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Standards Mapping

for Arkansas MS Introduction to Code

22

Standards in this Framework

15

Standards Mapped

68%

Mapped to Course

Standard Lessons
1.1.1
Define an algorithm as a step-by-step sequence of instructions to solve a problem.
  1. 1.1 Intro to Python with Tracy the Turtle
  2. 3.6 Top Down Design
  3. 8.1 Putting Together Control Structures
1.1.2
Evaluate algorithms for efficiency (e.g., speed and resource use) and clarity (e.g., readability and logical flow).
  1. 3.1 Comments
  2. 3.6 Top Down Design
  3. 5.7 Debugging Strategies
1.2.1
Demonstrate appropriate collaborative behaviors when working in a group (e.g., listening actively, sharing ideas, and providing constructive feedback).
  1. 2.1 Testing Tracy Programs
  2. 8.1 Putting Together Control Structures
1.2.2
Integrate feedback from others to improve problem-solving solutions.
  1. 2.1 Testing Tracy Programs
  2. 4.1 Design a Mural
  3. 6.1 Cycle Depiction
2.1.1
Identify the ethical considerations and social implications of computer technology, including issues such as privacy (e.g., data collection), security (e.g., password protection), and bias (e.g., in algorithms or AI systems).
2.1.2
Create and maintain a positive digital footprint (e.g., responsible social media use, thoughtful online comments, and showcasing achievements).
2.2.1
Evaluate and use information online (e.g. reliable vs. unreliable sources and using appropriate search terms) .
  1. 4.1 Design a Mural
2.2.2
Use safe online practices (e.g., protecting personal information, adjusting privacy settings, practicing respectful online interactions in social media and gaming, and recognizing and avoiding scams or phishing attempts).
3.1.1
Explain how a text-based program executes (e.g., line-by-line, conditional branching, and loops).
  1. 1.1 Intro to Python with Tracy the Turtle
  2. 3.6 Top Down Design
  3. 8.1 Putting Together Control Structures
3.1.2
Identify and correct errors in a text-based program (e.g. debugging syntax or logic errors).
  1. 5.7 Debugging Strategies
  2. 7.4 While Loops
3.1.3
Test a text-based program and evaluate output for accuracy.
  1. 2.1 Testing Tracy Programs
  2. 5.7 Debugging Strategies
  3. 8.1 Putting Together Control Structures
3.2.1
Explain how variables are used to store and manipulate data in a text-based program (e.g., integers for counting, strings for names, and booleans for true/false conditions).
  1. 5.1 Variables
  2. 5.2 Data Types
3.2.2
Create and use variables with assigned values in a text-based program.
  1. 5.1 Variables
  2. 5.5 User Input
  3. 5.6 Parameters
3.3.1
Use mathematical operators within a text-based program (e.g., +, -, * and, /).
  1. 5.2 Data Types
3.3.2
Use relational operators within a text-based program (e.g. <, >, <=, >=, ==, !=).
  1. 7.1 If Statements
3.4.1
Use conditional statements (e.g., if and if-else) to control flow or decision-making in a text-based program.
  1. 7.1 If Statements
  2. 7.2 If/Else Statements
3.4.2
Use loops (e.g. for and while) in a text-based program.
  1. 2.3 For Loops
  2. 5.9 Using i in For Loops
  3. 5.10 Extended Loop Control
  4. 7.4 While Loops
4.1.1
Discuss how computer programming is used in everyday life (e.g., smartphone apps, video games, social media platforms, school management systems, and smart home devices).
4.1.2
Analyze real-world examples of how computer programs have solved problems or improved people's lives.
  1. 6.1 Cycle Depiction
  2. 9.1 On Screen Calculator
4.2.1
Investigate various career paths in computer science (e.g., software development, information technology and security, robotics and automation systems, and data analytics and machine learning).
4.2.2
Identify the skills and knowledge required for these careers.
4.3.1
Discuss the ethical considerations and social implications of computer technology (e.g., data privacy concerns, impact of automation on jobs, and environmental effects of e-waste).