Standards in this Framework
Standard | Lessons |
---|---|
CS.K.1.1a
Students can follow algorithms (step-by-step instructions) to complete tasks. |
Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
CS.K.1.2a
Students can define data as stored information. |
Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Introduction to Data Storage and Files |
CS.K.1.2b
Students can identify patterns in data. |
Data Patterns and Predictions What Can Data Tell Us? |
CS.K.2.1a
Students can practice entering passwords to gain access to content and explain why passwords are necessary. |
Positive Online Behavior |
CS.K.4.1a
Students can keep login information private and log off devices appropriately. |
Keeping Information Safe Positive Online Behavior |
CS.K.4.1b
Students can distinguish between private vs. public information. |
Online Etiquette Keeping Information Safe Positive Online Behavior |
CS.K.6.1a
Students can describe appropriate and inappropriate uses of digital devices. |
Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe Positive Online Behavior Introduction to Responsible Technology Use |
CS.K.6.1b
Students can work respectfully and responsibly with others. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette Positive Online Behavior |