2nd Grade Interdisciplinary Computer Science
- Level Elementary School
- Number of Lessons 38
- Grade 2nd
This course integrates coding into math, science, ELA, and social studies lessons for second grade students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.
To view the entire syllabus, click here or click to explore the full course.
Computational Thinking
Computational Thinking: School Day RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.Computational Thinking: School Day Routines Quiz2nd grade Computational Thinking: School Day Routines Quiz |
Getting Started with Coding
Welcome to CodeHop!Students will learn how to log in and use the CodeHopJr Playground. This short introductory lesson can be used on its own or right before a full lesson.Introduction to ProgrammingStudents will be able to navigate the programming interface to create a scene with characters.Drawing Tools: Nature WalkStudents will be able to use drawing tools to create a nature-walk scene.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Message Events: Simon SaysStudents will be able to use message events to make one character communicate to many characters in a program.Loops: Follow the PathStudents will be able to identify patterns, and create a program using loops.Getting Started with Coding Quiz2nd grade Getting Started with Coding Quiz |
Coding in Math
Story Problems: Add and Subtract within 100Students will be able to create a program to model a math story problem.Events and MoneyStudents will be able to create a program that tells the value of a set of coins.Counting with MazesStudents will be able to use counting skills to design a maze requiring a specific number of steps.Place Value: Ones, Tens, and HundredsStudents will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.Telling TimeStudents will be able to use sequences and events to create an analog clock and display time in digital and analog forms.Algebraic Thinking: Finding a Two-Digit UnknownStudents will be able to create an interactive program to visualize algebraic thinking and solve for large unknown numbers in number stories.Create Your Own Story ProblemStudents will be able to solve addition and subtraction word problems by using events to create a scene.Identify Shapes by AttributesStudents will be able to create a program to draw and identify shapes with specified attributes.Greater Than and Less Than: Three-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.3D ShapesStudents will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.Introduction to the GridStudents will be able to use the grid feature to move characters to a specific location on the stage. |
Coding in Science
Designing Solutions from NatureStudents will be able to create a program using events that show how humans survive in their environments by mimicking plants and animals.Changing LandformsStudents will create a sequence to show how a volcanic eruption changes Earth’s surface.Properties of MatterStudents will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.Changes in the EnvironmentStudents will be able to identify changes in the environment and their causes, and then use animation to model environmental changes.Seed DispersalStudents will create a program using message events and loops to model how an animal can help disperse seeds.Preventing ErosionStudents will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land. |
Coding in ELA
Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Punctuation: Write a Great Sentence!Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.Original Story Animations - Personal StoryStudents will be able to design a program to animate an original story and describe their program development process.Original Story Animations - Fiction StoryStudents will be able to develop an original story and create a program to animate a story.Choice ResearchStudents will be able to collect and assess sources to answer a research question and communicate their findings visually.Careers in CS: Fashion-RetailStudents will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character. |
Coding in Social Studies
Communities Modify Their EnvironmentStudents will be able create a program that shows how people modify their environment in a community.Impacts of Computing: Changing WorldStudents will be able to identify examples of computing devices in their daily lives and use programming to explain how technology has changed the way people live, work, and play. |
More Coding Lessons & Projects
Coding Card Game: ConditionalsStudents will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.Coding Card Game: Conditionals 2Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.Moving Targets GameCreate a moving target game using sequences, events, and pages.Tap-a-Mole GameCreate an interactive game using events.Basic Data and ProgrammingStudents will be able to collect data and create a program to present their data visually.Data Patterns and PredictionsStudents will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set. |
This course integrates foundational computer science and coding into second grade mathematics, science, English language arts, and social studies. Students strengthen computational thinking and programming skills while reinforcing grade-level academic concepts through creative coding projects.
No. The course is designed for beginners and includes teacher-led lesson plans with ready-to-teach materials, making it easy for general education teachers to bring computer science into the classroom without prior coding experience.
No. Teachers should begin with the Computational Thinking and Getting Started with Coding units to build students' programming foundation and familiarity with the CodeHop environment. After that, lessons from the math, science, English language arts, social studies, and More Coding sections can be taught in the order that best supports classroom instruction.
Students build on foundational coding skills by using events, message events, loops, conditionals, debugging, and grid-based programming. They also develop computational thinking skills such as pattern recognition, decomposition, sequencing, and problem-solving while creating interactive programs and games.
Students create a wide variety of coding projects, including math visualizations, science simulations, interactive stories, research presentations, data investigations, and games such as Moving Targets and Tap-a-Mole that help reinforce both computer science and core academic skills.