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Utah Computer Science: 1st Grade

This course is aligned to UT standards and is designed to provide computer science instruction for Utah first grade students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
40
Grade
1st

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.

Scout Adventures 1: Introducing Scout

This lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.

Scout Adventures 2: Scout Starts Exploring

This lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.

Scout Adventures 3: Scout Meets a Friend

This lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.

Scout Adventures 4: Scout Explores the Forest

This lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.

Scout Adventures 5: Scout and Bluebird Help

This lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.

Scout Adventures 6: Scout Celebrates with Friends

This lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events.
Getting Started

Computer Basics: Exploration

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will be able to identify input, output, hardware, and software.

Positive Online Behavior

Students will be able to identify appropriate and inappropriate online behavior in a ScratchJr program.

Computational Thinking: Evening Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their evening routines.
Sequences & Events

Drawing Tools: Nature Walk

Students will be able to use drawing tools to create a nature-walk scene.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Sequences: Digital Responsibilities

Students will be able to use sequences to program characters and explain how to be responsible online.

Hide and Seek Game

Students will use the hide block to program an interactive game of hide-and-seek.

Grow and Shrink Blocks in Motion

Students will be able to create a program using motion blocks and grow and shrink blocks to change the size of characters.

Introduction to the Wait Block

Students will be able to use "wait" blocks to cause characters to pause in a program.

Introduction to Debugging

Students will be able to find and correct bugs in sequences.

Careers in CS: Litter Free Communities

Students will be able to explain how computer science can help solve community problems and create a program to collect and sort litter.
Optional Unplugged Loops Activities

Coding Card Game: Loops

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

Coding Card Game: Loops 2

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.
Loops

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Loops: Catching Butterflies

Students will be able to use "show" and "hide" blocks and loops to create a butterfly-catching game.

Loops: Predator and Prey

Students will be able to use events, sequences, and loops to program two animal characters to interact with each other.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.
Message Events

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.

Message Events: Simon Says

Students will be able to use message events to make one character communicate to many characters in a program.

Debugging

Students will be able to describe what bugs are and find and correct bugs in sequences.

Create an Original Story Animation

Students will be able to create a program to animate an original story.

Speed Block: Bouncy Ball

Students will be able to use speed blocks and messages to program a character to move at different speeds.

Variables: Keeping Score

Students will be able to create a program that simulates keeping score using a variable

Garden Project

Students will use message events, grow, shrink, hide, and show blocks to animate seeds growing in a garden.
Pages

Pages: Create a Tapping Game

Students will be able to create a game that moves from one page to the next using "go to page" blocks.

Create a Mini Golf Game

Students will be able to use messages and loops to create a mini golf game.

Digital Greeting Card

Students will be able to create a digital greeting card with events and loops.
Grid

Grid: Solving Mazes

Students will be able to design a maze and use the grid to program a character to move through the maze.

End Block: Program a Race

Students will be able to complete a project to program a race and use the “end” block in an animation.

Grid: Arctic Animation

Students will be able to use the grid in ScratchJr to create an animation.
Culmination Projects

About Me Project

Students will be able to plan a program to describe their characteristics and interests.

River Crossing Game

Students will be able to program obstacles in a game and change the level of difficulty using speed blocks.

Basic Data and Programming

Students will be able to collect data and create a program to present their data visually.
36
Exercises
33
Offline Handouts