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Game Design in Unity (Bailey)

Description

In this lesson, students dive deeper into common elements that all fun games possess.

Objective

Students will be able to:

  • Explain common elements that are present in most fun games.
  • Identify how common elements manifest in familiar games.
Description

In this lesson, students learn about their final project and spend time brainstorming and refining their ideas.

Objective

Students will be able to:

  • Understand the guidelines for the final project.
  • Describe their game concept and their plan for its development.
Description

In this lesson, students develop working prototypes of their games, have peers test them and provide feedback, and complete the final games!

Objective

Students will be able to:

  • Understand the final game requirements.
  • Demonstrate their working game prototypes.
  • Finish a game based on their prototypes and user feedback.
Description

In this lesson, students publish their games to a web format and create a presentation about their game design process.

Objective

Students will be able to:

  • Publish a Unity game in WebGL to the Unity website.
  • Finalize a game design document.
  • Summarize their game development process and present to an audience.