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Elementary Standards Mapping

for FL KDG CS Foundations

46

Standards in this Framework

Standard Lessons
SC.K.CC.1.1
Provide positive feedback.
    Original Story Animations - Personal Story Digital Research 2: Choice Research Wildlife Scene Project Introduction to Show and Hide Blocks Chicken Crossing Game Digital Greeting Card All About Me!
SC.K.CO.1.1
Recognize components of computing devices.
    Input Devices Computer Basics Mouse Practice
SC.K.CO.1.2
Identify what types of computer components can be used with senses.
    Input Devices Computer Basics
SC.K.CO.1.3
Identify tools used for creative expression.
    Research Presentations Who Keeps Us Safe? Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game Garden Project River Crossing Game 3D Shapes Tap-a-Mole Game Drawing Tools: Fairy Tale Painting Drawing Tools: Farm Scene Garden Project Machine Learning: AutoDraw Transportation Speeds and Sounds All About Me!
SC.K.CO.1.4
Create a project that expresses thoughts and ideas.
    Original Story Animations - Personal Story Digital Research 2: Choice Research Wildlife Scene Project Introduction to Show and Hide Blocks Chicken Crossing Game Digital Greeting Card All About Me!
SC.K.CO.1.5
Explore the keyboard of a computer through Consonant-Vowel-Consonant (CVC) words.
SC.K.CO.1.6
Recognize that universal icons represent tools or information.
    Advanced Data and Programming Data Storage and Variables Training AI Using Data Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
SC.K.CO.1.7
Discuss proper care for electronic devices.
    Computer Basics Ozobot® Programming 1: Introduction
SC.K.HS.1.1
Determine the risks of Internet usage.
    Passwords Online Etiquette Keeping Information Safe
SC.K.HS.1.2
Explore the need for adult permission before using a network-capable device.
    Passwords Online Etiquette Keeping Information Safe
SC.K.HS.1.3
Discuss that a password helps protect the privacy of information.
    Passwords Online Etiquette Keeping Information Safe
SC.K.HS.1.4
Explain that some information is private and should not be shared online or in person.
    Passwords Online Etiquette Keeping Information Safe
SC.K.HS.2.1
Explore the impact that technology has on the senses.
SC.K.HS.2.2
Explore how to create a healthy balance between physical activity and time spent on a digital device.
SC.K.PE.1.1
Discuss how a computer program is a set of instructions made by people to show a computer how to complete a task.
    Input Devices Computer Basics
SC.K.PE.1.2
Develop a series of steps to complete a task.
    Comparing Organisms Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 3D Design: Introduction Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project 3D Design: Create a Bubble Wand Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Basic Data and Programming Project Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Programming a Cycle Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Loops: Follow the Path Message Events: Scout Plays in the Forest Message Events: Simon Says Pages: Dragon Story Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Project Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K.PE.2.1
Recognize different types of data.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
SC.K.PE.2.2
Use different data representations to make comparisons.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
SC.K.PE.3.1
Arrange or sort information.
    Research Presentations Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
SC.K.PE.3.2
Solve problems involving logical order thinking or sequencing with or without technology.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K.PE.3.3
Observe patterns of daily life and routines.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K.PE.3.4
Create and use repeating patterns using letters, numbers or symbols.
    Patterns with Bee-Bot® Patterns and Music Patterns with Code & Go® Robot Mouse
SC.K.TI.1.1
Explore the use of technology in daily life.
    Impacts of Technology in Our World Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do?
SC.K.TI.2.1
Introduce and state the importance of rules.
    Online Etiquette Keeping Information Safe
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Original Story Animations - Personal Story Digital Research 2: Choice Research Wildlife Scene Project Introduction to Show and Hide Blocks Chicken Crossing Game Digital Greeting Card All About Me!
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Comparing Organisms Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 3D Design: Introduction Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project 3D Design: Create a Bubble Wand Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Basic Data and Programming Project Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Programming a Cycle Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Loops: Follow the Path Message Events: Scout Plays in the Forest Message Events: Simon Says Pages: Dragon Story Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Project Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.4.1
Express solutions as computational steps.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Comparing Organisms Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 3D Design: Introduction Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project 3D Design: Create a Bubble Wand Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Basic Data and Programming Project Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Programming a Cycle Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Loops: Follow the Path Message Events: Scout Plays in the Forest Message Events: Simon Says Pages: Dragon Story Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Project Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Creating Shapes Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Shapes with Bee-Bot® Making Ten with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Patterns and Music Counting with Code & Go® Robot Mouse Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Creating Shapes Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Shapes with Bee-Bot® Making Ten with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Patterns and Music Counting with Code & Go® Robot Mouse Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Creating Shapes Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Shapes with Bee-Bot® Making Ten with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Patterns and Music Counting with Code & Go® Robot Mouse Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Creating Shapes Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Shapes with Bee-Bot® Making Ten with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Patterns and Music Counting with Code & Go® Robot Mouse Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Creating Shapes Counting with Mazes Counting and Sequences (Unplugged) Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® Shapes with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Combining Shapes Patterns and Music Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Creating Shapes Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Shapes with Bee-Bot® Making Ten with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Patterns and Music Counting with Code & Go® Robot Mouse Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Creating Shapes Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Shapes with Bee-Bot® Making Ten with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Patterns and Music Counting with Code & Go® Robot Mouse Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Giving Credit Through Attributions
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
ELA.K12.EE.3.1
Make inferences to support comprehension.
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Creating Shapes Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Events and Money Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Shapes with Bee-Bot® Making Ten with Bee-Bot® Identify Shapes by Attributes VEX 123®: Defining Shape Attributes Greater Than and Less Than: Two-Digit Numbers Combining Shapes Patterns and Music Counting with Code & Go® Robot Mouse Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Comparing Organisms How Living Things Survive Adaptations and Survival: Camouflage Designing Solutions from Nature Properties of Matter Changing Landforms Sound Frequency & Amplitude Light and Shadows Sound and Pitch Needs of Plants Seasons with Bee-Bot® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Seasons with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse