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Idaho Computer Science: 3rd Grade

This course is aligned to Idaho Technology Standards and is designed to provide computer science instruction for Idaho 3rd grade students. It is meant to be taught weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
32
Grade
3rd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.
Scratch Exploration

Scout's Scratch Expedition Part 1

This lesson is part of a sequential story-driven unit. Students will use basic Scratch commands to program a sprite to move and talk.

Scout's Scratch Expedition Part 2

This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites in Scratch and create a sequence to animate a story.

Scout's Scratch Expedition Part 3

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using loops, events, looks, and motion blocks.

Scout's Scratch Expedition Part 4

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using events, looks, and motion blocks.

Scratch Drawing Tools

Students will be able to create customized sprites and backdrops using the drawing tools.
Sequences & Events

Computational Thinking: Design an Obstacle Course

Students will be able to use Computational Thinking to design an obstacle course.

Sequences: Parallel Programming

Students will be able to create a program using parallel sequences.

Events

Students will be able to create a program using events.

Broadcast Messages: Marco Polo

Students will be able to use broadcast messages to trigger action between sprites in a program.

Creative Storytelling

Students will be able to plan and animate a story using events and sequences.

Remixing Programs

Students will be able to remix digital programs and give appropriate credit to original creators.
Loops

Loops

Students will be able to explain that a loop repeats one or more instructions, and use loops in Scratch.

Debugging: Events and Loops

Students will be able to decompose a program to debug and make the program run as intended.
Conditionals

Introduction to Conditionals

Students will be able to explain what a conditional is in programming and create a program that uses if/then blocks.

Conditionals: Changing Effects

Students will be able to create a program using conditionals.

Complex Conditionals: Balloon Game

Students will be able to explain what an “if/then/else” conditional is and use it in a program.
Variables & Functions

Variables

Students will be able to explain what a variable is and create and change the value of a variable in a program.

Introduction to Comparison Operators

Students will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.

I-Spy with Lists

Students will be able to create an I-Spy style activity using variables and lists in Scratch.

Introduction to Functions

Students will be able to create and use functions in a program.
Culmination Projects

Introduction to Design Thinking

Students will be able to use the design thinking process to make a tool accessible to more users.

CS Innovators: Grace Hopper

Students will be able to explain how Grace Hopper’s work was important to computer science and use binary code to decompose mystery words.

Race Track Game

Students will be able to use drawing tools to design their own race car and race track, then program a racing game that tracks players' scores using conditionals, variables, and lists.

Inquiry Project: Survey Bar Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.
Digital Literacy

Introduction to Computing Systems

Students will be able to identify parts of the computing system and solve simple hardware and software problems.

File Management and Data

Students will be able to explain that different types of digital data take up different amounts of space, and identify where digital data can be stored.

Modeling Network Connections

Students will be able to describe how messages move between devices using a network and create a program that shows how data travels from one device to another.

Scout's Cybersecurity Adventure: Part 1

Students will understand basic cybersecurity concepts, identify common cyber threats, and explain practical tips for staying safe online.

Impacts of Computing: Introduction

Students will be able to explain how technology and culture influence each other and create a Scratch project showing a past technology, its present version, and an improvement idea.

What Can I Use Online?

Students will be able to search for information to answer questions online and provide proper attribution to sources.

Humans Vs. Machines

Students will be able to compare and contrast human and computer performance on similar tasks, explain advantages and limitations of technology, and describe computer perception.
26
Exercises
43
Offline Handouts