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Elementary Standards Mapping

for FL GR5 CS Foundations

62

Standards in this Framework

Standard Lessons
SC.5.CC.1.1
Identify appropriate and inappropriate uses of technology for communication with others.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Online Collaboration Safe and Responsible Use of Screens
SC.5.CC.1.2
Demonstrate ways with or without technology that collaborating with others can support problem solving.
    Pair Programming: Create a Band Online Collaboration
SC.5.CC.1.3
Revise and refine thinking based on peer feedback.
    Platform Game Design Programming and Data Project Game Effects Clones in Games Digital Pet Project Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Functions Dance Project Design an App Game Design Project Game Design Project
SC.5.CC.2.1
Research and use information gathered from digital resources.
    Research: Effective Keywords Research: Informational Programs Productivity Software Inquiry Project
SC.5.CC.2.2
Support ideas using collected evidence through research.
    Research: Informational Programs CS Innovators Research Project Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.5.CO.1.1
Describe the function and purpose of various input/output devices.
    How Computing Systems Work Introduction to micro:bit®
SC.5.CO.1.2
Create a digital project that answers a research question, clearly communicating thoughts and ideas.
    Research: Informational Programs Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.5.CO.1.3
Explore the use of keyboard shortcuts.
SC.5.CO.1.4
Explore the use of the keyboard with proper finger placement for all rows.
SC.5.CO.1.5
Explain how computers access a network and how to effectively troubleshoot.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols
SC.5.CO.1.6
Explain how computers can communicate to transfer data.
    Networks Part 2: Network Protocols
SC.5.CO.2.1
Identify hardware components in the computation cycle as input, processing, output and storage.
    Data Storage
SC.5.CO.2.2
Troubleshoot hardware problems that may occur during everyday use.
    Computer Detectives: Hardware and Software Problems
SC.5.CO.3.1
Identify software components in the computation cycle as input, processing, output and storage.
    Data Storage
SC.5.CO.3.2
Troubleshoot software problems that may occur during everyday use.
    Computer Detectives: Hardware and Software Problems
SC.5.HS.1.1
Discuss the importance of a search engine’s safe-search feature.
SC.5.HS.1.2
Describe the role that parental digital monitoring programs play in Internet safety.
SC.5.HS.1.3
Describe threats to safe and efficient use of electronic devices.
    Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room
SC.5.HS.2.1
Define the 20-20-20 rule for technology.
    Safe and Responsible Use of Screens
SC.5.HS.2.2
Discuss ways to counteract digital fatigue.
    Safe and Responsible Use of Screens
SC.5.HS.3.1
Explain the impact of digital media, communication and the consequences of cyberbullying and harassment.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Safe and Responsible Use of Screens
SC.5.PE.1.1
Explain how computers model intelligent behavior.
    Training AI Using Data Program an AI Chatbot Machine Learning: Teachable Machine AI Products: Ethical and Responsible Choices Humans Vs. Machines How Machines Learn
SC.5.PE.1.2
Create a program in a graphical environment.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Properties of Matter Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Programming and Data Project Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 3 Pong Game KA1.1.1 - Karel's Coding Environment: Example Program Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Debugging: Mazes Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Debugging: Make a Pizza Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects KA1.2.1 - The Rabbit Chase: Time to Clean Up KA1.2.2 - The Rabbit Chase: Riley the Troublemaker KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.4 - The Rabbit Chase: Tracking Riley KA1.2.5 - The Rabbit Chase: Over the Wall KA1.2.6 - The Rabbit Chase: Help KA1.2.7 - The Rabbit Chase: Making Friends KA1.3.1 - Lost in Space: A Call from Space KA1.3.2a - Lost in Space: Directions to Mars KA1.3.2b - Lost in Space: Asteroid Field KA1.3.2c - Lost in Space: Asteroid Field 2 KA1.3.3a - Lost in Space: Landing Systems Engaged KA1.3.3b - Lost in Space: Perimeter Check KA1.3.4a - Lost in Space: Putting Out Fires Part 1 KA1.3.4b - Lost in Space: Putting Out Fires Part 2 KA1.3.5b - Lost in Space: Tracking Tracy Part 2 KA1.3.6 - Lost in Space: Martian Sand Worms KA1.4.1 - Evaluation: Supplies Drop Off KA1.4.2 - Evaluation: Create Karel Adventures House Design with Area and Perimeter KA1.1.2 - Karel's Coding Environment: Walk Around the Pond Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Winter Celebrations Around the World
SC.5.PE.1.3
Create a program using arithmetic operators, conditionals and repetition in programs.
    Practice with Conditionals Part 1 Game Mechanics with Comparison Operators Properties of Matter Platform Game Design Fractions and Variables Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Decimal Multiplication and Conditionals Physical Changes Digital Flashcards Introduction to Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Effects of Pollution Grammar Quiz Game Drawing with micro:bit® and Scratch Day and Night Multi-digit Multiplication and Conditionals Game Effects Clones in Games Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Multiplication Quiz Game Create a Drawing App Skills Practice: If/Then Conditionals Skills Practice: Operators Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred VEX 123®: Patterns of Living Things micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Pinball Game Project Mad Libs Project Design an App Game Design Project Decimal Division and Conditionals Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Atoms and Molecules Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Pong Game Create a Maze Click-a-Mole Introduction to Clones Program an AI Chatbot Snake Game Functions: Paint by Numbers Clones: Throwing Acorns Game Scout's Quest: Conditionals Conditionals: Flying Bird Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Star Brightness and Distance Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race
SC.5.PE.1.4
Detect and correct program errors.
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Digital Flashcards Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Pong Game Debugging: Events and Loops Create a Maze Click-a-Mole Debugging: Mazes Program an AI Chatbot Events: Dot in Space Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects KA1.2.1 - Karel Error Messages Part 1 KA1.2.2 - Karel Error Messages Part 2 KA1.2.3 - Karel Error Messages Part 3 House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
SC.5.PE.2.1
Describe examples of databases from everyday life.
SC.5.PE.2.2
Identify data types and data structures.
    Data Storage
SC.5.PE.2.3
Analyze the data from a given scenario.
    Using Digital Tools to Create Line Graphs Programming and Data Project Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.5.PE.3.1
Identify the concepts illustrated by a simulation that offers problems and solutions.
    Balanced and Unbalanced Forces Sound Frequency & Amplitude Communities Adapt to & Modify Their Environment Weather and Climate Classifying Rocks Physical Changes Exploring the Water Cycle Wave Generator Sun and Moon, Day and Night Earth Systems Cycle of Matter Constructive and Destructive Processes micro:bit®: Animal Response to the Environment How We See: Light Reflection The US Government Fossils and Past Environments Atoms and Molecules Scale of Planets in the Solar System Balanced Ecosystems Star Brightness and Distance micro:bit® Butterfly Migration Simulator
SC.5.PE.3.2
Solve problems using digital graphic organizers.
    Creative Storytelling Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Storytelling with Finch Robot®
SC.5.PE.3.3
Explain that there are several possible algorithms for searching within a dataset.
    Mad Libs Project Training AI Using Data
SC.5.PE.3.4
Explain how to identify and correct logical errors in algorithms.
    Debugging: Events and Loops Debugging: Mazes Debugging: Make a Pizza
SC.5.TI.1.1
Explain how access to technology helps empower individuals and groups.
    Training AI Using Data Technology Timeline Online Collaboration
SC.5.TI.1.2
Explore various technology-related career paths.
    Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project
SC.5.TI.1.3
Evaluate audio and video technologies and their impact on communication.
SC.5.TI.2.1
Compare digital resources.
    Research: Effective Keywords Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Introduction to Productivity Software
SC.5.TI.2.2
Describe the purpose of copyright.
    Giving Credit Through Attributions
SC.5.TI.2.3
Describe the possible consequences for improper use of digital materials that are protected by copyright.
    Giving Credit Through Attributions
SC.5.TI.2.4
Verify information from digital resources.
SC.5.TI.2.5
Demonstrate how to cite sources.
    Giving Credit Through Attributions Productivity Software Inquiry Project
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Platform Game Design Creative Storytelling Scratch Digital Greeting Card Research: Informational Programs Programming and Data Project Game Effects Clones in Games Digital Pet Project House Design with Area and Perimeter Classes and Objects in Games Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Design an App Multimedia Book Report micro:bit® Reaction Game Storytelling with Finch Robot® Create a Maze I-Spy with Lists Click-a-Mole Snake Game Lists: Shopping with Scout House Design with Area and Perimeter
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Game Mechanics with Comparison Operators Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create a Maze Animating Poetry Events: Dot in Space Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming House Design with Area and Perimeter Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators: Grace Hopper Computational Thinking: Design a Neighborhood CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Program an AI Chatbot Machine Learning: Face Sensing Machine Learning: Teachable Machine Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project Scout's Cybersecurity Adventure: Part 1 Humans Vs. Machines Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room How Machines Learn
SC.K12.CTR.4.1
Express solutions as computational steps.
    Creating Algorithms Loops: Falling Objects Computational Thinking: Design a Neighborhood
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Ozobot® Programming 2: More Color Codes ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Ozobot® Timeline Makey Makey®: Graphing Points on a Coordinate Plane Ozobot® Cycle Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Computational Thinking: Design a Neighborhood Loops: Sphero® Underwater Exploration CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Productivity Software Inquiry Project
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Decimal Multiplication and Conditionals Unit Converter Multiplication Quiz Game Area of a Rectangle with Tiles Classifying Quadrilaterals in a Hierarchy Decimal Division and Conditionals Add and Subtract Fractions Animating Sprites with Division
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Creating Algorithms
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Decimal Multiplication and Conditionals Unit Converter Multiplication Quiz Game Area of a Rectangle with Tiles Decimal Division and Conditionals Add and Subtract Fractions Animating Sprites with Division
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Unit Converter Area of a Rectangle with Tiles Classifying Quadrilaterals in a Hierarchy Add and Subtract Fractions Animating Sprites with Division
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Decimal Multiplication and Conditionals Unit Converter Area of a Rectangle with Tiles Decimal Division and Conditionals Add and Subtract Fractions Animating Sprites with Division
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    How Machines Learn
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Programming and Data Project Animating Sprites with Division House Design with Area and Perimeter Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Research: Effective Keywords Research: Informational Programs Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
    Research: Effective Keywords Animating Poetry Research: Informational Programs Nonfiction Animated Recordings Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Productivity Software Inquiry Project
ELA.K12.EE.3.1
Make inferences to support comprehension.
    Animating Poetry Careers in CS: Health and Fitness Careers in CS: Major League Baseball Productivity Software Inquiry Project
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
    3D Design: Keyboard Accommodations Pair Programming: Create a Band Design an App Online Collaboration AI Products: Ethical and Responsible Choices
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
    Giving Credit Through Attributions Productivity Software Inquiry Project
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
    Animating Poetry Nonfiction Animated Recordings Design an App Productivity Software Inquiry Project
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Decimal Multiplication and Conditionals Unit Converter Multiplication Quiz Game Area of a Rectangle with Tiles Classifying Quadrilaterals in a Hierarchy Decimal Division and Conditionals Add and Subtract Fractions Animating Sprites with Division
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Exploring Ecosystems Physical Changes Effects of Pollution Earth Systems Day and Night Cycle of Matter Constructive and Destructive Processes Animal Classification