Utah Computer Science: 3rd Grade
- Level Elementary School
- Number of Lessons 30
- Grade 3rd
This course is aligned to UT standards and is designed to provide computer science instruction for Utah third grade students. It is meant to be taught approximately weekly.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson. |
Getting Started
Introduction to Computing SystemsStudents will be able to identify parts of the computing system and solve simple hardware and software problems.Scout's Cybersecurity Adventure: Part 1Students will understand basic cybersecurity concepts, identify common cyber threats, and explain practical tips for staying safe online.Computational Thinking: Design an Obstacle CourseStudents will be able to use Computational Thinking to design an obstacle course. |
Scratch Exploration
Scout's Scratch Expedition Part 1This lesson is part of a sequential story-driven unit. Students will use basic Scratch commands to program a sprite to move and talk.Scout's Scratch Expedition Part 2This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites in Scratch and create a sequence to animate a story.Scout's Scratch Expedition Part 3This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using loops, events, looks, and motion blocks.Scout's Scratch Expedition Part 4This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using events, looks, and motion blocks.Scratch Drawing ToolsStudents will be able to create customized sprites and backdrops using the drawing tools. |
Sequences & Events
Sequences: Parallel ProgrammingStudents will be able to create a program using parallel sequences.EventsStudents will be able to create a program using events.Costumes, Backdrops, and AnimationsStudents will be able to create a program that includes animated sprites and interactive backdrops.Broadcast Messages: Marco PoloStudents will be able to use broadcast messages to trigger action between sprites in a program.Creative StorytellingStudents will be able to plan and animate a story using events and sequences. |
Loops
LoopsStudents will be able to explain that a loop repeats one or more instructions, and use loops in Scratch.Debugging: Events and LoopsStudents will be able to decompose a program to debug and make the program run as intended.Pair Programming: Create a BandStudents will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs. |
Conditionals
Introduction to ConditionalsStudents will be able to explain what a conditional is in programming and create a program that uses if/then blocks.Conditionals: Color SenseStudents will be able to explain what a conditional is and use them in a program.Conditionals: Changing EffectsStudents will be able to create a program using conditionals.Complex Conditionals: Balloon GameStudents will be able to explain what an “if/then/else” conditional is and use it in a program.Remixing Programs (3)[Lesson coming soon] Students will be able to create or remix digital programs using content that is permissible to use and give appropriate credit to original creators, demonstrating an understanding of copyright, plagiarism, and intellectual property rights. |
Variables & Lists
VariablesStudents will be able to explain what a variable is and create and change the value of a variable in a program.Introduction to Comparison OperatorsStudents will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.I-Spy with ListsStudents will be able to create an I-Spy style activity using variables and lists in Scratch. |
Functions
Introduction to FunctionsStudents will be able to create and use functions in a program.Functions Dance ProjectStudents will be able to create and use functions to call dance moves in a sequence that aligns with the music. |
Culmination Projects
CS Innovators: Grace HopperStudents will be able to explain how Grace Hopper’s work was important to computer science and use binary code to decompose mystery words.Race Track GameStudents will be able to use drawing tools to design their own race car and race track, then program a racing game that tracks players' scores using conditionals, variables, and lists.Inquiry Project: Survey Bar GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation. |