse, and other input devices.
  1. Input Devices
  2. Computer Basics
  3. Minecraft: Education Edition® Basic Gameplay
  4. Mouse Practice
  5. Keyboard Introduction
CSS.KC.K-2.2.2
Use the letters, numbers, and basic functions of the keyboard effectively (shift, space, tab, enter/return).
  1. Computer Basics
  2. Minecraft: Education Edition® Basic Gameplay
CSS.KC.K-2.2.3
Identify and use the home row of the keyboard effectively.
CSS.KC.K-2.2.4
Build (use, modify and/or create) collections of digital images and words to communicate learning using a variety of media types.
  1. Impacts of Technology in Our World
  2. Story Problems: Add and Subtract within 20
  3. Changing Landforms
  4. Creating Shapes
  5. Animal Life Cycles
  6. Story Problems: Add and Subtract within 10
  7. Build a Sentence
  8. Light and Shadows
  9. Research Presentations
  10. Math Story Problems: Add and Subtract within 100
  11. Phases of the Moon
  12. Create Your Own Story Problem
  13. Digital Research 2: Choice Research
  14. Events and Money
  15. Changes in the Environment
  16. Place Value: Adding Up to 20
  17. Telling Time
  18. Identify Shapes by Attributes
  19. Introduction to Speed Blocks
  20. Preventing Erosion
CSS.KC.K-2.2.5
Analyze collections of digital images and words for how well each collection communicates learning.
CSS.KC.K-2.2.6
Identify a problem of interest to the learner and create a solution using digital tools.
  1. Design Project with LEGO® Spike Essential: Moving Statue
CSS.DC.K-2.3
Identify the rights, responsibilities, and opportunities of living, learning, and working in an interconnected society and model behaviors that are safe, legal, and ethical.
  1. Our Responsibilities
CSS.DC.K-2.3.1
Identify personal information, understand the need to keep it private, and engage in activities for keeping personal information private.
  1. Passwords
CSS.DC.K-2.3.2
Participate in systems for keeping personal information private and protected (for example: passwords, biometric sensors).
  1. Passwords
CSS.DC.K-2.3.3
Understand shared information on the Internet can be permanent.
CSS.DC.K-2.3.4
Recognize and avoid harmful behaviors in online environments (e.g. viruses, in-app purchases, cyber-bullying, etc).
CSS.DC.K-2.3.5
Follow safety rules and exhibit responsibility when using a device.
  1. Training AI Using Data
CSS.DC.K-2.3.6
Create an artifact that shows the use of positive safe behavior when using technology.
  1. Impacts of Technology in Our World
CSS.DC.K-2.3.7
Recognize work that is created by others.
  1. Giving Credit Through Attributions
CSS.DC.K-2.3.8
Recognize that credit is given for the work of others found online.
  1. Giving Credit Through Attributions
CSS.DC.K-2.3.9
Create an artifact that demonstrates a positive personal digital identity.
CSS.IDC.K-2.4
Use the Design Process (use, modify, create) with a variety of tools to identify and solve problems by creating new, modified, or imaginative solutions.
  1. Introduction to LEGO® Spike Essential
  2. Introduction to Coding with LEGO® Spike Essential
  3. Design Project with LEGO® Spike Essential: Moving Statue
  4. Space Travel Project
  5. LEGO® Spike Essential: Design for Changing Weather
  6. Design an Adventure Game
CSS.IDC.K-2.4.1
Understand that a model is used for developing and testing ideas for a diverse range of users.
CSS.IDC.K-2.4.2
Modify an existing model for a specific purpose or for a specific group of users.
CSS.IDC.K-2.4.3
Create and test a model and analyze it from the perspective of an end user.
CSS.IDC.K-2.4.4
Recognize that innovation in technology meets a range of needs (3D printing, coding, robotics, drones, etc.).
  1. Impacts of Technology in Our World
  2. 3D Design: Introduction
  3. 3D Design: Create a Bubble Wand
  4. LEGO® Spike Essential: Design for Changing Weather
CSS.IDC.K-2.4.5
Understand that innovation follows a process such as system life cycle, engineering design (use, modify, create) or design thinking (empathize, define, ideate, prototype and test).
  1. Introduction to LEGO® Spike Essential
  2. Introduction to Coding with LEGO® Spike Essential
  3. Design Project with LEGO® Spike Essential: Moving Statue
  4. LEGO® Spike Essential: Design for Changing Weather
CSS.CT.K-2.5
Develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems.
  1. Sequences (Unplugged)
  2. Properties of Matter
  3. Animal Life Cycles
  4. Events
  5. Loops: Part 2
  6. Counting with Mazes
  7. Research Presentations
  8. Adding within 20 and Sequences (Unplugged)
  9. Loops
  10. Wildlife Scene Project
  11. VEX 123®: Math Word Problems
  12. Minecraft® Coding Fundamentals - Basic Moves
  13. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  14. Space Travel Project
  15. Moving Targets Game
  16. VEX 123®: Patterns of Living Things
  17. Unplugged Introduction to ScratchJr - Part 1
  18. Unplugged Introduction to ScratchJr - Part 2
  19. LEGO® Spike Essential: Design for Changing Weather
  20. Seasonal Project (Summer): Pop the Balloons
  21. Seasonal Project (Fall): Gathering Apples Game
  22. Using the Go To Page Block
  23. Introduction to Grid/Coordinate Plane
  24. Introduction to Speed Blocks
  25. VEX 123®: Defining Shape Attributes
  26. Forever Loop Dance Party
  27. Coding Class: Block Basics
  28. Program a Race
  29. Design an Adventure Game
  30. Patterns and Music
  31. Events (Alpine UT updates)
CSS.CT.K-2.5.1
Recognize that problems can be broken down into smaller parts in order to create a solution. Vocabulary Term: Decompose (to break down)
  1. Sequences (Unplugged)
  2. Animal Life Cycles
  3. Events
  4. Loops: Part 2
  5. Counting with Mazes
  6. Research Presentations
  7. Adding within 20 and Sequences (Unplugged)
  8. Loops
  9. Wildlife Scene Project
  10. VEX 123®: Math Word Problems
  11. Minecraft® Coding Fundamentals - Basic Moves
  12. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  13. Skills Practice: Sequences
  14. Skills Practice: Repeat Loops
  15. Skills Practice: Message Events
  16. Moving Targets Game
  17. VEX 123®: Patterns of Living Things
  18. Seed Dispersal
  19. Unplugged Introduction to ScratchJr - Part 1
  20. Debugging
  21. Unplugged Introduction to ScratchJr - Part 2
  22. Seasonal Project (Summer): Pop the Balloons
  23. Seasonal Project (Fall): Gathering Apples Game
  24. Using the Go To Page Block
  25. Introduction to Speed Blocks
  26. VEX 123®: Defining Shape Attributes
  27. Forever Loop Dance Party
  28. Coding Class: Block Basics
  29. Garden Project
  30. Tap-a-Mole Game
  31. Design an Adventure Game
  32. Preventing Erosion
  33. Introduction to Debugging
  34. Events (Alpine UT updates)
CSS.CT.K-2.5.2
Identify patterns.
  1. Loops: Part 2
  2. Skills Practice: Repeat Loops
  3. Telling Time
  4. Space Travel Project
  5. Debugging
  6. Kibo®: Adding and Subtracting
  7. Patterns and Music
  8. Introduction to Debugging
  9. Data Patterns and Predictions
CSS.CT.K-2.5.3
Create and use Algorithms (a set of step-by-step instructions) to complete a task.
  1. Sequences (Unplugged)
  2. Impacts of Technology in Our World
  3. How Living Things Survive
  4. Adaptations and Survival: Camouflage
  5. Designing Solutions from Nature
  6. Introduction to Message Events
  7. Maze Game Project
  8. Story Problems: Add and Subtract within 20
  9. Greater Than and Less Than: Single-Digit Numbers
  10. Types of Motion
  11. Animal Life Cycles
  12. Events
  13. Story Problems: Add and Subtract within 10
  14. Loops: Part 2
  15. Build a Sentence
  16. Light and Shadows
  17. Research Presentations
  18. Math Story Problems: Add and Subtract within 100
  19. Phases of the Moon
  20. Create Your Own Story Problem
  21. Our Responsibilities
  22. Living and Nonliving
  23. Weather and Seasons
  24. Original Story Animations - Personal Story
  25. Digital Research 2: Choice Research
  26. Loops
  27. Storytelling Animations Part 2
  28. Original Story Animations - Fiction Story
  29. Events and Money
  30. Wildlife Scene Project
  31. Ozobot® Programming 2: More Color Codes
  32. Changes in the Environment
  33. VEX 123®: Introduction
  34. Introduction to Bee-Bot®: Basic Movements
  35. Counting with Bee-Bot®
  36. Introduction to Bee-Bot®: Planning a Program
  37. Patterns with Bee-Bot®
  38. ScratchJr to Scratch: Events and Loops
  39. Seasons with Bee-Bot®
  40. Place Value: Adding Up to 20
  41. Comparing Length with Bee-Bot®
  42. Introduction to Coding with LEGO® Spike Essential
  43. VEX 123®: Math Word Problems
  44. Weather with Bee-Bot®
  45. Communicating Across Distances with Kibo® Robot
  46. Needs of Living Things with Bee-Bot®
  47. Push and Pull with Bee-Bot®
  48. Skills Practice: Repeat Loops
  49. Skills Practice: Events
  50. Moving Targets Game
  51. Punctuation: Write a great sentence!
  52. VEX 123®: Patterns of Living Things
  53. Seed Dispersal
  54. Unplugged Introduction to ScratchJr - Part 1
  55. Unplugged Introduction to ScratchJr - Part 2
  56. Shapes with Bee-Bot®
  57. Seasonal Project (Summer): Pop the Balloons
  58. Making Ten with Bee-Bot®
  59. Seasonal Project (Spring): Create a Chase Game
  60. Seasonal Project (Fall): Gathering Apples Game
  61. Using the Go To Page Block
  62. Introduction to Grid/Coordinate Plane
  63. Introduction to Speed Blocks
  64. VEX 123®: Defining Shape Attributes
  65. Introduction to Show and Hide Blocks
  66. Introduction to Grow and Shrink Blocks
  67. Forever Loop Dance Party
  68. CodeHS Coding Card Game: Sequences
  69. CodeHS Coding Card Game: Sequences 2
  70. CodeHS Coding Card Game: Loops
  71. CodeHS Coding Card Game: Loops 2
  72. CodeHS Coding Card Game: Conditionals
  73. CodeHS Coding Card Game: Conditionals 2
  74. Coding Class: Block Basics
  75. Catching Butterflies
  76. Greater Than and Less Than: Two-Digit Numbers
  77. Greater Than and Less Than: Three-Digit Numbers
  78. About Me Project
  79. Create a Chicken Crossing Game
  80. Garden Project
  81. Combining Shapes
  82. River Crossing Game
  83. Racing Game
  84. Create a Map
  85. Hide and Seek Game
  86. 3D Shapes
  87. Tap-a-Mole Game
  88. Design an Adventure Game
  89. Patterns and Music
  90. Preventing Erosion
  91. Events (Alpine UT updates)
  92. Seasons with Robot Mouse
  93. Weather with Robot Mouse
  94. Introduction to Robot Mouse: Basic Movements
  95. Counting with Robot Mouse
  96. Introduction to Robot Mouse: Planning a Program
  97. Patterns with Robot Mouse
  98. Comparing Length with Robot Mouse
  99. Needs of Living Things with Robot Mouse
CSS.CT.K-2.5.4
Use Algorithms (a set of step-by-step instructions) to construct programs (using a block-based programming language or unplugged activities) that accomplish a task as ameans of creative expression.
  1. Sequences (Unplugged)
  2. Impacts of Technology in Our World
  3. How Living Things Survive
  4. Adaptations and Survival: Camouflage
  5. Designing Solutions from Nature
  6. Maze Game Project
  7. Greater Than and Less Than: Single-Digit Numbers
  8. Changing Landforms
  9. Creating Shapes
  10. Types of Motion
  11. Events
  12. Place Value: Ones, Tens, and Hundreds
  13. Loops: Part 2
  14. Counting with Mazes
  15. Build a Sentence
  16. Light and Shadows
  17. Research Presentations
  18. Who Keeps Us Safe?
  19. Create Your Own Story Problem
  20. Our Responsibilities
  21. Weather and Seasons
  22. Original Story Animations - Personal Story
  23. Digital Research 2: Choice Research
  24. Loops
  25. Storytelling Animations Part 2
  26. Decompose Numbers Up to 10
  27. Sun and Moon, Day and Night
  28. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  29. Original Story Animations - Fiction Story
  30. Economic Choices
  31. Advanced Data and Programming
  32. Phonics: Letter Sounds
  33. Cardinal Directions
  34. Wildlife Scene Project
  35. Place Value: Ones and Tens
  36. Finding an Unknown in a Word Problem
  37. Ozobot® Programming 1: Introduction
  38. Phonics: Digraphs
  39. Introduction to Coding with LEGO® Spike Essential
  40. Introduction to Kibo®
  41. Communicating Across Distances with Kibo® Robot
  42. Minecraft® Coding Fundamentals - Basic Moves
  43. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  44. Skills Practice: Sequences
  45. Skills Practice: Repeat Loops
  46. Skills Practice: Events
  47. Skills Practice: Message Events
  48. Skills Practice: ScratchJr Drawing Tools
  49. Data Storage and Variables
  50. Telling Time
  51. Design Project with LEGO® Spike Essential: Moving Statue
  52. Space Travel Project
  53. Divide Shapes into Equal Parts
  54. Moving Targets Game
  55. Unplugged Introduction to ScratchJr - Part 1
  56. Unplugged Introduction to ScratchJr - Part 2
  57. LEGO® Spike Essential: Design for Changing Weather
  58. Kibo®: Adding and Subtracting
  59. Seasonal Project (Summer): Pop the Balloons
  60. Seasonal Project (Spring): Create a Chase Game
  61. Seasonal Project (Fall): Gathering Apples Game
  62. Using the Go To Page Block
  63. Introduction to Grid/Coordinate Plane
  64. Identify Shapes by Attributes
  65. Minecraft: Education Edition® - Trailblazer
  66. Introduction to Speed Blocks
  67. Introduction to Grow and Shrink Blocks
  68. Forever Loop Dance Party
  69. Coding Class: Block Basics
  70. Catching Butterflies
  71. Introduction to the Wait Block
  72. Introduction to Pages
  73. Program a Race
  74. About Me Project
  75. Create a Chicken Crossing Game
  76. Garden Project
  77. Combining Shapes
  78. River Crossing Game
  79. Racing Game
  80. Create a Map
  81. Hide and Seek Game
  82. 3D Shapes
  83. Tap-a-Mole Game
  84. Design an Adventure Game
  85. Algebraic Thinking: Finding a Two-Digit Unknown
  86. Patterns and Music
  87. Preventing Erosion
  88. Events (Alpine UT updates)
  89. Basic Data and Programming Project
CSS.CT.K-2.5.5
Identify multiple ways solutions can be applied to solve problems. Vocabulary Term: Abstraction
  1. Counting and Sequences (Unplugged)
  2. Adding within 20 and Sequences (Unplugged)
  3. Debugging
  4. Introduction to Debugging
CSS.CT.K-2.5.6
Analyze and debug (identify and fix) with or without a computing device.
  1. Introduction to Message Events
  2. Events
  3. Counting with Mazes
  4. Build a Sentence
  5. Research Presentations
  6. Create Your Own Story Problem
  7. Loops
  8. Advanced Data and Programming
  9. Wildlife Scene Project
  10. Ozobot® Programming 1: Introduction
  11. Ozobot® Programming 2: More Color Codes
  12. Introduction to Bee-Bot®: Planning a Program
  13. Minecraft® Coding Fundamentals - Basic Moves
  14. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  15. Skills Practice: Sequences
  16. Skills Practice: Repeat Loops
  17. Skills Practice: Events
  18. Skills Practice: Message Events
  19. Telling Time
  20. Space Travel Project
  21. Moving Targets Game
  22. VEX 123®: Patterns of Living Things
  23. Seed Dispersal
  24. Debugging
  25. Kibo®: Adding and Subtracting
  26. Seasonal Project (Summer): Pop the Balloons
  27. Forever Loop Dance Party
  28. Coding Class: Block Basics
  29. Program a Race
  30. Create a Chicken Crossing Game
  31. River Crossing Game
  32. Create a Map
  33. Tap-a-Mole Game
  34. Design an Adventure Game
  35. Introduction to Debugging
  36. Events (Alpine UT updates)
  37. Introduction to Robot Mouse: Planning a Program
CSS.CC.K-2.6
Use digital tools to creatively share and express ideas.
  1. Impacts of Technology in Our World
  2. Adaptations and Survival: Camouflage
  3. Designing Solutions from Nature
  4. Types of Motion
  5. Events
  6. From ScratchJr to Scratch
  7. Research Presentations
  8. Weather and Seasons
  9. Original Story Animations - Personal Story
  10. Digital Research 2: Choice Research
  11. Loops
  12. Decompose Numbers Up to 10
  13. Original Story Animations - Fiction Story
  14. Introduction to ScratchJr
  15. Economic Choices
  16. Advanced Data and Programming
  17. Cardinal Directions
  18. Wildlife Scene Project
  19. Skills Practice: Events
  20. Skills Practice: Message Events
  21. Skills Practice: ScratchJr Drawing Tools
  22. Data Storage and Variables
  23. Telling Time
  24. Design Project with LEGO® Spike Essential: Moving Statue
  25. Space Travel Project
  26. LEGO® Spike Essential: Design for Changing Weather
  27. Seasonal Project (Spring): Create a Chase Game
  28. Introduction to Speed Blocks
  29. Forever Loop Dance Party
  30. Coding Class: Block Basics
  31. Introduction to Pages
  32. Program a Race
  33. About Me Project
  34. Racing Game
  35. Hide and Seek Game
  36. Design an Adventure Game
  37. Algebraic Thinking: Finding a Two-Digit Unknown
  38. Patterns and Music
  39. Drawing Tools: Fairy Tale Painting
  40. Events (Alpine UT updates)
  41. Data Patterns and Predictions
  42. ScratchJr Drawing Tools: Farm Scene
  43. Basic Data and Programming Project
CSS.CC.K-2.6.1
Create a variety of artifacts.
  1. Maze Game Project
  2. Types of Motion
  3. Animal Life Cycles
  4. Events
  5. Counting with Mazes
  6. From ScratchJr to Scratch
  7. Research Presentations
  8. Create Your Own Story Problem
  9. Loops
  10. Introduction to ScratchJr
  11. Advanced Data and Programming
  12. Wildlife Scene Project
  13. Changes in the Environment
  14. 3D Design: Introduction
  15. Skills Practice: Events
  16. Skills Practice: Message Events
  17. Skills Practice: ScratchJr Drawing Tools
  18. Data Storage and Variables
  19. Space Travel Project
  20. 3D Design: Create a Bubble Wand
  21. Divide Shapes into Equal Parts
  22. Moving Targets Game
  23. Punctuation: Write a great sentence!
  24. Seed Dispersal
  25. Seasonal Project (Summer): Pop the Balloons
  26. Seasonal Project (Spring): Create a Chase Game
  27. Seasonal Project (Fall): Gathering Apples Game
  28. Introduction to Speed Blocks
  29. Introduction to Show and Hide Blocks
  30. Introduction to Grow and Shrink Blocks
  31. Coding Class: Block Basics
  32. Introduction to the Wait Block
  33. Introduction to Pages
  34. Program a Race
  35. About Me Project
  36. Create a Chicken Crossing Game
  37. River Crossing Game
  38. Racing Game
  39. Create a Map
  40. Hide and Seek Game
  41. Design an Adventure Game
  42. Algebraic Thinking: Finding a Two-Digit Unknown
  43. Patterns and Music
  44. Preventing Erosion
  45. Drawing Tools: Fairy Tale Painting
  46. Events (Alpine UT updates)
  47. ScratchJr Drawing Tools: Farm Scene
  48. Basic Data and Programming Project
CSS.CC.K-2.6.2
Exchange information or ideas clearly and creatively using digital tools while considering audience and intended purpose.
  1. Research Presentations
  2. Communicating Across Distances with Kibo® Robot
CSS.CC.K-2.6.3
Present information using a digital device.
  1. Types of Motion
  2. Research Presentations
  3. Phases of the Moon
  4. Living and Nonliving
  5. Digital Research 2: Choice Research
  6. Introduction to ScratchJr
  7. Advanced Data and Programming
  8. Patterns and Music
  9. Basic Data and Programming Project
CSS.CC.K-2.6.4
Create artifacts for specific purposes that give and receive feedback.
  1. Maze Game Project
CSS.GC.K-2.7
Use digital tools to collaborate with others both locally and globally.
CSS.GC.K-2.7.1
Identify technology (hardware and software) that allows collaboration with others.
  1. Computer Basics
CSS.GC.K-2.7.2
Use digital tools to connect with individuals from different backgrounds and cultures.
CSS.GC.K-2.7.3
Understand features of online environments.
CSS.GC.K-2.7.4
Participate in various roles on a team to work on a common goal and create an inclusive environment.
CSS.GC.K-2.7.5
Participate in an online collaborative learning environment.
  1. Minecraft: Education Edition® Basic Gameplay
  2. Training AI Using Data
CSS.RR.K-2.8
Select appropriate sources to conduct authentic research to produce a relevant and credible product.
  1. Digital Research 2: Choice Research
CSS.RR.K-2.8.1
Understand that answers to questions can be found through research from a variety of sources.
  1. Digital Research 2: Choice Research
CSS.RR.K-2.8.2
Understand that resources on the Internet vary in quality and are found in a variety of places so care is needed in selection.
  1. Digital Research 2: Choice Research
CSS.RR.K-2.8.3
Understand there is an appropriate place to find information to research the answer to a question.
  1. Digital Research 2: Choice Research
CSS.RR.K-2.8.4
Progress from using a teacher developed list of resources, to selecting resources independently.
CSS.RR.K-2.8.5
Select digital and analog resources, explain why a source was selected, and describe why it was the best source.
  1. Digital Research 2: Choice Research
CSS.RR.K-2.8.6
Collect and organize data.
  1. Digital Research 1: Guided Research
  2. Advanced Data and Programming
  3. Data Patterns and Predictions
  4. Basic Data and Programming Project
CSS.RR.K-2.8.7
Create a product of research collaboratively or independently. (e.g., table of data, writing assignment, collection of resources).
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
  4. Basic Data and Programming Project
CSS.RR.K-2.8.8
Create and share a research project reflecting and crediting a variety of quality resources.
CSS.DA.K-2.9
Understand how people can use technology.
  1. Properties of Matter
CSS.DA.K-2.9.1
Understand that technology is everywhere and changes our lives
  1. Computer Basics
  2. Properties of Matter
CSS.DA.K-2.9.2
Understand that there is a connection between people and devices
  1. Computer Basics
  2. Networks and the Internet
CSS.DA.K-2.9.3
Practice using and identifying basic hardware and software using accurate terminology
  1. Computer Basics
  2. Computer Detectives: Computer Problems
CSS.DA.K-2.9.4
Create simple artifacts using a computing device
  1. Digital Research 2: Choice Research
  2. 3D Design: Introduction
  3. 3D Design: Create a Bubble Wand
CSS.DA.K-2.9.5
Identify that technological innovation changes how people live and work
  1. Impacts of Technology in Our World
CSS.DA.K-2.9.6
Understand that when you are on a networked device you are connected to other people
  1. Networks and the Internet
CSS.DA.K-2.9.7
Practice using a variety of computing hardware and software to achieve personal learning goals
CSS.DA.K-2.9.8
Identify and describe solutions to simple hardware and software problems (ex. volume control)
  1. Computer Detectives: Computer Problems
CSS.DA.K-2.9.9
Describe how technology can impact an individual’s life positively and negatively
  1. Impacts of Technology in Our World
CSS.DA.K-2.9.10
Use devices appropriately
  1. Computer Basics
CSS.DA.K-2.9.11
Choose and use appropriate hardware and software tools for a given purpose using accurate terminology
  1. 3D Design: Introduction