Utah Interdisciplinary Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 47
- Grade 2nd
This course is aligned to UT standards and designed to provide computer science instruction for Utah 2nd Grade students. This course integrates coding into math, science, ELA, and social studies lessons. It is meant to be taught approximately once a week by the general education teacher.
To view the entire syllabus, click here or click to explore the full course.
Getting Started with Coding
Welcome to CodeHop!Students will learn how to log in and use the CodeHopJr Playground. This short introductory lesson can be used on its own or right before a full lesson.Introduction to ProgrammingStudents will be able to navigate the programming interface to create a scene with characters.Debugging: Events and SequencesStudents will be able to find and fix errors in provided code. |
Coding in Math
Adding within 20 and Sequences (Unplugged)Students will be able to write a sequence to solve a maze while counting up to 20.Place Value: Ones, Tens, and HundredsStudents will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.Greater Than and Less Than: Three-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.Story Problems: Add and Subtract within 100Students will be able to create a program to model a math story problem.Algebraic Thinking: Finding a Two-Digit UnknownStudents will be able to create an interactive program to visualize algebraic thinking and solve for large unknown numbers in number stories.Events and MoneyStudents will be able to create a program that tells the value of a set of coins.Identify Shapes by AttributesStudents will be able to create a program to draw and identify shapes with specified attributes.3D ShapesStudents will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.Create Your Own Story ProblemStudents will be able to solve addition and subtraction word problems by using events to create a scene. |
Coding in Science
Changing LandformsStudents will create a sequence to show how a volcanic eruption changes Earth’s surface.Changes in the EnvironmentStudents will be able to identify changes in the environment and their causes, and then use animation to model environmental changes.Preventing ErosionStudents will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.Seed DispersalStudents will create a program using message events and loops to model how an animal can help disperse seeds.Designing Solutions from NatureStudents will be able to create a program using events that show how humans survive in their environments by mimicking plants and animals.Properties of MatterStudents will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties. |
Coding in ELA
Storytelling Animations Part 2Students will be able to design a program to retell the sequence of a story.Punctuation: Write a Great Sentence!Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.Original Story Animations - Fiction StoryStudents will be able to develop an original story and create a program to animate a story.Careers in CS: Fashion-RetailStudents will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character. |
Coding in Social Studies
Communities Modify Their EnvironmentStudents will be able create a program that shows how people modify their environment in a community.Impacts of Computing: Changing WorldStudents will be able to identify examples of computing devices in their daily lives and use programming to explain how technology has changed the way people live, work, and play. |
More Coding Lessons & Projects
Exploring the Design ProcessStudents will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem.Two-Step Dance & FeedbackStudents will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.Tap-a-Mole GameCreate an interactive game using events.Message Events: Scout Plays in the ForestStudents will be able to use message events to control the flow of a program.Pages: Scout's TravelsStudents will be able to use messages to help Scout travel between pages in a program.Loops: Follow the PathStudents will be able to identify patterns, and create a program using loops.Debugging: Message Events and LoopsStudents will be able to find and fix (debug) message event and loop errors in the provided code.Design an Adventure GameStudents will be able to create a story-based, multi-page game using Computer Science skills they have learned.Moving Targets GameCreate a moving target game using sequences, events, and pages.Variables: Keeping ScoreStudents will be able to create a program that simulates keeping score using a variable.Seasonal Project (Fall): Gathering Apples GameStudents will be able to create a fall-themed collecting game using events and loops.Digital Greeting CardStudents will be able to create a digital greeting card with events and loops.Seasonal Project (Spring): Create a Chase GameStudents will be able to create a spring-themed chase game using loops and events. |
Digital Literacy
Computer Basics: ConnectionsStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.Password ProtectorsStudents will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.Managing Data Storage and FilesStudents will be able to recognize that computers store data as files and model how data is collected and stored.Exploring Computer NetworksStudents will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.Data Patterns and PredictionsStudents will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.Data ExplorersStudents will develop an investigative question and collect data using a survey. Then, students will create a program to present their collected data visually.Choice ResearchStudents will be able to collect and assess sources to answer a research question and communicate their findings visually. |
Artificial Intelligence
What Can AI Do?Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.Machine Learning: AutoDrawStudents will be able to explain how AutoDraw uses AI to recognize patterns in drawings and practice sorting, organizing, and classifying objects by creating tables and designing simple algorithms.Ethical AI: The Good and BadThis lesson is coming soon! |