Tennessee Computer Science: Kindergarten
- Level Elementary School
- Number of Lessons 37
- Grade K
This course is aligned to TN standards and is designed to provide computer science instruction for Tennessee kindergarten students. It is meant to be taught approximately once per week. This course also includes interdisciplinary lessons in math, science, ELA, and social studies to support cross-curricular integration.
Optional Unplugged Exploration
Sequences (Unplugged)Students will be able to create a sequence of step-by-step instructions for a dance.Acting with EventsStudents will be able to act out how an event can trigger an action. |
Getting Started
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.Computer Basics: IntroductionStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software.Mouse PracticeStudents will demonstrate mouse skills by dragging and clicking with the mouse in multiple games.Keyboard IntroductionStudents will be able to use the letters, numbers, and basic functions of the keyboard effectively.Introduction to Responsible Technology UseStudents will be able to identify ways to use technology safely and responsibly, including understanding an Acceptable Use Policy (AUP).Computational Thinking: Morning RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their morning routines. |
ScratchJr Exploration
Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr. |
Sequences & Events
Introduction to EventsStudents will be able to create a program using different types of events.Sequences: Snowball FightStudents will be able to create a program using multiple sequences.Events: Submarine SequencesStudents will be able to use event blocks and motion blocks to program an underwater scene. |
Block Exploration
Using the Go To Page BlockStudents will be able to create a program including a “go to page” block to switch from page to page in an activity.Transportation Speeds and SoundsStudents will be able to use "say" or "sound" blocks and speed blocks to program modes of transportation.Debugging: Events and MotionStudents will be able to find and correct bugs in sequences.Loops: Frog and RabbitStudents will be able to use loops to repeat code in a program. |
Culmination Projects
Introduction to the Design ProcessStudents will be able to identify and participate in the steps of the design process with guidance to solve a simple problem through a ScratchJr animation.Wildlife Scene ProjectStudents will be able to create a wildlife scene in ScratchJr using events, sequences, and loops. |
Digital Literacy
Introduction to ResearchStudents will be able to find information using research sources and create a program to communicate their research visually.What Can Data Tell Us?Students will be able to collect, organize, and analyze data about school transportation.Keeping Information SafeStudents will be able to identify private and personal information.Being Kind OnlineStudents will be able to identify examples of inappropriate behavior, including cyberbullying, by recognizing kind and unkind online messages. |
Interdisciplinary Computer Science
Decompose Numbers Up to 10Students will create an interactive program using events to visualize algebraic thinking and decomposing numbers.Story Problems: Add and Subtract within 10Students will be able to create a scene in ScratchJr that represents an addition or subtraction story problem.Greater Than and Less Than: Single-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.Patterns and MusicStudents will be able to create musical patterns using sequences and loops.Living and NonlivingStudents will be able to classify items as living or nonliving and use tap events to trigger a character's actions.Weather and SeasonsStudents will use sequences to program an animation displaying the weather during different seasons.Needs of PlantsStudents will be able to decompose a program and use events and messages to create a program that models the needs of plants.Phonics: Letter SoundsStudents will be able to create a phonics game using the “on tap” event and "record audio" block.Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Storytelling AnimationsStudents will be able to create a program that retells the details of a story in the correct order.All About Me!Students will be able to create a program that tells information about their favorites.Who Keeps Us Safe?Students will be able to create a program that describes the role of an authority figure. |