Standard |
Lessons |
SC.K.CC.1.1
Provide positive feedback.
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Original Story Animations - Personal Story
Digital Research 2: Choice Research
Wildlife Scene Project
Introduction to Show and Hide Blocks
Chicken Crossing Game
Digital Greeting Card
All About Me!
|
SC.K.CO.1.1
Recognize components of computing devices.
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Input Devices
Computer Basics
Mouse Practice
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SC.K.CO.1.2
Identify what types of computer components can be used with senses.
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Input Devices
Computer Basics
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SC.K.CO.1.3
Identify tools used for creative expression.
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Research Presentations
Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
About Me Project
Chicken Crossing Game
Garden Project
River Crossing Game
3D Shapes
Tap-a-Mole Game
Drawing Tools: Fairy Tale Painting
Drawing Tools: Farm Scene
Garden Project
Machine Learning: AutoDraw
Transportation Speeds and Sounds
All About Me!
|
SC.K.CO.1.4
Create a project that expresses thoughts and ideas.
|
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Wildlife Scene Project
Introduction to Show and Hide Blocks
Chicken Crossing Game
Digital Greeting Card
All About Me!
|
SC.K.CO.1.5
Explore the keyboard of a computer through Consonant-Vowel-Consonant (CVC) words.
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|
SC.K.CO.1.6
Recognize that universal icons represent tools or information.
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Advanced Data and Programming
Data Storage and Variables
Training AI Using Data
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
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SC.K.CO.1.7
Discuss proper care for electronic devices.
|
Computer Basics
Ozobot® Programming 1: Introduction
|
SC.K.HS.1.1
Determine the risks of Internet usage.
|
Passwords
Online Etiquette
Keeping Information Safe
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SC.K.HS.1.2
Explore the need for adult permission before using a network-capable device.
|
Passwords
Online Etiquette
Keeping Information Safe
|
SC.K.HS.1.3
Discuss that a password helps protect the privacy of information.
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Passwords
Online Etiquette
Keeping Information Safe
|
SC.K.HS.1.4
Explain that some information is private and should not be shared online or in person.
|
Passwords
Online Etiquette
Keeping Information Safe
|
SC.K.HS.2.1
Explore the impact that technology has on the senses.
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|
SC.K.HS.2.2
Explore how to create a healthy balance between physical activity and time spent on a digital device.
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|
SC.K.PE.1.1
Discuss how a computer program is a set of instructions made by people to show a computer how to complete a task.
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Input Devices
Computer Basics
|
SC.K.PE.1.2
Develop a series of steps to complete a task.
|
Comparing Organisms
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Sound and Pitch
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
3D Design: Introduction
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Basic Data and Programming Project
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K.PE.2.1
Recognize different types of data.
|
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K.PE.2.2
Use different data representations to make comparisons.
|
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K.PE.3.1
Arrange or sort information.
|
Research Presentations
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K.PE.3.2
Solve problems involving logical order thinking or sequencing with or without technology.
|
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K.PE.3.3
Observe patterns of daily life and routines.
|
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K.PE.3.4
Create and use repeating patterns using letters, numbers or symbols.
|
Patterns with Bee-Bot®
Patterns and Music
Patterns with Code & Go® Robot Mouse
|
SC.K.TI.1.1
Explore the use of technology in daily life.
|
Impacts of Technology in Our World
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
What Can AI Do?
|
SC.K.TI.2.1
Introduce and state the importance of rules.
|
Online Etiquette
Keeping Information Safe
|
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
|
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Wildlife Scene Project
Introduction to Show and Hide Blocks
Chicken Crossing Game
Digital Greeting Card
All About Me!
|
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
|
Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
SC.K12.CTR.3.1
Complete tasks with digital fluency.
|
Comparing Organisms
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Sound and Pitch
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
3D Design: Introduction
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Basic Data and Programming Project
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K12.CTR.4.1
Express solutions as computational steps.
|
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
|
Comparing Organisms
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Sound and Pitch
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
3D Design: Introduction
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
3D Design: Create a Bubble Wand
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
End Block: Program a Race
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Basic Data and Programming Project
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
|
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Basic Data and Programming Project
Basic Data and Programming Project
|
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
|
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
|
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
|
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
|
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
|
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
|
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
|
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
|
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
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MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
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Creating Shapes
Counting with Mazes
Counting and Sequences (Unplugged)
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
Shapes with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Combining Shapes
Patterns and Music
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
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MA.K12.MTR.6.1
Assess the reasonableness of solutions.
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Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
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MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
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Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
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ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
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Giving Credit Through Attributions
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ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
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ELA.K12.EE.3.1
Make inferences to support comprehension.
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ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
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ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
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ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
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ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
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Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Creating Shapes
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Counting with Mazes
Story Problems: Add and Subtract within 100
Counting and Sequences (Unplugged)
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Decompose Numbers Up to 10
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Events and Money
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Counting with Bee-Bot®
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Making Ten with Bee-Bot®
Identify Shapes by Attributes
VEX 123®: Defining Shape Attributes
Greater Than and Less Than: Two-Digit Numbers
Combining Shapes
Patterns and Music
Counting with Code & Go® Robot Mouse
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
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ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
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Comparing Organisms
How Living Things Survive
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Properties of Matter
Changing Landforms
Sound Frequency & Amplitude
Light and Shadows
Sound and Pitch
Needs of Plants
Seasons with Bee-Bot®
Kibo®: Communicating Across Distances (Light and Sound)
Needs of Living Things with Bee-Bot®
Seasons with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Changing Environments with Bee-Bot®
Changing Environments with Code & Go® Robot Mouse
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