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4th Grade Computer Science

This course is designed to provide computer science instruction for fourth grade students. It is meant to be taught approximately once a week by a designated computer science teacher.

Overview & Highlights

Level
Elementary School
Number of Lessons
37
Grade
4th

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computer Science and Scratch

Students will be able to define important computer science vocabulary and create a simple program in Scratch.

Drawing Tools: Sea Creatures

Students will be able to use all of the Scratch image editing tools to create and program deep sea creatures.

Computational Thinking: Design a School

Students will be able to use computational thinking to design a school.
Sequences & Events

Events: Dot in Space

Students will be able to create a program using multiple types of event blocks.

Creating Algorithms

Students will be able to program multiple algorithms and assess which one best meets their needs.

Pair Programming: Create a Band

Students will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.

Broadcast Messages: Tell a Joke

Students will be able to use broadcast messages to program two sprites to tell a knock knock joke.

Technology Timeline

Students will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.

Choose Your Own Path: Elements of Culture

Students will be able to identify elements of culture as they create a cultural choose-your-own-path game.
Loops

Loops: Catch the Ball

Students will be able to use two types of loops to create a simple game in Scratch.

Debugging: Mazes

Students will be able to decompose a program to debug and make the program run as intended.
Conditionals & Operators

Game Effects

Students will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.

Create a Maze

Students will be able to draw a maze backdrop in Scratch and program Scout to navigate through the maze.

Conditionals: Underwater Exploration

Students will be able to create a program that uses conditionals.

Create a Drawing App

Students will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.

Scout's Quest: Conditionals

Students will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series.

Complex Conditionals: Chase the Star

Students will be able to explain what an “if/then/else” conditional is and use it in a program.
Variables & Lists

Pong Game

Students will create and use variables to keep score in an interactive pong game.

Scout's Quest: Variables

Students will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.

Conditionals: Flying Bird

Students will be able to use different conditionals to program a Flying Bird game.

Lists: Spelling Bee

Students will be able to use lists to create a spelling bee game.
Clones & Functions

Introduction to Clones

Students will be able to create an animation using clones and investigate the limitations of their program.

Snake Game

Students will use variables and clones to create a snake game.

Scout's Quest: Functions with Boolean Inputs

Students will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.

Scout's Quest: Functions with Number Inputs

Students will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series.

Flower Garden Functions Project

Students will create a function in a program to draw multiple flowers.
Culmination Projects

Program an AI Chatbot

Students will use lists to create a chatbot to store prompts, responses, and answer questions.

Click-a-Mole

Students will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.

Designing Solutions for Accessibility

Students will be able to use the design thinking process to identify and solve real-world problems by redesigning a game to improve accessibility and usability for diverse users.
Digital Literacy

Internet Positivity

Students will be able to explain how their actions can spread positivity on the internet and create a code of conduct for responsible online behavior.

Scout's Cybersecurity Adventure: Part 1

Students will understand basic cybersecurity concepts, identify common cyber threats, and explain practical tips for staying safe online.

Scout's Cybersecurity Adventure: Part 2

Students will demonstrate how to stay safe online by practicing secure habits and understanding the tools and technologies that protect their information.

Networks, Packets, and the Internet

Students will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.

Giving Credit Through Attributions

Students will be able to give appropriate attribution when creating or remixing programs online.

Programming and Data Project

Students will be able to develop an investigative question, collect data, draw conclusions based on the data, and create an interactive program to present data visually.

Ethical and Responsible Use of Generative AI

Students will be able to describe the pros and cons of generative AI and complete a class Code of Conduct to follow when using AI.
32
Exercises
57
Offline Handouts

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