4th Grade Interdisciplinary Computer Science
- Level Elementary School
- Number of Lessons 33
- Grade 4th
This course integrates coding into math, science, ELA, and social studies lessons for fourth grade students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.
Getting Started with Coding
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch.Events: Dot in SpaceStudents will be able to create a program using multiple types of event blocks.LoopsStudents will be able to explain that a loop repeats one or more instructions, and use loops in Scratch. |
Coding in Math
Classifying Shapes Using Lines and AnglesStudents will be able to create a program to categorize shapes based on the properties of their lines and angles. They will use comments to document their code.Animating Sprites with FactorsStudents will be able to use factors to animate sprites with loops and wait blocks.Division and ConditionalsStudents will be able to solve grade-appropriate division problems within 100 by using conditionals to program an interactive division game.Multi-digit Multiplication and ConditionalsStudents will be able to use if/then conditionals to review multiplication with multi-digit factors.Multiplying Fractions by Whole NumbersCreate an interactive activity to demonstrate multiplying fractions by whole numbers.Programming and Data ProjectStudents will be able to develop an investigative question, collect data, draw conclusions based on the data, and create an interactive program to present data visually.Naming Numbers GameStudents will be able to create an interactive game using variables and operators to read and write numbers in number form and expanded form.House Design with Area and PerimeterStudents will be able to calculate and use the area and perimeter of a room to create a house design using functions. This version of the lesson is focused on both Math and Computer Science concepts. |
Coding in Science
Exploring HeatStudents will be able to use events in their program to communicate information about how heat energy from the sun affects objects on earth.Sensing and Responding to the EnvironmentStudents will be able to use multiple event blocks to model how animals use their senses to respond to their environment.Exploring the Water CycleStudents will explain the phases of the water cycle using broadcast message events.Sound Frequency & AmplitudeStudents will be able to use variables to control the rate and strength of the volume and the vibrations of a speaker sprite.Plant and Animal CellsStudents will use broadcast events to create an interactive program about plant and animal cells.How We See: Light ReflectionStudents will be able to use conditionals to demonstrate how light reflects from objects and enters the eye to allow objects to be seen.Wave GeneratorStudents will be able to use variables and loops to draw a variety of wave patterns. |
Coding in ELA
Grammar Quiz GameStudents will be able to use conditionals to create a quiz that tests the user’s understanding of standard English grammar usage.Creative StorytellingStudents will be able to plan and animate a story using events and sequences.Animating PoetryStudents will be able to break a poem into sections to understand literal and metaphorical meanings and create an animated reading of a poem in Scratch. This version of the lesson is focused on both ELA and Computer Science concepts.Nonfiction Animated RecordingsStudents will be able to use events to create a clear, animated reading of a nonfiction text.Mad Libs ProjectStudents will use lists in a program to create a Mad Libs game. |
Coding in Social Studies
Rights and ResponsibilitiesStudents will be able to use variables and events to create a voting program to demonstrate the rights and responsibilities of citizens.State ProjectStudents will use events to create an interactive project detailing state-specific facts. |
More Coding Lessons & Projects
Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals.Conditionals: Color SenseStudents will be able to explain what a conditional is and use them in a program.Complex Conditionals: Balloon GameStudents will be able to explain what an “if/then/else” conditional is and use it in a program.Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program.Digital FlashcardsStudents will be able to use broadcast messages to build a set of digital flashcards for any subject.Digital Greeting Card ProjectStudents will be able to create a digital greeting card that uses loops and events.Platform Game DesignStudents will be able to implement the mechanics of a platform game for a player to navigate, use keyboard events to add player movement, and use a forever loop to check and respond to game conditions. Students will debug and improve their programs. |