Standards in this Framework
| Standard | Lessons | 
|---|---|
| CS.2.2.1a Students can develop plans that describe a program’s sequence of events, goals, and expected outcomes. | 
 Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines | 
| CS.2.3.1a Students can select and use appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use. | 
 Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends | 
| CS.2.3.1b Students can develop programs with sequences and simple loops to express ideas or address a problem. | 
 Counting with Mazes Build a Sentence Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Space Travel Project VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops Making a Timer Collaborating Digitally | 
| CS.2.5.1a Students can demonstrate how to train a computer to recognize something. | 
 Machine Learning: What is a Blorg? What Can AI Do? Sorting with Decision Trees | 
| CS.2.5.1b Students can describe and provide examples of how people learn and how computers learn. | 
 Machine Learning: What is a Blorg? What Can AI Do? Sorting with Decision Trees How AI Helps Us | 
| CS.2.5.1c Students can describe the kinds of tasks an intelligent assistant can and cannot perform. | 
 Machine Learning: What is a Blorg? What Can AI Do? How AI Helps Us | 
| CS.2.5.1d Students can describe some jobs that no longer exist due to advances in technology. | 
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| CS.2.5.1e Students can identify devices in daily life that use AI technologies. | 
 How AI Helps Us | 
| CS.2.5.2a Students can examine a labeled dataset and identify problems in the data that could lead a computer to make incorrect predictions. |  | 
| CS.2.5.2b Students can identify current uses of AI and how they have impacted people. | 
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| CS.2.5.2c Students can describe how AI can be used to solve problems that affect people. | 
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| CS.2.6.1a Students can discuss examples of cyberbullying and model age-appropriate responses to cyberbullying. |  | 
| CS.2.6.1b Students can discuss the concept of copyright. | 
 Introduction to Research Choice Research |