4th Grade Computer Science
- Level Elementary School
- Number of Lessons 34
- Grade 4th
This course is designed to provide computer science instruction for fourth grade students. It is meant to be taught approximately once a week by a designated computer science teacher.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane in Scratch. |
Sequences & Events
Events: Dot in SpaceStudents will be able to create a program using multiple types of event blocks.Choose Your Own Path: Elements of CultureStudents will be able to identify elements of culture as they create a cultural choose-your-own-path game.Creating AlgorithmsStudents will be able to program multiple algorithms and assess which one best meets their needs.Pair Programming: Create a BandStudents will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.Broadcast Messages: Tell a JokeStudents will be able to use broadcast messages to program two sprites to tell a knock knock joke. |
Loops
Loops: Catch the BallStudents will be able to use two types of loops to create a simple game in Scratch.Debugging: MazesStudents will be able to decompose a program to debug and make the program run as intended. |
Conditionals & Operators
Game EffectsStudents will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.Create a MazeStudents will be able to draw a maze backdrop in Scratch and program Scout to navigate through the maze.Conditionals: Underwater ExplorationStudents will be able to create a program that uses conditionals.Create a Drawing AppStudents will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals.Complex Conditionals: If/Then/Else Chase the StarStudents will be able to explain what an “if/then/else” conditional is and use it in a program. |
Variables & Lists
Pong GameStudents will create and use variables to keep score in an interactive pong game.Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program.Conditionals: Flying BirdStudents will be able to use different conditionals to program a Flying Bird game.Lists: Spelling BeeStudents will be able to use lists to create a spelling bee game. |
Clones & Functions
Introduction to ClonesStudents will be able to create an animation using clones and investigate the limitations of their program.Snake GameStudents will use variables and clones to create a snake game.Scout's Quest: Functions with Boolean InputsStudents will be able to create a function including a boolean input to perform different actions based on whether a password is correct.Scout's Quest: Functions with Number InputsStudents will be able to create a drawing using functions with number inputs.Flower Garden Functions ProjectStudents will create a function in a program to draw multiple flowers. |
Culmination Projects
Program an AI ChatbotStudents will use lists to create a chatbot to store prompts, responses, and answer questions.Click-a-MoleStudents will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.Code TunesStudents will be able to use variables, operators, and conditionals to create their own custom music player in Scratch. |
Digital Literacy
Internet Positivity (Unplugged)Students will be able to explain how their actions can spread positivity on the internet.Research: Informational ProgramsStudents will be able to examine the information from different resources and creatively communicate the main ideas in those sources by creating a Public Service Announcement (PSA) on healthy sleep habits.3D Design: Recreate an AnimalStudents will be able to add, move, scale, and rotate shapes in Tinkercad® to create a 3D model of an animal. This lesson requires student accounts in an external site.3D Design: CodeblocksStudents will be able to read Tinkercad® Codeblocks, create a simple Codeblocks program, and modify an existing Codeblocks program to develop something new or add more advanced features. This lesson requires student accounts in an external site.Programming and Data ProjectStudents will be able to develop an investigative question, collect data, draw conclusions based on the data, and create an interactive program to present data visually.Technology TimelineStudents will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices. |