Intro to Programming with Karel the Dog (Ace)
- Level Middle School, High School
- Contact Hours 30
- Timeframe Quarter
This is the quarter long Karel course as an introduction to computer science and programming with text or blocks.
To view the entire syllabus, click here or click to explore the full course.
Introduction to Programming
Students meet Karel and learn the fundamentals of writing a program by giving Karel commands to complete simple tasks. |
Functions
Students learn how to teach Karel new commands by combining existing commands and defining functions. |
Super Karel and For Loops
Students meet Super Karel, who can turn right. Students learn how to repeat commands with for loops. |
If Statements
Students learn how to use if statements when solving problems. By having Karel check for specific conditions, students can write programs that can be executed successfully in multiple scenarios. |
While Loops
Students build on their understanding of for loops as they learn how to use while loops to repeat commands while a specific condition is true. |
Control Structures and Ultra Karel
Students practice using all of the control structures together to write more complex problems, and meet Ultra Karel, who knows how to paint the world fun colors. |
Karel Challenges
Students solve some tricky challenge puzzles with Karel that combine the concepts they learned throughout thee entire course. |
Final Project
Students complete a culminating project where they create their own Karel program! |
Explore programs that your students will build throughout this course!
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