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Utah Computer Science: 4th Grade

This course is aligned to UT standards and is designed to provide computer science instruction for Utah fourth grade students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
30
Grade
4th

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computer Science and Scratch

Students will be able to define important computer science vocabulary and create a simple program in Scratch.

The Coordinate Plane

Students will be able to create an opened-ended animation using the coordinate plane in Scratch.
Getting Started

Exploring Computing Systems

Students will be able to identify parts of the computing system and identify simple hardware and software problems.

Networks, Packets, and the Internet

Students will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.

Computational Thinking: Design a School

Students will be able to use computational thinking to design a school.
Sequences & Events

Events: Dot in Space

Students will be able to create a program using multiple types of event blocks.

Broadcast Messages: Tell a Joke

Students will be able to use broadcast messages to program two sprites to tell a knock knock joke.

Technology Timeline

Students will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.

Creating Algorithms

Students will be able to program multiple algorithms and assess which one best meets their needs.

Careers in CS: Health and Fitness

Students will be able to explain how fitness and coding can amplify human strengths and create an animation to demonstrate how technology can be used in health and fitness.
Loops

Loops: Catch the Ball

Students will be able to use two types of loops to create a simple game in Scratch.

Debugging: Mazes

Students will be able to decompose a program to debug and make the program run as intended.
Conditionals & Operators

Game Effects

Students will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.

Create a Maze

Students will be able to draw a maze backdrop in Scratch and program Scout to navigate through the maze.

Conditionals: Underwater Exploration

Students will be able to create a program that uses conditionals.

Scout's Quest: Conditionals

Students will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series.
Variables & Lists

Scout's Quest: Variables

Students will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.

Pong Game

Students will create and use variables to keep score in an interactive pong game.

Conditionals: Flying Bird

Students will be able to use different conditionals to program a Flying Bird game.

Lists: Spelling Bee

Students will be able to use lists to create a spelling bee game.
Clones & Functions

Introduction to Clones

Students will be able to create an animation using clones and investigate the limitations of their program.

Snake Game

Students will use variables and clones to create a snake game.

Scout's Quest: Functions with Boolean Inputs

Students will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.

Scout's Quest: Functions with Number Inputs

Students will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series.

Flower Garden Functions Project

Students will create a function in a program to draw multiple flowers.
Culmination Projects

Click-a-Mole

Students will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.

Code Tunes

Students will be able to use variables, operators, and conditionals to create their own custom music player in Scratch.

Inquiry Project: Data Bar Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.

3D Design: Keyboard Accommodations

Students will be able to use the align tool to position shapes together as they create an accessible keyboard in Tinkercad®. This lesson requires student accounts in an external site.
27
Exercises
32
Offline Handouts