Please enable JavaScript to use CodeHS

Elementary Standards Mapping

for FL 3-5 Unplugged CS

100

Standards in this Framework

Standard Lessons
SC.3.CC.1.1
Describe how collaborating with others can be beneficial to a project.
    Pair Programming: Create a Band Online Collaboration
SC.3.CC.1.2
Use feedback from peers to make revisions using technology.
    Programming and Data Project Game Effects Digital Pet Project 3D Design: Keyboard Accommodations Pair Programming: Create a Band Plan a Quest Design an App Game Design Project Game Design Project
SC.3.CC.1.3
Explain that searches may be enhanced by key terms.
    Research: Effective Keywords
SC.3.CC.1.4
Describe how computer simulations can help communicate ideas in concepts or problem-solving.
    Balanced and Unbalanced Forces Sound Frequency & Amplitude Communities Adapt to & Modify Their Environment Weather and Climate Classifying Rocks Physical Changes Exploring the Water Cycle Wave Generator Sun and Moon, Day and Night Earth Systems Cycle of Matter Constructive and Destructive Processes How We See: Light Reflection The US Government Modeling Life Cycles Fossils and Past Environments Atoms and Molecules Scale of Planets in the Solar System Balanced Ecosystems Star Brightness and Distance
SC.3.CC.2.1
Identify uses of technology when sending communication over the Internet.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Online Collaboration Safe and Responsible Use of Screens
SC.3.CC.2.2
Describe responsible uses of modern communication media and devices.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Online Collaboration Safe and Responsible Use of Screens
SC.3.CO.1.1
Classify hardware as input, output, both or neither.
    How Computing Systems Work
SC.3.CO.1.3
Identify digital tools used for writing activities.
    Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project
SC.3.CO.1.4
Identify digital tools for data collection.
    Using Digital Tools to Create Line Graphs Programming and Data Project Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.3.CO.1.6
Apply self-editing practices to improve accuracy.
    Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Microsoft PowerPoint™
SC.3.CO.1.7
Categorize software based on its main purpose.
    Introduction to Productivity Software
SC.3.CO.1.8
Introduce how network systems are part of a global communication network.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols
SC.3.HS.1.1
Discuss the need for parental control settings on network- capable devices.
SC.3.HS.1.2
Discuss why some sites or games have age requirements.
SC.3.HS.1.3
Explain what actions should be taken if students are either victims or witnesses of cyberbullying or harassment.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Safe and Responsible Use of Screens
SC.3.HS.2.1
Explore ways to balance movement and screen time.
SC.3.HS.2.2
Demonstrate the use of healthy digital habits.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Safe and Responsible Use of Screens
SC.3.PE.1.1
Explore using graphics, blocks or visual cues to design a program.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Properties of Matter Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Programming and Data Project Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Animal Classification Interactive Map of the 13 Colonies Digital Pet Project Animating Unit Fractions Multiplication Quiz Game ScratchJr to Scratch: Events and Loops Create a Drawing App Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games Punctuate a Title Pair Programming: Create a Band Seasonal Project (Spring): Create a Chase Game! How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report Animating Sprites with Factors Animating Sprites with Division Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 3 Pong Game KA1.1.1 - Karel's Coding Environment: Example Program Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Debugging: Mazes Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Debugging: Make a Pizza Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects KA1.2.1 - The Rabbit Chase: Time to Clean Up KA1.2.2 - The Rabbit Chase: Riley the Troublemaker KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.4 - The Rabbit Chase: Tracking Riley KA1.2.5 - The Rabbit Chase: Over the Wall KA1.2.6 - The Rabbit Chase: Help KA1.2.7 - The Rabbit Chase: Making Friends KA1.3.1 - Lost in Space: A Call from Space KA1.3.2a - Lost in Space: Directions to Mars KA1.3.2b - Lost in Space: Asteroid Field KA1.3.2c - Lost in Space: Asteroid Field 2 KA1.3.3a - Lost in Space: Landing Systems Engaged KA1.3.3b - Lost in Space: Perimeter Check KA1.3.4a - Lost in Space: Putting Out Fires Part 1 KA1.3.4b - Lost in Space: Putting Out Fires Part 2 KA1.3.5b - Lost in Space: Tracking Tracy Part 2 KA1.3.6 - Lost in Space: Martian Sand Worms KA1.4.1 - Evaluation: Supplies Drop Off KA1.4.2 - Evaluation: Create Karel Adventures House Design with Area and Perimeter KA1.1.2 - Karel's Coding Environment: Walk Around the Pond Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Drawing Tools: Sea Creatures Winter Celebrations Around the World
SC.3.PE.2.2
Compile data collected and draw conclusions based on trends.
    Using Digital Tools to Create Line Graphs Programming and Data Project Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.3.PE.2.3
Analyze data for trends.
    Using Digital Tools to Create Line Graphs Programming and Data Project Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.3.PE.3.1
Create a repeatable pattern to solve a problem.
    Adding with Loops Loops (Unplugged) Wave Generator Loops Animating Sprites with Multiplication Animating Unit Fractions Multiplication Quiz Game Animation Loops Project Animating Sprites with Factors Animating Sprites with Division Scout's Scratch Expedition Part 3 Loops: Catch the Ball Clones: Throwing Acorns Game Creating Turtle Graphics Loops: Falling Objects
SC.3.PE.3.4
Create a model or a simulation of a system and explain what the model shows.
    Balanced and Unbalanced Forces Sound Frequency & Amplitude Communities Adapt to & Modify Their Environment Weather and Climate Classifying Rocks Physical Changes Exploring the Water Cycle Wave Generator Sun and Moon, Day and Night Earth Systems Cycle of Matter Constructive and Destructive Processes How We See: Light Reflection The US Government Modeling Life Cycles Fossils and Past Environments Atoms and Molecules Scale of Planets in the Solar System Balanced Ecosystems Star Brightness and Distance
SC.3.PE.3.5
Explain the process of sorting information into a useful order.
    3D Design: Keyboard Accommodations Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood How Machines Learn
SC.3.TI.1.1
Summarize how different types of computing devices are used to communicate with others on a daily basis.
    Online Collaboration
SC.3.TI.1.2
Identify adaptive technology and discuss how it has changed over time.
    3D Design: Keyboard Accommodations
SC.3.TI.1.3
Discuss the uses of Artificial Intelligence (AI) in daily life.
    Training AI Using Data Program an AI Chatbot Machine Learning: Face Sensing Machine Learning: Teachable Machine Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Humans Vs. Machines How Machines Learn
SC.3.TI.2.1
Demonstrate awareness of copyright laws to show respect for the ideas of others when using digital artifacts.
    Research: Effective Keywords Research: Informational Programs Giving Credit Through Attributions Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.3.TI.2.2
Identify various digital artifacts and whether they are copyrighted or trademarked.
    Giving Credit Through Attributions Productivity Software Inquiry Project
SC.3.TI.2.3
Cite evidence using direct and indirect citations.
    Giving Credit Through Attributions Productivity Software Inquiry Project
SC.3.TI.2.4
Identify digital information resources used to answer research questions.
    Research: Effective Keywords Research: Informational Programs
SC.4.CC.1.1
Demonstrate ways that technology can foster teamwork.
    Pair Programming: Create a Band Online Collaboration
SC.4.CC.1.2
Demonstrate collaboration and problem-solving.
    3D Design: Keyboard Accommodations Pair Programming: Create a Band Design an App Online Collaboration
SC.4.CC.1.3
Discuss ways that collaboration can lead to innovation.
    3D Design: Keyboard Accommodations Design an App
SC.4.CC.1.4
Explain why providing and receiving feedback from others can improve performance for projects.
    Platform Game Design Programming and Data Project Game Effects Clones in Games Digital Pet Project Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Functions Dance Project Design an App Game Design Project Game Design Project
SC.4.CC.1.5
Compare different communication technologies.
    Online Collaboration
SC.4.CO.1.4
Determine whether software can be described as a system or application software.
    How Computing Systems Work
SC.4.CO.1.6
Discuss ways computers connect.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols Online Collaboration
SC.4.CO.1.7
Compare hardware and software.
    How Computing Systems Work Computer Detectives: Hardware and Software Problems
SC.4.HS.1.1
Discuss what makes websites and applications appropriate for use at school.
SC.4.HS.1.2
Discuss how websites and applications can be utilized for different purposes.
    Internet Positivity (Unplugged) Safe and Responsible Use of Screens
SC.4.HS.1.3
Evaluate the permanence of content posted online.
    Digital Identity
SC.4.HS.1.4
Identify the legal and social consequences of cyberbullying.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Safe and Responsible Use of Screens
SC.4.HS.2.1
Identify the impact of digital device usage on behavior.
    Internet Positivity (Unplugged) Digital Identity Safe and Responsible Use of Screens
SC.4.PE.2.1
Collect, organize and graph data.
    Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.4.PE.2.2
Analyze a graphical representation of data.
    Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.4.PE.3.1
Describe how computational thinking can be used to solve real-world issues in science and engineering.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
SC.4.PE.3.2
Create a list of steps (algorithm) to solve a real-world problem.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Ozobot® Programming 2: More Color Codes ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Ozobot® Timeline Makey Makey®: Graphing Points on a Coordinate Plane Ozobot® Cycle Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
SC.4.TI.1.1
Explain how over time digital literacy has been used to simplify tasks and functions.
    Technology Timeline Careers in CS: Health and Fitness CS Innovators: Grace Hopper CS Innovators Research Project Humans Vs. Machines
SC.4.TI.1.2
Explore and identify the functions of adaptive technologies and how they have changed over time.
    How Computing Systems Work Technology Timeline
SC.4.TI.1.3
Explain how Artificial Intelligence (AI) affects our ability to access, create and modify content.
    Program an AI Chatbot Machine Learning: Face Sensing Machine Learning: Teachable Machine Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Humans Vs. Machines How Machines Learn
SC.4.TI.1.4
Compare human and computer performance on similar tasks.
    Humans Vs. Machines
SC.4.TI.2.1
Define plagiarism and explore the impacts of plagiarized materials.
    Giving Credit Through Attributions
SC.5.CC.1.1
Identify appropriate and inappropriate uses of technology for communication with others.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Online Collaboration Safe and Responsible Use of Screens
SC.5.CC.1.2
Demonstrate ways with or without technology that collaborating with others can support problem solving.
    Pair Programming: Create a Band Online Collaboration
SC.5.CC.1.3
Revise and refine thinking based on peer feedback.
    Platform Game Design Programming and Data Project Game Effects Clones in Games Digital Pet Project Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Functions Dance Project Design an App Game Design Project Game Design Project
SC.5.CO.1.1
Describe the function and purpose of various input/output devices.
    How Computing Systems Work Introduction to micro:bit®
SC.5.CO.1.3
Explore the use of keyboard shortcuts.
SC.5.CO.1.4
Explore the use of the keyboard with proper finger placement for all rows.
SC.5.CO.1.5
Explain how computers access a network and how to effectively troubleshoot.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols
SC.5.CO.1.6
Explain how computers can communicate to transfer data.
    Networks Part 2: Network Protocols
SC.5.CO.2.1
Identify hardware components in the computation cycle as input, processing, output and storage.
    Data Storage
SC.5.CO.2.2
Troubleshoot hardware problems that may occur during everyday use.
    Computer Detectives: Hardware and Software Problems
SC.5.CO.3.1
Identify software components in the computation cycle as input, processing, output and storage.
    Data Storage
SC.5.CO.3.2
Troubleshoot software problems that may occur during everyday use.
    Computer Detectives: Hardware and Software Problems
SC.5.HS.1.1
Discuss the importance of a search engine’s safe-search feature.
SC.5.HS.1.2
Describe the role that parental digital monitoring programs play in Internet safety.
SC.5.HS.1.3
Describe threats to safe and efficient use of electronic devices.
    Scout's Cybersecurity Adventure: Part 1 Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room
SC.5.HS.2.1
Define the 20-20-20 rule for technology.
SC.5.HS.2.2
Discuss ways to counteract digital fatigue.
SC.5.HS.3.1
Explain the impact of digital media, communication and the consequences of cyberbullying and harassment.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Safe and Responsible Use of Screens
SC.5.PE.1.1
Explain how computers model intelligent behavior.
    Training AI Using Data Program an AI Chatbot Machine Learning: Teachable Machine AI Products: Ethical and Responsible Choices Humans Vs. Machines How Machines Learn
SC.5.PE.2.1
Describe examples of databases from everyday life.
SC.5.TI.1.1
Explain how access to technology helps empower individuals and groups.
    Training AI Using Data Technology Timeline Online Collaboration
SC.5.TI.1.2
Explore various technology-related career paths.
    Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project
SC.5.TI.1.3
Evaluate audio and video technologies and their impact on communication.
SC.5.TI.2.2
Describe the purpose of copyright.
    Giving Credit Through Attributions
SC.5.TI.2.3
Describe the possible consequences for improper use of digital materials that are protected by copyright.
    Giving Credit Through Attributions
SC.5.TI.2.5
Demonstrate how to cite sources.
    Giving Credit Through Attributions Productivity Software Inquiry Project
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Platform Game Design Creative Storytelling Scratch Digital Greeting Card Research: Informational Programs Programming and Data Project Game Effects Clones in Games Digital Pet Project House Design with Area and Perimeter Classes and Objects in Games Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Design an App Multimedia Book Report micro:bit® Reaction Game Storytelling with Finch Robot® Create a Maze I-Spy with Lists Click-a-Mole Snake Game Lists: Shopping with Scout House Design with Area and Perimeter
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Game Mechanics with Comparison Operators Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create a Maze Animating Poetry Events: Dot in Space Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming House Design with Area and Perimeter Careers in CS: Health and Fitness Computational Thinking: Design an Obstacle Course Careers in CS: Major League Baseball CS Innovators: Grace Hopper Computational Thinking: Design a Neighborhood CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Program an AI Chatbot Machine Learning: Face Sensing Machine Learning: Teachable Machine Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project Scout's Cybersecurity Adventure: Part 1 Humans Vs. Machines Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room How Machines Learn
SC.K12.CTR.4.1
Express solutions as computational steps.
    Creating Algorithms Loops: Falling Objects Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood How Machines Learn
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Ozobot® Programming 2: More Color Codes ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Ozobot® Timeline Makey Makey®: Graphing Points on a Coordinate Plane Ozobot® Cycle Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Computational Thinking: Design an Obstacle Course Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Computational Thinking: Design a Neighborhood Loops: Sphero® Underwater Exploration CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Productivity Software Inquiry Project
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Adding with Loops Fractions and Variables Decimal Multiplication and Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Measuring Lengths Animating Sprites with Multiplication Classifying Shapes by Category Programming and Data Project Multi-digit Multiplication and Conditionals Animating Unit Fractions Multiplication Quiz Game Area of a Rectangle with Tiles Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors Animating Sprites with Division House Design with Area and Perimeter
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Creating Algorithms
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Adding with Loops Fractions and Variables Decimal Multiplication and Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Measuring Lengths Animating Sprites with Multiplication Multi-digit Multiplication and Conditionals Animating Unit Fractions Multiplication Quiz Game Area of a Rectangle with Tiles Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors Animating Sprites with Division House Design with Area and Perimeter
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Adding with Loops Fractions and Variables Decimal Multiplication and Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Measuring Lengths Animating Sprites with Multiplication Classifying Shapes by Category Programming and Data Project Multi-digit Multiplication and Conditionals Animating Unit Fractions Multiplication Quiz Game Area of a Rectangle with Tiles Classifying Quadrilaterals in a Hierarchy Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors Animating Sprites with Division Modeling Perimeter with Finch Robot® House Design with Area and Perimeter
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Adding with Loops Fractions and Variables Decimal Multiplication and Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Measuring Lengths Animating Sprites with Multiplication Classifying Shapes by Category Programming and Data Project Animating Unit Fractions Multiplication Quiz Game Area of a Rectangle with Tiles Classifying Shapes Using Lines and Angles Decimal Division and Conditionals Add and Subtract Fractions Animating Sprites with Factors Animating Sprites with Division Modeling Perimeter with Finch Robot® House Design with Area and Perimeter
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Programming and Data Project Modeling Perimeter with Finch Robot® How Machines Learn
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Programming and Data Project Animating Sprites with Factors Animating Sprites with Division House Design with Area and Perimeter Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Research: Effective Keywords Research: Informational Programs Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
    Research: Effective Keywords Animating Poetry Research: Informational Programs Nonfiction Animated Recordings Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Productivity Software Inquiry Project
ELA.K12.EE.3.1
Make inferences to support comprehension.
    Animating Poetry Careers in CS: Health and Fitness Careers in CS: Major League Baseball Productivity Software Inquiry Project
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
    3D Design: Keyboard Accommodations Pair Programming: Create a Band Design an App Online Collaboration AI Products: Ethical and Responsible Choices
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
    Giving Credit Through Attributions Productivity Software Inquiry Project
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
    Animating Poetry Nonfiction Animated Recordings Design an App Productivity Software Inquiry Project
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Adding with Loops Fractions and Variables Decimal Multiplication and Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Measuring Lengths Animating Sprites with Multiplication Classifying Shapes by Category Programming and Data Project Multi-digit Multiplication and Conditionals Animating Unit Fractions Multiplication Quiz Game Area of a Rectangle with Tiles Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors Animating Sprites with Division House Design with Area and Perimeter
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Weather and Climate Classifying Rocks Nutrition Maze Exploring Heat Exploring Adaptations Physical Changes Plant and Animal Cells Exploring the Water Cycle Wave Generator Sensing and Responding to the Environment Effects of Pollution Earth Systems Day and Night Cycle of Matter Constructive and Destructive Processes Animal Classification How We See: Light Reflection Modeling Life Cycles Fossils and Past Environments