Standards in this Framework
Standards Mapped
Mapped to Course
| Standard | Lessons | 
|---|---|
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                     1.01 
                     Explain the general architecture of a microcomputer system.  | 
                
                    
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                     1.02 
                     Explain the need for and use of peripherals (e.g., keyboards, sensory input, geospatial input).  | 
                
                    
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                     1.03 
                     Demonstrate proficiency using peripherals.  | 
                
                    
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                     1.04 
                     Differentiate between diagnosing and troubleshooting peripherals.  | 
                
                    
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                     1.05 
                     Describe the necessary components for data storage and memory, and how it affects programming (e.g., RAM, ROM).  | 
                
                    
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                     1.06 
                     Differentiate between multiple levels of hardware and software (e.g., CPU hardware, operating system, translation, interpretation) that support program execution.  | 
                
                    
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                     1.07 
                     Evaluate various forms of input and output (e.g., IO, storage devices, digital media).  | 
                
                    
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                     2.01 
                     Identify various types of computer operating systems.  | 
                
                    
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                     2.02 
                     Compare and contrast various types of computer operating systems.  | 
                
                    
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                     2.03 
                     Describe the evolution of computer operating systems.  | 
                
                    
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                     2.04 
                     Compare and contrast different computer system viruses and how they affect various computer operating systems.  | 
                
                    
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                     2.05 
                     Understand the advantages and disadvantages of open-source computer operating systems.  | 
                
                    
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                     3.01 
                     Identify types of networks and how they work.  | 
                
                    
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                     3.02 
                     Identify the role of servers and clients on a network.  | 
                
                    
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                     3.03 
                     Identify benefits and risks of networked computing.  | 
                
                    
                    
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                     3.04 
                     Identify the relationship between computer networks and other communications networks (e.g., Wi-Fi, teleconference, telepresence).  | 
                
                    
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                     3.05 
                     Identify intranets, extranets and how they relate to the Internet.  | 
                
                    
                    
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                     3.06 
                     Describe how the Internet facilitates global communication.  | 
                
                    
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                     4.01 
                     Demonstrate awareness of the following workplace essentials: quality customer service; business ethics; confidentiality of information; copyright violations; accepted workplace rules, regulations, policies, procedures, processes, and workplace safety, and appropriate attire and grooming.  | 
                
                    
                    
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                     4.02 
                     Demonstrate ways of providing and accepting constructive criticism on collaborative projects within the workplace.  | 
                
                    
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                     4.03 
                     Apply appropriate collaborative skills to manage and resolve conflicts in work situations.  | 
                
                    
                    
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                     4.04 
                     Demonstrate human relations, personal and interpersonal skills appropriate for the workplace, including responsibility, dependability, punctuality, integrity, positive attitude, initiative, respect for self and others, and professional dress.  | 
                
                    
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                     4.05 
                     Discuss and analyze the impact of values and points of view that are presented in media message (e.g., racial, gender, political, biases).  | 
                
                    
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                     5.01 
                     Demonstrate how to connect to the Internet and use appropriate Internet protocol.  | 
                
                    
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                     5.02 
                     Identify and describe web terminology, addresses and how browsers work.  | 
                
                    
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                     5.03 
                     Describe appropriate browser security configurations.  | 
                
                    
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                     5.04 
                     Understand and apply level one Universal Resource Locator (URL) and associated protocols (e.g., com, org, edu, gov, net, mil).  | 
                
                    
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                     5.05 
                     Evaluate quality of digital resources for reliability (e.g., currency, relevancy, authority, accuracy, purpose of digital information).  | 
                
                    
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                     5.06 
                     Compare and contrast techniques for analyzing massive data collections.  | 
                
                    
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                     6.01 
                     Compare and contrast emerging technologies and describe how they impact business in the global marketplace (e.g., wireless network, tablets, cell phones, satellite technology, nanotechnology, smart devices, home networks, peer-to-peer).  | 
                
                    
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                     6.02 
                     Describe how digital tools and resources are used in today’s society (i.e., efficiency and effectiveness, individual and collaborative use).  | 
                
                    
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                     6.03 
                     Explain different file types used for various purposes based on file size and data input (e.g., word processing, images, music, three-dimensional drawings).  | 
                
                    
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                     6.04 
                     Develop criteria for selecting appropriate hardware and software when solving a specific real-world problem.  | 
                
                    
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                     6.05 
                     Define scale-ability as it relates to emerging technology.  | 
                
                    
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                     7.01 
                     Define basic terminology used in web page development.  | 
                
                    
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                     7.02 
                     Create web pages using HTML tags (e.g., headings, character styles, paragraphs, text alignments, lists, images)  | 
                
                    
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                     7.03 
                     Describe the purpose of storyboarding techniques.  | 
                
                    
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                     7.04 
                     Describe the basic functions of WYSIWYG editors.  | 
                
                    
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                     7.05 
                     Create a simple example of wire framing with, at least, three web pages.  | 
                
                    
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                     7.06 
                     Explain the use of Cascading Style Sheets.  | 
                
                    
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                     7.07 
                     Apply the use of Cascading Style Sheets in a web page.  | 
                
                    
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                     7.08 
                     Test web pages for display, functionality, and accessibility before publishing a site to the Internet (i.e., validate web page code using W3C validation tool).  | 
                
                    
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                     7.09 
                     Discuss issues related to using music, videos, or images from the Internet on your website (e.g., ethical use, illegal use, Creative Commons).  | 
                
                    
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                     8.01 
                     View hardware as an approachable and fun topic in computing. Physical computing is meant to encourage interdisciplinary and entrepreneurial thinking and foster student creativity.  | 
                
                    
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                     8.02 
                     Demonstrate the use of Physical computing, which is about the interaction between the person and the machine.  | 
                
                    
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                     8.03 
                     Use physical computing devices or emulators to solve problems.  | 
                
                    
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                     8.04 
                     Determine how computers sense and respond to their environment.  | 
                
                    
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                     8.05 
                     Determine the kind of information that can be communicated with hardware outputs.  | 
                
                    
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                     8.06 
                     Analyze how simple hardware can be used to develop innovative new products.  | 
                
                    
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                     8.07 
                     Define prototype in relation to digital design.  | 
                
                    
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                     8.08 
                     Create a prototype of an original game that can be played using a physical computing device.  | 
                
                    
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                     8.09 
                     Design a prototype of an original device that can be used to assist someone with a physical challenge.  | 
                
                    
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