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Utah Interdisciplinary Computer Science: 3rd Grade

This course is aligned to UT standards and designed to provide computer science instruction for Utah 3rd Grade students.This course integrates coding into math, science, ELA, and social studies lessons. It is meant to be taught approximately once a week by the general education teacher.

Utah Interdisciplinary Computer Science: 3rd Grade

Overview & Highlights

Level
Elementary School
Number of Lessons
53
Grade
3rd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Getting Started with Coding

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Scout's Programming Expedition: Part 1

This lesson is part of a sequential story-driven unit. Students will use basic programming commands to program a sprite to move and talk.

Scout's Programming Expedition Part 2

This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites and create a sequence to animate a story.

Scout's Programming Expedition Part 3

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story using loops, events, looks, and motion blocks.

Scout's Programming Expedition Part 4

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story using events, looks, and motion blocks.
Coding in Math

Multiplication and Conditionals

Students will be able to create a program that uses "if/then" conditional blocks to review multiplication.

Animating Sprites with Multiplication

Students will be able to use multiplication to animate sprites with loops and wait blocks.

Multiplication Quiz Game

Students will be able to create a multiplication quiz game using variables, operators, conditionals, and loops.

Fractions and Variables

Students will be able to represent fractions on a number line using variables and conditionals.

Animating Unit Fractions

Students will use loops in a program to animate repeated addition of unit fractions on a number line.

Measuring Lengths

Students will be able to use events to create an interactive measurement game that has a user measure lengths with a ruler marked in fourths and plot the data on a number line.

Classifying Shapes by Category

Students will be able to create a program using events to classify quadrilaterals based on their properties.

Adding with Loops

Students will be able to use loops in to repeat commands and add multi-digit whole numbers based on place value.
Coding in Science

Balanced and Unbalanced Forces

Students will be able to describe how balanced and unbalanced forces impact an object’s speed, model these forces using conditionals and variables, and explain how their model shows these science concepts.

Exploring Adaptations

Students will be able to explain how adaptations help animals survive in their habitats by creating an interactive program using events.

Modeling Life Cycles

Students will be able to program a model of the stages of a frog’s life cycle using broadcast message events and identify how computing devices can be used to create models of real-world processes.

Weather and Climate

Students will be able to use climate data and event blocks to predict and demonstrate typical weather conditions for a specific month.

Effects of Pollution

Students will be able to write a program with if/then/else blocks to explain how their actions can affect water pollution.

Nutrition Maze

Students will be able to describe the benefits of healthy foods and will use conditionals to create an interactive nutrition maze game.
Coding in ELA

Word Analysis: Prefixes and Suffixes

Students will be able to use programming to identify and explain the meaning of common prefixes and suffixes.

Animating Poetry

Students will be able to break a poem into sections to understand literal and metaphorical meanings and create an animated reading of a poem. This version of the lesson is focused on both ELA and Computer Science concepts.

Grammar Quiz Game

Students will be able to use conditionals to create a quiz that tests the user’s understanding of standard English grammar usage.

Parts of Speech: Random Sentence Generator

Students will be able to generate random numbers to create simple sentences with nouns, adjectives, verbs, and adverbs.

Careers in CS: Health and Fitness

Students will be able to explain how fitness and coding can amplify human strengths and create an animation to demonstrate how technology can be used in health and fitness.

Creative Storytelling

Students will be able to plan and animate a story using events and sequences.
Coding in Social Studies

Communities Adapt to & Modify Their Environment

Students will be able to use click events to create a scene that shows how communities adapt to or modify their environments.

Choose Your Own Path: Elements of Culture

Students will be able to identify elements of culture as they create a cultural choose-your-own-path game.
Cross-Curriculur

Digital Flashcards

Students will be able to use broadcast messages to build a set of digital flashcards for any subject.

Digital Venn Diagram

Students will be able to program an interactive Venn diagram to compare two things.

Cause and Effect

Students will be able to create a program that demonstrates a cause-and-effect relationship by using broadcast messages, conditionals, or event blocks to trigger actions between sprites.
More Coding Lessons & Projects

Events

Students will be able to create a program using events.

Loops

Students will be able to explain that a loop repeats one or more instructions, and use loops in CodeHop.

Costumes, Backdrops, and Animations

Students will be able to create a program that includes animated sprites and interactive backdrops.

Drawing Tools

Students will be able to create customized sprites and backdrops using the drawing tools.

Sequences: Parallel Programming

Students will be able to create a program using parallel sequences.

Broadcast Messages: Marco Polo

Students will be able to use broadcast messages to trigger action between sprites in a program.

Debugging: Events and Loops

Students will be able to decompose a program to debug and make the program run as intended.

Introduction to Conditionals

Students will be able to explain what a conditional is in programming and create a program that uses if/then blocks.

Variables

Students will be able to explain what a variable is and create and change the value of a variable in a program.

Remixing Programs

Students will be able to remix digital programs and give appropriate credit to original creators.

Pair Programming: Create a Band

Students will be able to collaborate through pair programming to design and code a band in CodeHop using keyboard inputs.

Functions Dance Project

Students will be able to create and use functions to call dance moves in a sequence that aligns with the music.

Seasonal Project (Summer): Pop The Balloons

Students will be able to create an interactive summer-themed game using loops, conditionals, and a variable.
Digital Literacy

Introduction to Computing Systems

Students will be able to identify parts of the computing system and solve simple hardware and software problems.

Impacts of Computing: Introduction

Students will be able to explain how technology and culture influence each other and create a project showing a past technology, its present version, and an improvement idea.

Data Detectives

Students will be able to evaluate data for reliability and then analyze the data to draw conclusions and make predictions.

Cybersecurity Introduction

Students will learn about cybersecurity, recognize online threats, and identify how to stay safe online.

Digital Responsibility: Getting Started

This lesson is coming soon!

Modeling Network Connections

Students will be able to describe how messages move between devices using a network and create a program that shows how data travels from one device to another.

What Can I Use Online?

Students will be able to search for information to answer questions online and provide proper attribution to sources.
Artificial Intelligence

Introduction to Training AI

Students will be able to observe and explain how an AI system’s decisions change when it is given more data.

Creating Smart Machines

Students will be able to describe how emerging technologies can be used and why people design and build new technology.

Ask AI Better Questions

Students will be able to write clear prompts for AI and decide if the responses are reasonable.
47
Exercises
38
Offline Handouts

Lesson Previews