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Utah Interdisciplinary Computer Science: 2nd Grade

This course is aligned to UT standards and designed to provide computer science instruction for Utah 2nd Grade students. This course integrates coding into math, science, ELA, and social studies lessons. It is meant to be taught approximately once a week by the general education teacher.

Utah Interdisciplinary Computer Science: 2nd Grade

Overview & Highlights

Level
Elementary School
Number of Lessons
47
Grade
2nd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Getting Started with Coding

Welcome to CodeHop!

Students will learn how to log in and use the CodeHopJr Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to Programming

Students will be able to navigate the programming interface to create a scene with characters.

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.
Coding in Math

Adding within 20 and Sequences (Unplugged)

Students will be able to write a sequence to solve a maze while counting up to 20.

Place Value: Ones, Tens, and Hundreds

Students will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.

Greater Than and Less Than: Three-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

Story Problems: Add and Subtract within 100

Students will be able to create a program to model a math story problem.

Algebraic Thinking: Finding a Two-Digit Unknown

Students will be able to create an interactive program to visualize algebraic thinking and solve for large unknown numbers in number stories.

Events and Money

Students will be able to create a program that tells the value of a set of coins.

Identify Shapes by Attributes

Students will be able to create a program to draw and identify shapes with specified attributes.

3D Shapes

Students will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.

Create Your Own Story Problem

Students will be able to solve addition and subtraction word problems by using events to create a scene.
Coding in Science

Changing Landforms

Students will create a sequence to show how a volcanic eruption changes Earth’s surface.

Changes in the Environment

Students will be able to identify changes in the environment and their causes, and then use animation to model environmental changes.

Preventing Erosion

Students will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

Seed Dispersal

Students will create a program using message events and loops to model how an animal can help disperse seeds.

Designing Solutions from Nature

Students will be able to create a program using events that show how humans survive in their environments by mimicking plants and animals.

Properties of Matter

Students will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.
Coding in ELA

Storytelling Animations Part 2

Students will be able to design a program to retell the sequence of a story.

Punctuation: Write a Great Sentence!

Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.

Careers in CS: Fashion-Retail

Students will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character.
Coding in Social Studies

Communities Modify Their Environment

Students will be able create a program that shows how people modify their environment in a community.

Impacts of Computing: Changing World

Students will be able to identify examples of computing devices in their daily lives and use programming to explain how technology has changed the way people live, work, and play.
More Coding Lessons & Projects

Exploring the Design Process

Students will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem.

Two-Step Dance & Feedback

Students will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.

Tap-a-Mole Game

Create an interactive game using events.

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Variables: Keeping Score

Students will be able to create a program that simulates keeping score using a variable.

Seasonal Project (Fall): Gathering Apples Game

Students will be able to create a fall-themed collecting game using events and loops.

Digital Greeting Card

Students will be able to create a digital greeting card with events and loops.

Seasonal Project (Spring): Create a Chase Game

Students will be able to create a spring-themed chase game using loops and events.
Digital Literacy

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Managing Data Storage and Files

Students will be able to recognize that computers store data as files and model how data is collected and stored.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.

Data Patterns and Predictions

Students will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.

Data Explorers

Students will develop an investigative question and collect data using a survey. Then, students will create a program to present their collected data visually.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.
Artificial Intelligence

What Can AI Do?

Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.

Machine Learning: AutoDraw

Students will be able to explain how AutoDraw uses AI to recognize patterns in drawings and practice sorting, organizing, and classifying objects by creating tables and designing simple algorithms.

Ethical AI: The Good and Bad

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40
Exercises
48
Offline Handouts

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