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Nebraska Technology: 5th Grade

This course is designed to provide computer science and technology instruction for Nebraska 5th Grade students. Students learn programming and technology concepts, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

Overview & Highlights

Level
Elementary School
Number of Lessons
30
Grade
5th

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computer Science and Scratch

Students will be able to define important computer science vocabulary and create a simple program in Scratch.

The Coordinate Plane

Students will be able to create an opened-ended animation using the coordinate plane in Scratch.

Drawing Tools: Sea Creatures

Students will be able to use all of the Scratch image editing tools to create and program deep sea creatures.
Getting Started

Safe and Responsible Use of Technology

Students will be able to explain the importance of balancing screen time and responsible technology use by creating a personal screen time plan.

Practicing with Computing Systems

Students will be able to identify parts of the computing system and identify simple hardware and software problems.

Computational Thinking: Design a Neighborhood

Students will be able to use computational thinking to design a neighborhood.
Sequences and Events

Compare and Refine Algorithms

Students will be able to compare and refine multiple algorithms for the same task to determine which is the most appropriate and efficient.

Debugging: Make a Pizza

Students will be able to decompose a program to debug and make the program run as intended.
Loops

Creating Turtle Graphics

Students will be able to use the pen tool in Scratch to create looping turtle graphics.

Animation Loops Project

Students will be able to use repeat loop blocks to program an animation with multiple scenes.
Conditionals and Variables

Conditionals: Mazes

Students will be able to create a program that uses conditionals.

Plan a Quest

Students will be able to plan and decompose the steps needed to create a quest program.

Variables in Dance

Students will be able to use variables to control pitch and dance speeds in a program.

Game Mechanics with Comparison Operators

Students will be able to use comparison operators and variables to create ending game mechanics.

Giving Credit Through Attributions

Students will be able to give appropriate attribution when creating or remixing programs online.
Clones and Functions

Clones: Throwing Acorns Game

Students will be able to create a throwing acorns game using clones.

Classes and Objects in Games

Students will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects.

Functions: About Me

Students will be able to create and use a function with input in a program.

Functions: Paint by Numbers

Students will be able to create and use a function that takes input in a program.
Culmination Project

Design an App

Students will be able to use the design thinking process to design an app that helps to solve a user's need.
Digital Literacy

Standing Up to Cyberbullying

Students will be able to recognize different types of online hurtful behavior, including cyberbullying, and describe ways to respond or take responsibility.

Use and Search the Right Way

Students will be able to search for information to answer questions online and provide proper attribution to sources.

Inquiry Project: Line Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.

Collaborating Globally

Lesson is coming soon!

AI Products: Ethical and Responsible Choices

Students will be able to describe how AI products work and analyze the benefits and challenges of various AI products from multiple perspectives.

File Management and Data Exploration

Students will be able to explain that different types of digital data take up different amounts of space and identify where digital data can be stored.

Networks and Protocols

Students will be able to explain how network protocols enable data transfer and compare WiFi, wired, and cellular networks.
Productivity Software

Introduction to Productivity Software

Students will be able to compare and select appropriate software applications to complete different computing tasks.

Productivity Software Inquiry Project

Students will be able to use document, spreadsheet, and presentation software to organize research and present information to others.
20
Exercises
40
Offline Handouts