Idaho Computer Science: 4th Grade
- Level Elementary School
- Number of Lessons 33
- Grade 4th
This course is aligned to Idaho Technology Standards and is designed to provide computer science instruction for Idaho 4th grade students. It is meant to be taught weekly.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 8 (33 lessons)
Reviews foundational computer science vocabulary and coordinate-plane animation skills before starting new content.
Builds on sequencing and event skills through computational thinking design activities, broadcast messages, and algorithm creation.
Teaches students to use loops to build simple games and debug maze programs.
Expands understanding of conditionals by having students build and refine maze and exploration games with if/then logic.
Teaches students to use variables and lists to track scores and manage data in games like Pong and a spelling bee.
Introduces clones and custom functions with boolean and number inputs to build reusable, efficient game code.
Applies programming skills to accessibility-focused game design, cultural storytelling, a custom music player, and data-driven inquiry projects.
Covers digital literacy topics including computing systems, data storage, networks, cybersecurity, technology's impact, attribution, and machine learning basics.
Explore a sample lesson from this course!