Utah Interdisciplinary Computer Science: 4th Grade
- Level Elementary School
- Number of Lessons 58
- Grade 4th
This course is aligned to UT standards and designed to provide computer science instruction for Utah 4th Grade students. This course integrates coding into math, science, ELA, and social studies lessons. It is meant to be taught approximately once a week by the general education teacher.
To view the entire syllabus, click here or click to explore the full course.
Getting Started with Coding
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.Events: Dot in SpaceStudents will be able to create and explain a program using multiple types of event blocks.Loops: Catch the BallStudents will be able to use two types of loops to create a simple game.Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series. |
Coding in Math
Naming Numbers GameStudents will be able to create an interactive game using variables and operators to read and write numbers in number form and expanded form.Adding with LoopsStudents will be able to use loops in to repeat commands and add multi-digit whole numbers based on place value.Animating Sprites with FactorsStudents will be able to use factors to animate sprites with loops and wait blocks.Division and ConditionalsStudents will be able to solve grade-appropriate division problems within 100 by using conditionals to program an interactive division game.Multiplying Fractions by Whole NumbersCreate an interactive activity to demonstrate multiplying fractions by whole numbers.Decimal Multiplication and ConditionalsStudents will be able to use if/then conditionals to review multiplication with decimals.Unit ConverterStudents will be able to use variables and conditionals to program a unit conversion calculator to convert between measurements.Classifying Shapes Using Lines and AnglesStudents will be able to create a program to categorize shapes based on the properties of their lines and angles. They will use comments to document their code.Programming and Data ProjectStudents will be able to develop an investigative question, collect data, draw conclusions based on the data, and create an interactive program to present data visually.House Design with Area and PerimeterStudents will be able to calculate and use the area and perimeter of a room to create a house design using functions. This version of the lesson is focused on Computer Science concepts. |
Coding in Science
Sensing and Responding to the EnvironmentStudents will be able to use multiple event blocks to model how animals use their senses to respond to their environment.Animal ClassificationStudents will be able to use events to create a program that models how animals are sorted into groups.Plant and Animal CellsStudents will use broadcast events to create an interactive program about plant and animal cells.Fossils and Past EnvironmentsStudents will be able to create a program using conditionals and loops to model interpreting data from fossils that show evidence of past environments.Sound Frequency & AmplitudeStudents will be able to use variables to control the rate and strength of the volume and the vibrations of a speaker sprite.Wave GeneratorStudents will be able to use variables and loops to draw a variety of wave patterns.How We See: Light ReflectionStudents will be able to use conditionals to demonstrate how light reflects from objects and enters the eye to allow objects to be seen.Exploring HeatStudents will be able to use events in their program to communicate information about how heat energy from the sun affects objects on earth.Classifying RocksStudents will be able to use if/then statements to classify rocks based on the Mohs Hardness Scale. |
Coding in ELA
Nonfiction Animated RecordingsStudents will be able to use events to create a clear, animated reading of a nonfiction text.Screen Time: Protecting RelationshipsStudents will be able to explain how screen time affects their behavior and relationships, create a healthy screen-time plan, write an opinion about the most important screen-time rule and support it with reasons.Exploring Point of ViewStudents will be able to compare different points of view and modify a program to tell a story from two different perspectives.Grammar Quiz GameStudents will be able to use conditionals to create a quiz that tests the user’s understanding of standard English grammar usage.Mad Libs ProjectStudents will use lists in a program to create a Mad Libs game.Careers in CS: Major League BaseballStudents will be able to explain how coding can be used in sports, and abstract events from an article to retell important events in a timeline program.Creative StorytellingStudents will be able to plan and animate a story using events and sequences. |
Coding in Social Studies
State ProjectStudents will use events to create an interactive project detailing state-specific facts.Rights and ResponsibilitiesStudents will be able to use variables and events to create a voting program to demonstrate the rights and responsibilities of citizens.Utah Timeline with the BBC micro:bit®Students will be able to use events, conditionals, variables, and inputs from a micro:bit® controller to create an interactive timeline. |
Cross-Curricular
Digital FlashcardsStudents will be able to use broadcast messages to build a set of digital flashcards for any subject.Digital Venn DiagramStudents will be able to program an interactive Venn diagram to compare two things.Cause and EffectStudents will be able to create a program that demonstrates a cause-and-effect relationship by using broadcast messages, conditionals, or event blocks to trigger actions between sprites.Computational Thinking: Design a SchoolStudents will be able to use computational thinking to design a school. |
More Coding Lessons & Projects
Introduction to Design ThinkingStudents will be able to use the design thinking process to make a tool accessible to more users.Creating AlgorithmsStudents will be able to program multiple algorithms and assess which one best meets their needs.Debugging: MazesStudents will be able to decompose a program to debug and make the program run as intended.Conditionals: Color SenseStudents will be able to explain what a conditional is and use them in a program.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane.Complex Conditionals: Chase the StarStudents will be able to explain what an “if/then/else” conditional is and use it in a program.Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.Platform Game DesignStudents will be able to implement the mechanics of a platform game for a player to navigate, use keyboard events to add player movement, and use a forever loop to check and respond to game conditions. Students will debug and improve their programs.Pong GameStudents will create and use variables to keep score in an interactive pong game.Create a Drawing AppStudents will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.Digital Greeting CardStudents will be able to create a digital greeting card using loops and events.Seasonal Project (Spring): Create a Chase Game!Students will be able to create a spring-themed chase game using loops and conditionals. |
Digital Literacy
Exploring Computing SystemsStudents will be able to identify parts of the computing system and identify simple hardware and software problems.Impacts of Computing: ExplorationStudents will be able to explain how technology and culture influence each other and create a project that shows a past and present version of a technology, identifies a trend, and explains one positive and one negative impact of technology and screen time.Data InvestigatorsStudents will be able to evaluate data for reliability and then analyze the data to draw conclusions and make predictions.Networks, Packets, and the InternetStudents will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.Give Credit When You Use ItStudents will be able to search for information to answer questions online and provide proper attribution to sources. |
Artificial Intelligence
How Machines LearnStudents will be able to explain the different machine learning approaches and modify a program to model how AI can be trained to make predictions.Machine Learning: TrainingThis lesson is coming soon!AI ChatbotsStudents will describe how AI representations support reasoning and answer questions by training a model AI chatbot program.Ethical and Responsible Use of Generative AIStudents will be able to describe the pros and cons of generative AI and complete a class Code of Conduct to follow when using AI. |