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Colorado Computer Science: 2nd Grade

This course is aligned to the Colorado 2nd grade Computer Science standards and is designed to provide computer science and digital literacy instruction for Colorado 2nd grade students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
38
Grade
2nd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.
Getting Started

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Practicing Responsible Technology Use

Students will be able to demonstrate ways to use technology safely and responsibly.
Getting Started: Programming

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Careers in CS: Litter Free Communities

Students will be able to explain how computer science can help solve community problems and create a program to collect and sort litter.
Digital Literacy

Responsible Digital Citizens

Students will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.

Impacts of Computing: Changing World

Students will be able to identify examples of computing devices in their daily lives and use ScratchJr to explain how technology has changed the way people live, work, and play.

What Can AI Do?

Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.

Machine Learning: What is a Blorg?

Students will be able to explain how AI can learn information by being trained to identify an alien.

Machine Learning: AutoDraw

Students will be able to describe how AutoDraw uses AI and a classifier to recognize and suggest drawings.

How AI Helps Us

Students will be able to explain how AI assistants answer questions by observing a demonstration and describe how AI helps people by solving problems and changing jobs.

Data Patterns and Predictions

Students will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.

Exploring Word Processing

Students will use word processing tools to create a document explaining their favorite season of the year.

Exploring Presentations

Students will be able to use presentation software to create a presentation on their favorite things.

Exploring Spreadsheets

Students will use spreadsheet software to review and present data on class pets and favorite colors.

Managing Data Storage and Files

Students will be able to recognize that computers store data as files and model how data is collected and stored.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.
Programming Exploration

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.

Two-Step Dance & Feedback

Students will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.

Algorithms: Connecting a Path

Students will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position.

Exploring the Design Process

Students will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem.

Racing Game

Students will be able to create an interactive racing game with events, loops, and messages.
Interdisciplinary Exploration

Cardinal Directions

Students will be able to use events to create an interactive compass rose.

Seed Dispersal

Students will create a program using message events and loops to model how an animal can help disperse seeds.

Preventing Erosion

Students will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Storytelling Animations

Students will be able to create a program that retells the details of a story in the correct order.

Place Value: Ones, Tens, and Hundreds

Students will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.

Divide Shapes into Equal Parts

Students will be able to create an animation to partition circles and rectangles into equal parts.

Events and Money

Students will be able to create a program that tells the value of a set of coins.
28
Exercises
31
Offline Handouts

Lesson Previews