Tapping into Unity’s API, students learn how to begin scripting for Unity projects. They’ll start working with the Unity API boilerplate code and create a new script file.
Students will be able to:
Students learn about Unity’s C# functions/methods. Breaking down the common Unity script structure, students explore the Start( ) and Update( ) functions and discover the importance of the game loop.
Students will be able to:
In this lesson, students will continue working with basic scripts in Unity. They’ll begin declaring public and private variables, learn the differences of each, work more with Unity’s API, and trace variables to identify errors.
Students will be able to:
Students will continue to work with basic scripts using Unity’s API classes and learn how to develop their own classes to make blueprints for cloned sprites and GameObjects.
Students will be able to:
In this lesson, students will explore the Unity Input Manager and reflect on different ways C# scripts can impact player device inputs.
Students will be able to: