3A-AP-13 |
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. |
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1.9 Abstraction
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1.16 Debugging Strategies
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6.1 Project: Tell a Story
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7.9 Simulation
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12.1 Practice PT: Create an Image Filter!
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21.2 Prototype
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3A-AP-14 |
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. |
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7.1 Intro to Lists/Arrays
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7.2 Indexing Into an Array
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7.5 Iterating Over an Array
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7.6 Finding an Element in a List
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3A-AP-15 |
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. |
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1.15 Control Structures Example
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4.12 Loop and a Half
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3A-AP-16 |
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. |
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2.1 Practice PT: Pair-Programming Paint!
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6.1 Project: Tell a Story
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12.1 Practice PT: Create an Image Filter!
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17.1 Present a Data-Driven Insight
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18.1 The Impacts of Computing
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31.1 Practice PT: Steganography
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32.1 The Effects of the Internet
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3A-AP-17 |
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. |
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1.5 Functions in Karel
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1.7 Top Down Design and Decomposition in Karel
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2.1 Practice PT: Pair-Programming Paint!
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5.1 Functions and Parameters 1
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5.2 Functions and Parameters 2
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5.3 Functions and Parameters 3
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5.4 Functions and Return Values 1
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5.5 Functions and Return Values 2
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5.7 JavaScript vs Karel
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5.8 Basic JavaScript and Graphics Challenges
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6.1 Project: Tell a Story
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12.1 Practice PT: Create an Image Filter!
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19.1 Create Performance Task
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31.1 Practice PT: Steganography
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3A-AP-18 |
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. |
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8.4 Pixel Images
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8.6 Pixel Colors!
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8.7 Image Manipulation
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12.1 Practice PT: Create an Image Filter!
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17.1 Present a Data-Driven Insight
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31.1 Practice PT: Steganography
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3A-AP-19 |
Systematically design and develop programs for broad audiences by incorporating feedback from users. |
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21.1 Intro to Design Thinking
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21.3 Test
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21.4 Project Prep and Development
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3A-AP-20 |
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. |
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13.10 Creative Credit & Copyright
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3A-AP-21 |
Evaluate and refine computational artifacts to make them more usable and accessible. |
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21.1 Intro to Design Thinking
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21.2 Prototype
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21.3 Test
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3A-AP-22 |
Design and develop computational artifacts working in team roles using collaborative tools. |
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2.1 Practice PT: Pair-Programming Paint!
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3A-AP-23 |
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. |
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1.8 Commenting Your Code
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2.1 Practice PT: Pair-Programming Paint!
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6.1 Project: Tell a Story
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12.1 Practice PT: Create an Image Filter!
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19.1 Create Performance Task
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31.1 Practice PT: Steganography
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3A-CS-01 |
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. |
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1.9 Abstraction
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1.10 Super Karel
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1.19 Ultra Karel
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5.7 JavaScript vs Karel
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3A-CS-02 |
Compare levels of abstraction and interactions between application software, system software, and hardware layers. |
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1.9 Abstraction
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1.19 Ultra Karel
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5.7 JavaScript vs Karel
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3A-CS-03 |
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. |
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1.16 Debugging Strategies
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3A-DA-09 |
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. |
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8.1 Intro to Digital Information
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8.2 Number Systems
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8.3 Encoding Text with Binary
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8.4 Pixel Images
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8.5 Hexadecimal
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8.6 Pixel Colors!
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8.7 Image Manipulation
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8.8 Data Compression
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8.9 Lossy Compression
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41.1 Cryptography
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3A-DA-10 |
Evaluate the tradeoffs in how data elements are organized and where data is stored. |
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8.5 Hexadecimal
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3A-DA-11 |
Create interactive data visualizations using software tools to help others better understand real-world phenomena. |
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16.2 Visualizing and Interpreting Data
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3A-DA-12 |
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process. |
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16.2 Visualizing and Interpreting Data
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16.3 Data Collection & Limitations
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3A-IC-24 |
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. |
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13.9 The Impact of the Internet
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13.10 Creative Credit & Copyright
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18.1 The Impacts of Computing
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32.1 The Effects of the Internet
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3A-IC-25 |
Test and refine computational artifacts to reduce bias and equity deficits. |
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3A-IC-26 |
Demonstrate ways a given algorithm applies to problems across disciplines. |
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13.9 The Impact of the Internet
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3A-IC-27 |
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields. |
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3A-IC-28 |
Explain the beneficial and harmful effects that intellectual property laws can have on innovation. |
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13.10 Creative Credit & Copyright
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3A-IC-29 |
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. |
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16.3 Data Collection & Limitations
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3A-IC-30 |
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. |
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16.3 Data Collection & Limitations
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32.1 The Effects of the Internet
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3A-NI-04 |
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. |
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13.1 Welcome to the Internet
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13.2 Internet Hardware
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13.3 Internet Addresses
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13.5 DNS and Routing
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13.6 Routing
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13.7 Packets and Protocols
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3A-NI-05 |
Give examples to illustrate how sensitive data can be affected by malware and other attacks. |
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3A-NI-06 |
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. |
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3A-NI-07 |
Compare various security measures, considering tradeoffs between the usability and security of a computing system. |
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3A-NI-08 |
Explain tradeoffs when selecting and implementing cybersecurity recommendations. |
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