Standards in this Framework
Standard | Lessons |
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1.CS.D.1
With teacher guidance, select and operate appropriate devices and software to perform a task. |
3D Design: Create a Bubble Wand Introduction to Productivity Software Types of Software Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations |
1.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems. |
Ozobot® Programming 2: More Color Codes Introduction to Kibo® Mouse Practice Ozobot® Timeline Ozobot® Cycle |
1.CS.T.1
Identify basic hardware and software problems using accurate terminology. |
Computer Detectives: Computer Problems |
1.CS.T.2
With teacher guidance, begin to use basic troubleshooting strategies. |
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1.NI.C.1
Explain what passwords are and why we use them to protect personal information (e.g., name, location, phone number, home address) and keep it private. |
Password Protectors |
1.NI.NCO.1
With teacher guidance, students discuss how computer networks can be used to connect people to other people, places, information, and ideas. |
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1.DA.CVT.1
With teacher guidance, collect and transform data using digital devices; Display data for communication in various visual formats. |
Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions |
1.DA.S.1
Explain that a variety of data (e.g., music, video, images, and text) can be stored in and retrieved from a computing device. |
Get Organized with Files |
1.DA.IM.1
Identify patterns in data to make inferences or predictions. |
Data Patterns and Predictions Training AI Using Data Basic Data and Programming Project Machine Learning: What is a Blorg? Basic Data and Programming Project The Sorting Game What Can AI Do? Sorting with Decision Trees How AI Helps Us |
1.AP.A.1
Model daily processes by following algorithms (sets of step-by-step instructions) to complete tasks. |
Properties of Matter Weather and Seasons Adding within 20 and Sequences (Unplugged) Introduction to Kibo® CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Design an Adventure Game Preventing Erosion Sequences (Unplugged) Acting with Events |
1.AP.V.1
Model the way programs store and manipulate data by using numbers or other symbols to represent information. |
Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score |
1.AP.C.1
Identify programs with sequences and simple loops, to express ideas or address a problem. |
Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Tap-a-Mole Game Design an Adventure Game Patterns and Music Preventing Erosion Rates and Unit Rates Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Garden Project Pages: Create a Tapping Game Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Design a Snowman Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Making a Timer |
1.AP.M.1
Solve a problem by breaking it down into smaller parts. |
Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party Code Block Review End Block: Program a Race About Me Project Garden Project Tap-a-Mole Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Garden Project Pages: Create a Tapping Game Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Making a Timer |
1.AP.PD.1
With teacher assistance identify plans that describe a program’s sequence of events, goals, and expected outcomes. |
Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks Code Block Review About Me Project Chicken Crossing Game River Crossing Game Transportation Speeds and Sounds All About Me! |
1.AP.PD.2
With teacher assistance, give attribution (credit) when using the ideas and creations of others while developing programs. |
Introduction to Word Processing Exploring Word Processing Introduction to Presentations Exploring Presentations |
1.AP.PD.3
With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops. |
Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Debugging: Events and Sequences Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops Making a Timer |
1.AP.PD.4
Using correct terminology, describe steps taken and choices made during program development. |
Advanced Data and Programming Wildlife Scene Project Debugging Code Block Review About Me Project Introduction to Debugging Maze Game Project All About Me! |
1.IC.C.1
Discuss how people live and work before and after the implementation or adoption of new computing technology. |
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1.IC.SI.1
Work respectfully and responsibly with others online. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Positive Online Behavior Responsible Digital Citizens |
1.IC.SLE.1
Keep login information private, and log off devices appropriately. |
Keeping Information Safe Password Protectors |