Standards in this Framework
Standard | Lessons |
---|---|
1.AP.1
The student will apply computational thinking by sorting items into categories based on multiple attributes and create patterns. |
Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
1.AP.2
The student will plan and implement algorithms that include the use of sequence and an event based on a predetermined task. |
Who Keeps Us Safe? Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game Garden Project River Crossing Game Tap-a-Mole Game Garden Project Transportation Speeds and Sounds All About Me! Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
1.AP.3
The student will use the iterative design process to construct, test, and debug algorithms that include sequencing and an event. |
Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops |
1.CSY.1
The student will describe how computing components work together to create a computing system. |
Computer Basics |
1.CSY.2
The student will use accurate terminology to describe when a computing system might not work as expected. |
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1.CYB.1
The student will demonstrate safe and responsible use of computing technologies. |
Online Etiquette Keeping Information Safe Password Protectors Positive Online Behavior Responsible Digital Citizens Exploring Responsible Technology Use |
1.CYB.2
The student will discuss the importance of using a password to protect private information. |
Password Protectors Responsible Digital Citizens |
1.DA.1
The student will explore how data can be stored and retrieved from various computing devices. |
Welcome to CodeHS! Get Organized with Files Data Storage with Symbols |
1.DA.2
The student will create representations of data to make predictions and draw conclusions. |
Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project |
1.IC.1
The student will describe how computing technologies impact daily tasks and communication. |
What Can AI Do? How AI Helps Us |
1.IC.2
The student will describe tasks and activities that use screens and categorize them based on their use. |
Introduction to Word Processing Exploring Word Processing Exploring Responsible Technology Use Introduction to Presentations |
1.IC.3
The student will compare and contrast ways people complete tasks with and without computing technologies. |
How AI Helps Us |
1.NI.1
The student will explain that computing devices and the use of the Internet allow people the ability to gather information and connect with others. |
Digital Research 2: Choice Research |