Utah Computer Science: 4th Grade
- Level Elementary School
- Number of Lessons 30
- Grade 4th
This course is aligned to UT standards and is designed to provide computer science instruction for Utah fourth grade students. It is meant to be taught approximately weekly.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane in Scratch. |
Getting Started
Exploring Computing SystemsStudents will be able to identify parts of the computing system and identify simple hardware and software problems.Networks, Packets, and the InternetStudents will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.Computational Thinking: Design a SchoolStudents will be able to use computational thinking to design a school. |
Sequences & Events
Events: Dot in SpaceStudents will be able to create a program using multiple types of event blocks.Broadcast Messages: Tell a JokeStudents will be able to use broadcast messages to program two sprites to tell a knock knock joke.Technology TimelineStudents will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.Creating AlgorithmsStudents will be able to program multiple algorithms and assess which one best meets their needs.Careers in CS: Health and FitnessStudents will be able to explain how fitness and coding can amplify human strengths and create an animation to demonstrate how technology can be used in health and fitness. |
Loops
Loops: Catch the BallStudents will be able to use two types of loops to create a simple game in Scratch.Debugging: MazesStudents will be able to decompose a program to debug and make the program run as intended. |
Conditionals & Operators
Game EffectsStudents will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.Create a MazeStudents will be able to draw a maze backdrop in Scratch and program Scout to navigate through the maze.Conditionals: Underwater ExplorationStudents will be able to create a program that uses conditionals.Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series. |
Variables & Lists
Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.Pong GameStudents will create and use variables to keep score in an interactive pong game.Conditionals: Flying BirdStudents will be able to use different conditionals to program a Flying Bird game.Lists: Spelling BeeStudents will be able to use lists to create a spelling bee game. |
Clones & Functions
Introduction to ClonesStudents will be able to create an animation using clones and investigate the limitations of their program.Snake GameStudents will use variables and clones to create a snake game.Scout's Quest: Functions with Boolean InputsStudents will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.Scout's Quest: Functions with Number InputsStudents will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series.Flower Garden Functions ProjectStudents will create a function in a program to draw multiple flowers. |
Culmination Projects
Click-a-MoleStudents will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.Code TunesStudents will be able to use variables, operators, and conditionals to create their own custom music player in Scratch.Inquiry Project: Data Bar GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation.3D Design: Keyboard AccommodationsStudents will be able to use the align tool to position shapes together as they create an accessible keyboard in Tinkercad®. This lesson requires student accounts in an external site. |