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2nd Grade Interdisciplinary Computer Science

This course integrates coding into math, science, ELA, and social studies lessons for second grade students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.

Overview & Highlights

Level
Elementary School
Number of Lessons
36
Grade
2nd

Overview of Lessons

Getting Started with Coding

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Drawing Tools: Nature Walk

Students will be able to use drawing tools to create a nature-walk scene.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Message Events: Simon Says

Students will be able to use message events to make one character communicate to many characters in a program.

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.
Coding in Math

Story Problems: Add and Subtract within 100

Students will be able to create a program to model a math story problem.

Events and Money

Students will be able to create a program that tells the value of a set of coins.

Counting with Mazes

Students will be able to use counting skills to design a maze requiring a specific number of steps.

Place Value: Ones, Tens, and Hundreds

Students will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.

Telling Time

Students will be able to use sequences and events to create an analog clock and display time in digital and analog forms.

Algebraic Thinking: Finding a Two-Digit Unknown

Students will be able to create an interactive program to visualize algebraic thinking and solve for large unknown numbers in number stories.

Create Your Own Story Problem

Students will be able to solve addition and subtraction word problems by using events to create a scene.

Identify Shapes by Attributes

Students will be able to create a program to draw and identify shapes with specified attributes.

Greater Than and Less Than: Three-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

3D Shapes

Students will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.
Coding in Science

Designing Solutions from Nature

Students will be able to create a program using events that show how humans survive in their environments by mimicking plants and animals.

Changing Landforms

Students will create a sequence to show how a volcanic eruption changes Earth’s surface.

Properties of Matter

Students will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.

Changes in the Environment

Students will be able to identify changes in the environment and their causes, and then use animation to model environmental changes.

Seed Dispersal

Students will create a program using message events and loops to model how an animal can help disperse seeds.

Preventing Erosion

Students will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.
Coding in ELA

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Punctuation: Write a Great Sentence!

Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.

Original Story Animations - Personal Story

Students will be able to design a program to animate an original story and describe their program development process.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.
Coding in Social Studies

Communities Modify Their Environment

Students will be able create a program that shows how people modify their environment in a community.

Impacts of Technology in Our World

Students will be able to create a program to demonstrate how technology impacts our world.
More Coding Lessons & Projects

CodeHS Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

CodeHS Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Tap-a-Mole Game

Create an interactive game using events.

Basic Data and Programming Project

Students will be able to collect data and create a program to present their data visually.

Data Patterns and Predictions

Students will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.
33
Exercises
21
Offline Handouts

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