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World of Computing

Lesson 1.3 The Rabbit Chase

Description

In this lesson, students go through their first Karel Adventure story! The lesson structure has students watch a video that tells part of a story and then complete a programming task that is aligned with the action of the story. They will repeat this process throughout the lesson. In this story, students will help Karel catch Riley the Rabbit.


Objective

Students will be able to:

  • Write a sequence of commands to accomplish a specified task
  • Use Karel commands using the proper syntax
  • Use debugging strategies to find and fix errors in their programs