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Introduction to Virtual Reality

Units

Unit Description
Getting Started: This unit introduces students to virtual reality and the A-Frame library. Students create their first virtual reality world!
Advanced Shapes: In this unit, students are introduced to boxes, cones, and cylinders. Students also learn where to find out more information about the shapes that A-Frame provides.
Animation: In this unit, students learn how to add animations to the objects in their VR worlds. They learn how to program shapes to move, change color, rotate, and disappear.
Interaction: In this unit students learn how to add interactions so that viewers can interact with objects in virtual reality.
360˚ Images: In this unit, students learn to work with 360˚ images and videos in their VR worlds. Students learn the steps to add an image from a 360˚ camera, as well as an image or video sourced online. Students create their own worlds using 360˚ images, and will gain practice citing their sources when using images captured by others.
Next Steps: This unit discusses next steps students can take to further explore virtual reality development with a A-Frame. Topics include viewing your creation in a VR device, using the A-Frame documentation and inspector to keep learning, as well as links to more tutorials and training.
Final Project: In this unit, students combine the skills they've learned to brainstorm and create their own virtual reality final project.