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Idaho Computer Science: 2nd Grade

This course is aligned to Idaho Technology Standards and is designed to provide computer science instruction for Idaho 2nd grade students. It is meant to be taught weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
38
Grade
2nd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Getting Started

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.
Sequences & Events

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Algorithms: Connecting a Path

Students will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.

Careers in CS: Coding for Fashion-Retail

Students will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character.

Tap-a-Mole Game

Create an interactive game using events.

Data Patterns and Predictions

Students will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.

Impacts of Technology in Our World

Students will be able to create a program to demonstrate how technology impacts our world.
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.

Making a Timer

Students will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.

Two-Step Dance & Feedback

Students will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.
Culmination Projects

Exploring the Design Process

Students will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem.

Racing Game

Students will be able to create an interactive racing game with events, loops, and messages.

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Maze Game Project

Students will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback.

Collaborating Digitally

Lesson is coming soon!
Digital Literacy

Practicing Responsible Technology Use

Students will be able to demonstrate ways to use technology safely and responsibly.

Responsible Digital Citizens

Students will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.

Managing Data Storage and Files

Students will be able to recognize that computers store data as files and model how data is collected and stored.

Types of Software

Students will be able to compare and select appropriate software applications to complete different computing tasks.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.
Optional Preparing for Next Year

From ScratchJr to Scratch

Students will be able to navigate the basic interface of the Scratch editor to create a simple program.

ScratchJr to Scratch: Events and Loops

Students will be able to create a program in Scratch that uses an event and a loop.

Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.
31
Exercises
42
Offline Handouts