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Connecticut Computer Science: 6th Grade

Lesson 4.3 A Day at the Carnival

Description

In this lesson, students go through their first Tracy Adventure story! They will be given a bit of story background, learn any needed commands or concepts, and apply these to complete a task. They will repeat this process throughout the module.
In this story, students will help Tracy through a day at the carnival and will learn basic Tracy commands, how to call and define functions, and some commands that will add artistic effects to their programs.
This story should take 2-3 hours for students to complete.


Objective

Students will be able to:

  • Create programs using the following commands:
    • goto
    • circle
    • penup & pendown
    • begin_fill & end_fill
    • color
    • forward
  • Define and call functions in their programs