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NY 4-6: 4-6.IC.6

CodeHS Lessons

Identify and explain ways to improve the accessibility and usability of a computing device or software application for the diverse needs and wants of users.

Standard
9.2 Empathy
Standard
4.3 Hardware
4.8 Project: Design the Computer of Tomorrow
Standard
3.3 Hardware
3.8 Project: Design the Computer of Tomorrow
Standard
9.3 Follow a Step-by-Step Project
9.4 Final Project
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10.3 Follow a Step-by-Step Project
10.4 Final Project
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3.3 Follow a Step-by-Step Project
3.4 Final Project
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
10.3 Follow a Step-by-Step Project
10.4 Final Project
Standard
3.3 Hardware
3.8 Project: Design the Computer of Tomorrow
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
12.2 Empathy
7.3 Follow a Step-by-Step Project
7.4 Final Project
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
3.3 Hardware
3.8 Project: Design the Computer of Tomorrow
Standard
2.3 Hardware
Standard
9.2 Empathy
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
11.8 Empathy
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project
Standard
6.2 Empathy
Standard
6.2 Empathy
Standard
2.3 Hardware
2.9 Project: Design the Computer of Tomorrow
Standard
8.2 Follow a Step-by-Step Project
8.3 Final Project
Standard
3.3 Hardware
3.8 Project: Design the Computer of Tomorrow
Standard
7.2 Empathy
15.3 Follow a Step-by-Step Project
15.4 Final Project