Introduction to Virtual Reality
- Level Middle School, High School
- Contact Hours 20
- Timeframe Unit
In this short course, students learn how to build their very own virtual reality worlds using HTML and the A-Frame library. Students can view their VR creations on the computer, through phones, or through a VR device such as an Oculus.
This unit introduces students to virtual reality and the A-Frame library. Students create their first virtual reality world!
In this unit, students are introduced to boxes, cones, and cylinders. Students also learn where to find out more information about the shapes that A-Frame provides.
In this unit, students learn how to add animations to the objects in their VR worlds. They learn how to program shapes to move, change color, rotate, and disappear.
In this unit students learn how to add interactions so that viewers can interact with objects in virtual reality.
In this unit, students learn to work with 360˚ images and videos in their VR worlds. Students learn the steps to add an image from a 360˚ camera, as well as an image or video sourced online. Students create their own worlds using 360˚ images, and will gain practice citing their sources when using images captured by others.
This unit discusses next steps students can take to further explore virtual reality development with a A-Frame. Topics include viewing your creation in a VR device, using the A-Frame documentation and inspector to keep learning, as well as links to more tutorials and training.
In this unit, students combine the skills they've learned to brainstorm and create their own virtual reality final project.
Explore programs that your students will build throughout this course!
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