Please enable JavaScript to use CodeHS

Utah Computer Science: 3rd Grade

This course is aligned to UT standards and is designed to provide computer science instruction for Utah third grade students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
30
Grade
3rd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.
Getting Started

Introduction to Computing Systems

Students will be able to identify parts of the computing system and solve simple hardware and software problems.

Scout's Cybersecurity Adventure: Part 1

Students will understand basic cybersecurity concepts, identify common cyber threats, and explain practical tips for staying safe online.

Computational Thinking: Design an Obstacle Course

Students will be able to use Computational Thinking to design an obstacle course.
Scratch Exploration

Scout's Scratch Expedition Part 1

This lesson is part of a sequential story-driven unit. Students will use basic Scratch commands to program a sprite to move and talk.

Scout's Scratch Expedition Part 2

This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites in Scratch and create a sequence to animate a story.

Scout's Scratch Expedition Part 3

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using loops, events, looks, and motion blocks.

Scout's Scratch Expedition Part 4

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using events, looks, and motion blocks.

Scratch Drawing Tools

Students will be able to create customized sprites and backdrops using the drawing tools.
Sequences & Events

Sequences: Parallel Programming

Students will be able to create a program using parallel sequences.

Events

Students will be able to create a program using events.

Costumes, Backdrops, and Animations

Students will be able to create a program that includes animated sprites and interactive backdrops.

Broadcast Messages: Marco Polo

Students will be able to use broadcast messages to trigger action between sprites in a program.

Creative Storytelling

Students will be able to plan and animate a story using events and sequences.
Loops

Loops

Students will be able to explain that a loop repeats one or more instructions, and use loops in Scratch.

Debugging: Events and Loops

Students will be able to decompose a program to debug and make the program run as intended.

Pair Programming: Create a Band

Students will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.
Conditionals

Introduction to Conditionals

Students will be able to explain what a conditional is in programming and create a program that uses if/then blocks.

Conditionals: Color Sense

Students will be able to explain what a conditional is and use them in a program.

Conditionals: Changing Effects

Students will be able to create a program using conditionals.

Complex Conditionals: Balloon Game

Students will be able to explain what an “if/then/else” conditional is and use it in a program.

Remixing Programs (3)

[Lesson coming soon] Students will be able to create or remix digital programs using content that is permissible to use and give appropriate credit to original creators, demonstrating an understanding of copyright, plagiarism, and intellectual property rights.
Variables & Lists

Variables

Students will be able to explain what a variable is and create and change the value of a variable in a program.

Introduction to Comparison Operators

Students will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.

I-Spy with Lists

Students will be able to create an I-Spy style activity using variables and lists in Scratch.
Functions

Introduction to Functions

Students will be able to create and use functions in a program.

Functions Dance Project

Students will be able to create and use functions to call dance moves in a sequence that aligns with the music.
Culmination Projects

CS Innovators: Grace Hopper

Students will be able to explain how Grace Hopper’s work was important to computer science and use binary code to decompose mystery words.

Race Track Game

Students will be able to use drawing tools to design their own race car and race track, then program a racing game that tracks players' scores using conditionals, variables, and lists.

Inquiry Project: Survey Bar Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.
26
Exercises
31
Offline Handouts