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Illinois Introduction to Computer Science

Description

In this lesson, students are introduced to CodeHS and how Karel the Dog can be given a set of instructions to perform a simple task.

Objective

Students will be able to:

  • Write their first Karel program by typing out all of the Karel commands with proper syntax

  • Explain how giving commands to a computer is like giving commands to a dog

Description

In this lesson, students learn more about Karel and Karel’s world. Students learn about walls in Karel’s world, the directions Karel can face, and how to identify a location in Karel’s world using rows and columns. In these exercises, students will begin to see the limitations of Karel’s commands. Students will need to apply Karel’s limited set of commands to new situations. For example, how can they make Karel turn right, even though Karel does not know a turnRight command?

Objective

Students will be able to…

  • Identify the direction that Karel is facing
  • Predict what direction Karel will be facing after executing a series of commands
  • Identify a location in Karel’s world using Row, Column terminology
Description

In this lesson, students will learn how they can create their own commands for Karel by calling and defining functions. Functions allow programmers to create and reuse new commands that make code more readable and scalable.

Objective

Students will be able to:

  • Define a function, and successfully implement functions in their code.
  • Teach Karel a new command by creating a turnRight() function
Description

In this lesson, students learn in more detail about functions, and how they can use functions to break down their programs into smaller pieces and make them easier to understand.

Objective

Students will be able to:

  • Create functions to teach Karel new commands
  • Explain the difference between defining and calling a function
  • Utilize these functions to write higher level Karel programs that go beyond the basic toolbox of commands that Karel starts with
Description

In this lesson, students will deepen their understanding of functions by learning about the main function. The main function helps to organize the readability of code by creating a designated place where code that is going to be run in a program can be stored:

function main(){
   turnRight();
}

function turnRight(){
   turnLeft();
   turnLeft();
   turnLeft();
}

main();
Objective

Students will be able to:

  • Explain the functionality of the main function
  • Use the main function appropriately in their programs
  • Improve the readability of their code
Description

In this lesson, students learn about Top Down Design and Decomposition. Top Down Design is the process of breaking down a big problem into smaller parts.

Objective

Students will be able to:

  • Break a large problem down into smaller, simpler problems
  • Write methods that solve the simpler problems, and use them as building blocks to solve the larger problem
  • Compare programs and identify good vs poor decomposition
Description

In this lesson, students learn how to style their programs by including comments. Comments allow students to leave notes on their program that makes it easier for other to read. Comments are written in plain English.

Commenting Your Code Example:

/*
 *  multi-line  comments
 */

// single line comments
Objective

Students will be able to:

  • Explain the preconditions and postconditions of a function
  • Create clear and readable comments in their code that help the reader understand the code
  • Explain the purpose of comments
Description

In this lesson, students are introduced to Super Karel! Since commands like turnRight() and turnAround() are so commonly used, students shouldn’t have to define them in every single program. This is where SuperKarel comes in. SuperKarel is just like Karel, except SuperKarel already knows how to turnRight and turnAround, so students don’t have to define those functions anymore!

Objective

Students will be able to:

  • Write programs that use SuperKarel instead of Karel
  • Utilize the new toolbox of commands that SuperKarel provides over Karel
  • Read documentation to understand how to use a library (SuperKarel is an example of this)
Description

In this lesson, students learn how to use for loops in their programs. The for loop allows students to repeat a specific part of code a fixed number of times.

For loops are written like this:

for(let i = 0; i < 4; i++)
{
    // Code to be repeated 4 times
}
Objective

Students will be able to:

  • Create for loops to repeat code a fixed number of times
  • Explain when a for loop should be a used
  • Utilize for loops to write programs that would be difficult / impossible without loops
Description

In this lesson, students learn about the conditional statement “if”. Code within an “if statement” will only execute IF the condition is true.

if (frontIsClear()) {
    // Code to be executed only if front is clear
}
Objective

Students will be able to:

  • Use conditions to gather information about Karel’s world (is the front clear, is Karel facing north, etc)
  • Create if statements that only execute code if a certain condition is true
Description

In this lesson, students learn about an additional control structure, if/else statements. If/else statements let students do one thing if a condition is true, and something else otherwise.

if/else statements are written like this:

if (frontIsClear()) {
      // code to execute if front is clear
 } else {
      // code to execute otherwise
}
Objective

Students will be able to:

  • Explain the purpose of an If/Else statement
  • Create If/Else statements to solve new types of problems
  • Identify when it is appropriate to use an If/Else statement
Description

In this lesson, students are introduced a new type of loop: while loops. While loops allow Karel to repeat code while a certain condition is true. While loops allow students to create general solutions to problems that will work on multiple Karel worlds, rather than just one.

Objective

Students will be able to:

  • Explain the purpose of a while loop
  • Create while loops to repeat code while a condition is true
  • Utilize while loops to solve new types of problems
  • Test their solutions on different Karel worlds
Description

In this lesson, students review how they should indent their code to make it easier to read.

Objective

Students will be able to:

  • Explain why it is important to indent code
  • Identify proper indentation
  • Modify a program to have proper indentation
  • Write programs with proper indentation
Description

In this lesson, students learn how to combine and incorporate the different control structures they’ve learned to create more complex programs.

Objective

Students will be able to:

  • Identify the different control structures we can use to modify the flow of control through a program
  • Combine control structures to solve complicated problems
  • Choose the proper control structure for a given problem
Description

In this lesson, students get extra practice with control structures. Students will continue to see different ways that the if, if/else, while, and for loops affect their code and what Karel can do.

Objective

Students will be able to:

  • Debug common errors in code
  • Use control structures to create general solutions that work on all Karel worlds
Description

In this lesson, students review content with a 25 question Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of basic coding concepts with Karel through a multiple choice quiz
Description

In this lesson, students will learn how to print messages out onto the console using the Javascript command console.log().

Objective

Students will be able to:

  • Write a JavaScript program by typing commands with proper syntax in the main function
  • Write a program that prints out a message to the user
Description

In this lesson, students learn how to assign values to variables, manipulate those variable values, and use them in program statements. This is the introductory lesson into how data can be stored in variables.

Objective

Students will be able to:

  • Explain what variables are and what they are used for
  • Create their own variables
  • Print out the values stored in variables
Description

In this lesson, students learn how they can allow users to input information into their programs, and use that input accordingly.

Objective

Students will be able to:

  • Create programs that ask the user for input
  • Store user input in variables and print it back to the user
  • Choose the proper input function to use depending on the type of information needed
Description

In this lesson, students learn about the different mathematical operators they can use to perform mathematical computations and create useful programs that compute information for the user.

Objective

Students will be able to:

  • Describe the different mathematical operators we can use in programs
  • Create programs that use basic math to compute useful things
  • Create programs that take in user input, do simple computations with the input, and produce useful output
Description

In this lesson, students will learn what pair programming is, why it is used, and the appropriate behaviors of a driver and navigator.

Objective

Students will be able to:

  • Effectively communicate their ideas to a partner
  • Successfully complete a coding exercise using pair programming
  • Identify the pros and cons of pair programming
Description

In this lesson, students will learn how randomization can enhance a program.

Objective

Students will be able to:

  • Explain why random numbers are a useful part of computer programs.
  • Create random values in a program.
  • Utilize the DOCS for the Randomizer class in order to learn how to generate random values.
Description

In this lesson, students will learn how to create basic functions using JavaScript and use them to improve the organization, readability, and flow of their programs.

Objective

Students will be able to:

  • Define JavaScript functions
  • Call JavaScript functions within the main function
  • Use functions in order to manage the flow of their programs
  • Increase the readability and organization of their code using functions
Description

In this lesson, students review content with a 15-question Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of basic coding concepts through a multiple choice quiz
Description

In this lesson, students will learn about the graphics canvas and its coordinate system. Students will explore how to create and position shapes anywhere on the canvas. Graphic creation relies on setting the type of shape, size, position, and color on the artist’s canvas before adding it to the screen.

Objective

Students will be able to:

  • Understand the coordinate system of the canvas
  • Create basic shapes like circles and rectangles
  • Position shapes in specific locations on the canvas
  • Learn how to add color to shapes
  • Understand how the debug mode functions and how to turn it on or off
Description

In this lesson, students will get more practice with graphics objects. They will also learn how to find images on the internet and use them in their projects. Web images can be loaded into a graphics project using the WebImage class and passing a web image address to it and they can be resized using the setSize method. Apart from loading images and resizing them, students will also learn how to add text objects to their canvas.

Objective

Students will be able to:

  • Add images to their graphics projects using WebImage
  • Resize image objects using setSize
  • Display text on the canvas
  • Break their code into functions based on objects to be rendered
Description

In this lesson, students will further explore the positioning of their graphics and the importance of the order in which functions are called.

Objective

Students will be able to:

  • Strategically position shapes anywhere on the canvas
  • Break their graphics projects into manageable functions
  • Order their function calls in the main function correctly
Description

In this lesson, students will learn more about boolean values. Booleans refer to a value that is either true or false, and are used to test whether a specific condition is true or false.

Objective

Students will be able to:

  • Create boolean variables to represent meaningful yes/no values
  • Print out the value of a boolean variable
Description

In this lesson, students learn about if statements as a way to make decisions and execute specific code depending on the validity of a condition.

Objective

Students will be able to:

  • Explain the purpose of if statements
  • Create their own if statements to selective choose which code is executed in their programs
Description

In this lesson, students will learn about logical operators. Logical operators allow students to connect or modify Boolean expressions. Three logical operators are the !, ||, && characters.

  • ! = NOT
  • || = OR
  • && = AND
Objective

Students will be able to:

  • Describe the meaning and usage of each logical operator: OR (||), AND (&&), and NOT (!)
  • Construct logical statements using boolean variables and logical operators
Description

In this lesson, students learn how to use comparison operators. Comparison operators let students compare two values.

Objective

Students will be able to:

  • Explain the meaning of each of the comparison operators (<, <=, >, >=, ==, !=)
  • Create programs using the comparison operators to compare values
  • Predict the boolean result of comparing two values
  • Print out the boolean result of comparing values
Description

In this lesson, students will apply their understanding of if/else statements to graphics programs. Students will also learn how to use else if statements to check for multiple conditions.

Objective

Students will be able to:

  • Write graphics programs with conditionals
  • Use else if statements to check for multiple conditions
Description

In this lesson, students will explore while loops and JavaScript variables. This combines the ideas of creating variables, updating variables throughout a loop, and determining the correct ending condition.

Objective

Students will be able to:

  • Explain the purpose of a while loop
  • Create while loops to repeat code while a condition is true
  • Utilize while loops to solve new types of problems
Description

In this lesson, students will learn how to create a Loop and Half. A Loop and a Half is a specific way to write a while loop with the condition being true. Inside the loop, students use a break statement to break out of the loop whenever that condition is met, causing the loop to end.

Objective

Students will be able to:

  • Explain how the loop-and-a-half structure is different from a traditional while loop
  • Explain what an infinite loop is
  • Explain what the break statement does
Description

In this lesson, students will apply their understanding of while loops to graphics programs.

Objective

Students will be able to:

  • Write graphics programs that use while loops
  • Use variables to update the position and size of graphics objects within a while loop
Description

In this lesson, students will learn in greater detail about for loops. For loops in Javascript are written and executed in the same manner as Karel exercises, except now students will explore modifying the initialization statement, test statement, and increment statements of the loops.

Objective

Students will be able to:

  • Create for loops in JavaScript
  • Explain the purpose of for loops
  • Utilize for loops to avoid typing out repeated code
  • Use the loop counter i inside the for loop code to do something different on each iteration
Description

In this lesson, students will apply what they have learned about for loops to graphics programs.

Objective

Students will be able to:

  • Create graphics programs with for loops
  • Use i to position graphics objects and change the size of graphics objects
  • Compare and contrast while loops and for loops
Description

In this lesson, students review content with a 15 question Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of control structures through a multiple choice quiz
Description

In this lesson, students will expand their use of functions by learning about and implementing parameters.

Objective

Students will be able to:

  • Explain the use of parameters and arguments
  • Create functions that take in parameters as input
  • Use parameters to generalize functions and reduce repeated code
Description

In this lesson, students learn about return statements and how to use them to send information between functions.

Objective

Students will be able to:

  • Explain the purpose of returning a value from a function.
  • Create functions that return values.
  • Create programs that call functions with return values and store the result for later use.
Description

In this lesson, students learn how to set default values for their function’s parameters.

Objective

Students will be able to:

  • Understand the role default values can have in a function.
  • Set default values for their parameters.
  • Properly set the order of parameters and the default values.
Description

In this lesson, students will explore the scoping of a variable, which is where the variable is “defined” or where it exists.

Objective

Students will be able to:

  • Identify the scope of a variable
  • Identify which variables are in scope at a given point in a program
Description

In this lesson, students review content with a 15 question Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of functions and parameters through a multiple choice quiz
Description

In this lesson, students will be introduced to the concept of using timers to animate their graphics.

Objective

Students will be able to:

  • Explain in their own words how animation works
  • Create animation in programs using the setTimer function
  • Explain what a callback function is
Description

In this lesson, students will get more time practicing with timers as they learn how to stop their timers when a specific condition is met.

Objective

Students will be able to:

  • Create programs with timers to create increasingly challenging animations
  • Stop animation timers when a condition is met using stopTimer() function
Description

In this lesson, students learn about the logic required to implement their own collision detection functionality in their graphics animations.

Objective

Students will be able to:

  • Understand when objects “collide” with the canvas walls and other objects.
  • Write their own collision detection logic.
Description

In this lesson, students learn how to detect and take action upon a mouse click event.

Objective

Students will be able to:

  • Describe how events are different than timers
  • Use mouse click events to create programs that respond to user clicks
Description

In this lesson, students learn how to extend mouse events to make interactive animations using the movement and dragging motion of the mouse.

Objective

Students will be able to:

  • Explain how events are different from timers.
  • Create interactive programs that use events to respond to the mouse moving
Description

In this lesson, students will learn how to use keyboard keys to control events. Keyboard events capture when the user presses keys on the keyboard. This allows students to write programs that take input from the keyboard to change what is happening in the program.

Objective

Students will be able to:

  • Explain how events are different from timers.
  • Create interactive programs that use events to respond to the keyboard input.
Description

In this lesson, students review content with a 25 question End-of-Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of various concepts in animation through a multiple choice quiz
Description

In this final programming module, students will put together all of the concepts learned throughout the course to create a program of their choice. They will work with partners or in groups to creatively develop a program of their choosing.

Objective

Students will be able to:

  • Synthesize concepts and skills learned in the course to create their own final project.
  • Scope their project (eliminate features that aren’t necessary) so that it fits in the timeframe allotted.
  • Present their project to their classmates and talk about how the project was developed.
Description

In this lesson, students learn about student organizations and the role they can play in their lives as they think about future careers.

Objective

Students will be able to:

  • Describe a student organization and understand what they do
  • Understand how a student organization could help them in their career path
  • Understand what student competitions are
Description

In this lesson, students will learn how computers are used to collect, store, manipulate, and visualize data in order to answer questions and gain knowledge of the world.

Objective

Students will be able to examine and analyze the growing importance of data in technology and their lives.

Description

In this lesson, students will learn about the impact of visually representing data to make information easier to analyze and use.

Objective

Students will be able to:

  • Explain the importance of visually depicting data to make information easier to use and to understand trends and changes in information
Description

In this lesson, students learn how computers can be used to collect and store data. They learn best practices for interpreting data that is presented. Data visualizations can be very helpful in recognizing patterns and answering questions, but can also be used to mislead if skewed or full of bias.

Objective

Students will be able to:

  • Understand how computers collect and store data
  • Analyze data interpretation by learning ways in which data can be skewed
  • How to think meta-cognitively about the data being represented
Description

Students will work with a partner to answer a question of personal interest using a publicly available data set. Students will need to produce data visualizations and explain how these visualizations led to their conclusions. They will develop a computational artifact that illustrates, represents, or explains their findings, communicate their findings to their classmates, and embed their artifact in their personal portfolio website if they choose.

Objective

Students will collaborate to process data and gain knowledge about a question of interest to them, and present their data driven insight to their classmates.

Description

In this lesson, students will learn what is meant by cybersecurity and explore a few news worthy cyber attacks. They will also discuss the Internet of Things and the increase in connected devices.

Cybersecurity is the protection of computer systems, networks, and data from digital attacks. Increased connectivity via the Internet of Things and reliance on computer devices to send and store data makes users more vulnerable to cyber attacks.

Objective

Students will be able to:

  • Define cybersecurity
  • Describe how the Internet of Things makes people more vulnerable to cyber attacks
  • Reflect on recent cyber attacks and identify the financial and societal impact of the attack
Description

In this lesson, students will learn and examine recent cyber attacks. Cyber attacks result in financial loss, lowered trust, disruption of important services, and more. There is a growing need for cybersecurity experts, and careers in the field are lucrative with high-impact.

Objective

Students will be able to:

  • Evaluate recent cyber attacks and understand the negative consequences of these attacks
  • Understand career opportunities in the field of cybersecurity
Description

In this lesson, students will learn about The CIA Triad. The CIA Triad is a widely-accepted security measure that should be guaranteed in every secure system. It stands for Confidentiality, Integrity, and Availability.

  • Confidentiality is the protection of information from people who are not authorized to view it.
  • Integrity aims at ensuring that information is protected from unauthorized or unintentional alteration.
  • Availability is the assurance that systems and data are accessible by authorized users when and where needed.
Objective

Students will be able to:

  • Identify what the CIA triad is and how it relates to cybersecurity
  • Identify which part of the CIA triad has been broken in a given scenario
Description

In this lesson, students complete a summative assessment of the unit’s learning objectives.

Objective

Students will be able to:

  • Prove their knowledge of basic cybersecurity concepts and its impacts through a multiple choice quiz
Description

In this lesson, students understand how they can control and protect their footprint. As students use the Internet, they are building their digital footprint. This includes social media posts, emails, picture and video uploads amongst other online activities.

Objective

Students will be able to:

  • Understand how their online activity contributes to a permanent and public digital footprint
  • Articulate their own social media guidelines to protect their digital footprint
Description

In this lesson, students will learn about and discuss cyberbullying. Cyberbullying is the use of electronic communication to harass or target someone. Cyberbullying includes sending, posting, or sharing negative, harmful, false, or mean content about someone else.

Objective

Students will be able to:

  • Understand the impact of cyberbullying, and identify unacceptable bullying behavior
  • Identify proper actions to take if they are victims of cyberbullying or if they observe someone being cyberbullied
Description

In this lesson, students will learn to recognize online predatory behavior and strategies on how to avoid and respond to it. The Internet is a great place to socialize, but it is important to be aware of risks. Common sense and following safety guidelines can help students stay safe online.

Objective

Students will be able to:

  • Identify predatory behavior and how to respond to it online
Description

In this lesson, students will discuss and examine policies regarding privacy and security. Using best practices like setting strong passwords, reading privacy policies, and using https can help in staying safe online.

Objective

Students will be able to:

  • Use best practices in personal privacy and security, including strong passwords, using https, and reading privacy policies
Description

In this lesson, students will learn about and discuss information literacy. Information literacy is having the ability to find information, evaluate information credibility, and use information effectively.

Objective

Students will be able to:

  • Effectively search for and evaluate resources
Description

In this lesson, students will learn what copyright laws are and how to avoid copyright infringement. They will explore why copyright laws are important and how they protect the creators.

Objective

Students will be able to:

  • Explain what copyright laws are and why they are important
  • Find images they are legally allowed to use in their projects
  • Accurately attribute images they find and want to use
Description

In this lesson, students will explore and discuss the ethics and legality around hacking. A security hacker is someone who seeks to break through defenses and exploit weaknesses in a computer system or network. There are white hat hackers, who help companies find and protect exploits in their systems, and black hat hackers who hack maliciously.

Objective

Students will be able to:

  • Identify the difference between white hat hacking and black hat hacking
  • Explain career opportunities in cybersecurity
Description

In this lesson, students complete a summative assessment of the unit’s learning objectives.

Objective

Students will be able to:

  • Prove their knowledge of digital citizenship and cyber hygiene concepts through a multiple choice quiz
Description

In this lesson, students will learn about the basic functions and types of operating systems. Students will also explore the process for upgrading and installing Windows and Mac operating systems.

Objective

Students will be able to:

  • Explain the purpose of operating systems
  • Identify the main types of operating systems
  • Analyze the upgrade and installation process for operating systems
Description

In this lesson, students delve deeper into the differences between the three main operating systems. They learn how operating systems store and manage files and the differences and similarities in each system’s interface.

Objective

Students will be able to:

  • Compare and contrast the interface of Mac, Windows, and Linux operating systems
  • Explain how operating systems use file systems to manage data
Description

In this lesson, students continue to compare and contrast different operating systems. Students learn how operating systems use file extensions to determine how to view different data types and how some extensions are only compatible with specific operating systems. Additionally, students learn about processors and the difference between a 32-bit processor and a 64-bit processor.

Objective

Students will be able to:

  • Compare and contrast file systems of different operating systems
  • Explain the role of the processor in a computer system
  • Explain the difference between a 32-bit and 64-bit processor and the impact it has on the operating system
Description

In this lesson, students learn about the different types of software. Through interactive exercises, students explore how different software can be used in the workplace and our every day lives. Students also learn about single and cross-platform software.

Objective

Students will be able to:

  • Explain the different types of software (productivity, collaboration, business) and the purpose of each.
  • Explain the benefits and challenges of single and cross-platform software.
Description

In this lesson, students learn about the different types of software licenses as well as the different methods of installing software based on the application’s architecture.

Objective

Students will be able to:

  • Explain the different types of software licenses
  • Explain the different delivery methods and architecture models of installing software
Description

In this lesson, students will learn about the importance of application security and what they can do to protect applications once they have been installed on a device.

Objective

Students will be able to:

  • Explain the importance of application security
  • Explain the multiple methods for protecting software
Description

In this lesson, students will learn about browser security features and ways to configure their browsers to enhance security.

Objective

Students will be able to:

  • Configure their browser to enhance security and privacy
  • Explain how the following features impact their browser security: cache, client-side scripting, browser extensions, private browsing, proxy settings, certificates, and popup blockers
  • Describe appropriate browser security configurations
Description

In this lesson, students learn how to use user accounts and permissions to secure a device. Students also learn about system hardening and how to strengthen the security of a network by setting up and implementing host security.

Objective

Students will be able to:

  • Describe how creating user accounts and permissions enhances security
  • Define system hardening explain the importance of establishing baseline security, including deciding rules around authentication and authorization
  • Explain the importance of performing security audits
Description

In this lesson, students learn how to use the command line interface to interact with files and folders, and access information about computer processes.

Objective

Students will be able to:

  • Understand the connection between a command line (CLI) interface and a graphical line interface (GUI)
  • Use the appropriate command line tool for different tasks
Description

In this lesson, students complete a summative assessment of the module’s learning objectives.

Objective

Students will be able to:

  • Prove their knowledge of system administration concepts and its impacts through a multiple choice quiz
Description

In this lesson, students will look under the hood of web sites and web applications by using “view page source” in a browser. This will enable them to see HTML markup for images, navigation, and page layouts, CSS styling, and even JavaScript source code or links to JS files. Students will also view code that has been minified and understand what that means. Lastly, students will also take a first look at OWASP (Open Web Application Security Project) which is an important organization in cybersecurity.

Objective

Students will be able to:

  • Identify major sections of code within the view source of a web page/app
  • Understand the importance of OWASP and how it relates to the field of cybersecurity
Description

In this lesson, students will learn about and use the developer tools in a browser. Web developers actually use these to help build and test websites. Cyber professionals need to be very familiar with the different ways of looking at how sites and apps function so they can use various tools to detect vulnerabilities or even detect attacks as they are starting.

Objective

Students will be able to:

  • Identify major developer tools within the inspect element
  • Explain the major difference between view page source and what is rendered in the inspect tools
  • Explain in general terms what each major tool in the inspect area can show a developer
  • Explain how the developer tools can help web developers build and maintain sites, and how understanding the tools can potentially help cyber professionals who are trying to keep sites and data secure
Description

In this lesson, students will learn about the impact of visually representing data to make information easier to analyze and use.

Objective

Students will be able to:

  • Explain the importance of visually depicting data to make information easier to use and to understand trends and changes in information
Description

In this lesson, students will take a look at what databases are, how they are organized and used, the major parts of a database, and what a database schema is and generally looks like.

Objective

Students will be able to:

  • Explain the primary purposes of a database
  • Identify and explain the major parts of a database
  • Understand the implications of database storage on the protection of data within the field of cybersecurity
Description

In this lesson, students take a look at what client and server devices and applications are, the client-server model, and how databases are part of that client-server model. They will get a high-level view of how clients and servers work together to help exchange information and data over a network or the Internet.

Objective

Students will be able to:

  • Identify a client device and explain its purpose
  • Identify a server device and explain its purpose
  • Explain the client-server model
Description

In this lesson, students will be introduced to SQL (structured query language). Students will also learn how a database is structured into tables and rows.

Objective

Students will be able to:

  • Explain what the SQL programming language does
  • Define the different parts of a database (table, column, row)
  • Define what a schema is in relation to a database
Description

In this lesson, we learn about and use the SELECT statement in SQL. The SELECT statement is used to query the database and return a row or multiple rows from a table in the database.

Objective

Students will be able to:

  • Use a SELECT statement in SQL to query a database using * or the FROM statement
Description

In this lesson, students learn about the WHERE clause and basic filtering of queries in SQL.

Objective

Students will be able to:

  • Use a WHERE clause in a statement in SQL to filter queries
Description

In this lesson, students learn the overall concept of security: what it means to them personally and what it means to organizations in a digital world. They will reflect on what makes them feel secure.

Objective

Students will be able to:

  • Explain what security means on a personal and organizational level
Description

This lesson provides an overview of what SQL injection is, the impact, how it works, and how hackers use SQL to attack a site. The lesson also has connections on the Equifax cyber attack that was a very large scale SQL injection.

Objective

Students will be able to:

  • Understand and explain what a SQL injection attack is and the ongoing, pervasive impact of SQLi cyber attacks
Description

In this lesson, students will learn and discuss types of SQLi and ways to prevent or at least mitigate an attack.

Objective

Students will be able to:

  • Explain the 3 types of SQLi and the vulnerability associated with each
  • Understand the fundamentals of how SQL injections are prevented or at least mitigated
Description

In this lesson, students will explore at a high-level what the internet is and how the internet works.

Objective

Students will be able to:

  • Understand what the internet is
  • Understand how the internet works
Description

In this lesson, students will learn what a number system is, the difference between the decimal number system and the binary number system, and how to convert between decimal and binary.

Objective

Students will be able to:

  • Represent numbers in different number systems
  • Understand how to convert between the decimal and binary system
Description

In this lesson, students will learn about the hexadecimal number system, and how it is useful in storing digital information. They will also learn how to convert numbers from the hexadecimal system to binary and vice versa.

Objective

Students will be able to:

  • Understand how to convert between the hexadecimal and binary system
  • Encode various types of information using binary
Description

In this lesson, students will explore the hardware that makes up the internet and the characteristics of that hardware that define our experience on the internet.

Objective

Students will be able to:

  • Discuss and answer questions about the hardware that powers the internet
Description

In this lesson, students will explore how internet hardware communicates using Internet Addresses and the Internet Protocol.

Objective

Students will be able to:

  • Discuss the necessity of internet protocols
  • Recognize the hierarchy of elements in an IP address
Description

In this lesson, students will explore the DNS system and how it maps human readable domain names into actual accessible IP addresses.

Objective

Students will be able to:

  • Understand the DNS system and how it works
  • Recognize the DNS system as an abstraction
Description

In this lesson, students explore how messages get from one address on the internet to another.

Objective

Students will be able to:

  • Explain how computers communicate using routers
  • Explain what considerations are made when choosing a route
  • Discuss how routers are fault-tolerant because of redundancy
Description

In this lesson, students learn about the last piece of the puzzle for how the Internet works: Packets and Protocols. All information sent over the internet is broken down into small groups of bits called packets. The format for creating and reading packets is defined by open protocols so that all devices can read packets from all other devices.

Objective

Students will be able to:

  • Explain the packet process and how protocols (TCP/IP and HTTP) are vital to the exchange of information on the Internet
  • Explain the Hyper Text Transfer Protocol
Description

In this lesson, students learn how all of the pieces of the puzzle (IP addresses, the DNS system, routing, and packets and protocols) fit together to send information over the internet. Students will extend these new concepts to consider net neutrality and its ramifications on cybersecurity.

Objective

Students will be able to:

  • Describe the process that occurs when typing in a URL, from sending a request and response over the Internet to viewing a webpage
  • Explain what net neutrality is and any implications for cybersecurity
Description

In this lesson, students are presented with different ways that the Internet impacts their lives. The Internet affects the way that people communicate (emails, social media, video chat) and collaborate to solve problems. It has revolutionized the way that people can learn and even buy things. Because the Internet is present in almost every facet of people’s lives, there are severe ethical and legal concerns that derive from the Internet.

Objective

Students will be able to:

  • Analyze the different ways that the Internet impacts their lives by learning about how the Internet contributes to collaboration, communication, etc
  • Evaluate whether the Internet has a more positive or negative effect on their community by citing examples from the lesson
  • Explain what the digital divide is and articulate their own opinions related to it