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Nebraska Technology: 2nd Grade

This course is designed to provide computer science and technology instruction for Nebraska 2nd Grade students. Students learn programming and technology concepts, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

Overview & Highlights

Level
Elementary School
Number of Lessons
37
Grade
2nd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Getting Started

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Practicing Responsible Technology Use

Students will be able to demonstrate ways to use technology safely and responsibly.

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.
Sequences and Events

Drawing Tools: Farm Scene

Students will be able to create and customize characters and backgrounds using the drawing tools.

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Managing Data Storage and Files

Students will be able to recognize that computers store data as files and model how data is collected and stored.

Algorithms: Connecting a Path

Students will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.

Careers in CS: Litter Free Communities

Students will be able to explain how computer science can help solve community problems and create a program to collect and sort litter.

Data Patterns and Predictions

Students will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.

Two-Step Dance & Feedback

Students will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.

Tap-a-Mole Game

Create an interactive game using events.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.

Variables: Keeping Score

Students will be able to create a program that simulates keeping score using a variable.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.

Impacts of Technology in Our World

Students will be able to create a program to demonstrate how technology impacts our world.

Making a Timer

Students will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.
Culmination Projects

Code Block Review

Students will be able to use a variety of coding blocks in a program and explain their function within the program.

Racing Game

Students will be able to create an interactive racing game with events, loops, and messages.
Digital Literacy

Responsible Digital Citizens

Students will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.
Productivity Software

Types of Software

Students will be able to compare and select appropriate software applications to complete different computing tasks.

Exploring Word Processing

Students will use word processing tools to create a document explaining their favorite season of the year.

Exploring Presentations

Students will be able to use presentation software to create a presentation on their favorite things.

Introduction to Spreadsheets

Students will use spreadsheet software to review and present data on class pets and favorite seasons.
29
Exercises
31
Offline Handouts