Please enable JavaScript to use CodeHS

Idaho Computer Science: 5th Grade

This course is aligned to Idaho Technology Standards and is designed to provide computer science instruction for Idaho 5th grade students. It is meant to be taught weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
30
Grade
5th

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computer Science and Scratch

Students will be able to define important computer science vocabulary and create a simple program in Scratch.

The Coordinate Plane

Students will be able to create an opened-ended animation using the coordinate plane in Scratch.

Scratch Drawing Tools

Students will be able to create customized sprites and backdrops using the drawing tools.
Sequences & Events

Computational Thinking: Design a Neighborhood

Students will be able to use computational thinking to design a neighborhood.

Drawing Tools: Sea Creatures

Students will be able to use all of the Scratch image editing tools to create and program deep sea creatures.

Events: Traveling with Scout

Students will be able to use events in a program.

Compare and Refine Algorithms

Students will be able to compare and refine multiple algorithms for the same task to determine which is the most appropriate and efficient.

Debugging: Make a Pizza

Students will be able to decompose a program to debug and make the program run as intended.

Careers in CS: Major League Baseball

Students will be able to explain how coding can be used in sports, and abstract events from an article to retell important events in a timeline program.

Creating Turtle Graphics

Students will be able to use the pen tool in Scratch to create looping turtle graphics.
Conditionals & Operators

Conditionals: Mazes

Students will be able to create a program that uses conditionals.

Plan a Quest

Students will be able to plan and decompose the steps needed to create a quest program.
Variables & Lists

Variables in Dance

Students will be able to use variables to control pitch and dance speeds in a program.

Lists: Shopping with Scout

Students will be able to create a shopping simulator using variables, lists, and operators.

Giving Credit Through Attributions

Students will be able to give appropriate attribution when creating or remixing programs online.
Clones & Functions

Clones: Throwing Acorns Game

Students will be able to create a throwing acorns game using clones.

Clones in Games

Students will be able to use clones to program an endless runner game and explain why clones are useful in game programs.

Classes and Objects in Games

Students will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects.
Culmination Projects

Game Design Project

Students will be able to design and create a game using multiple programming skills such as loops, conditionals, and variables.

Design an App

Students will be able to use the design thinking process to design an app that helps to solve a user's need.

Inquiry Project: Line Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.

Collaborating Globally

Lesson is coming soon!
Digital Literacy

Practicing with Computing Systems

Students will be able to identify parts of the computing system and identify simple hardware and software problems.

File Management and Data Exploration

Students will be able to explain that different types of digital data take up different amounts of space and identify where digital data can be stored.

Networks and Protocols

Students will be able to explain how network protocols enable data transfer and compare WiFi, wired, and cellular networks.

Digital Identity

Students will be able to connect their real world identity with their online identity and identify actions that create a positive digital footprint.

Impacts of Computing: Innovation

This lesson is coming soon!

Use and Search the Right Way

Students will be able to search for information to answer questions online and provide proper attribution to sources.

Machine Learning: Teachable Machine

Students will be able to explain how training data affects the effectiveness of a machine learning model and train their own Teachable Machine model to demonstrate the role data plays in classification accuracy.
22
Exercises
41
Offline Handouts